oh one native for the hat man teame
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40665
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@ -207,6 +207,28 @@ static cell_t IsSoundPrecached(IPluginContext *pContext, const cell_t *params)
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return enginesound->IsSoundPrecached(sample) ? 1 : 0;
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return enginesound->IsSoundPrecached(sample) ? 1 : 0;
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}
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}
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static cell_t FakeClientCommand(IPluginContext *pContext, const cell_t *params)
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{
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(params[1]);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid player", params[1]);
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}
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if (!pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Player %d is not connected", params[1]);
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}
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char buffer[256];
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g_SourceMod.FormatString(buffer, sizeof(buffer)-1, pContext, params, 2);
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serverpluginhelpers->ClientCommand(pPlayer->GetEdict(), buffer);
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return 1;
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}
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REGISTER_NATIVES(halflifeNatives)
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REGISTER_NATIVES(halflifeNatives)
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{
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{
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{"CreateFakeClient", CreateFakeClient},
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{"CreateFakeClient", CreateFakeClient},
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@ -229,5 +251,6 @@ REGISTER_NATIVES(halflifeNatives)
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{"IsGenericPrecached", IsGenericPrecached},
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{"IsGenericPrecached", IsGenericPrecached},
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{"PrecacheSound", PrecacheSound},
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{"PrecacheSound", PrecacheSound},
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{"IsSoundPrecached", IsSoundPrecached},
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{"IsSoundPrecached", IsSoundPrecached},
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{"FakeClientCommand", FakeClientCommand},
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{NULL, NULL},
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{NULL, NULL},
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};
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};
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@ -31,6 +31,7 @@ CallClass<IServerGameDLL> *gamedllPatch = NULL;
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IPlayerInfoManager *playerinfo = NULL;
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IPlayerInfoManager *playerinfo = NULL;
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IBaseFileSystem *basefilesystem = NULL;
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IBaseFileSystem *basefilesystem = NULL;
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IEngineSound *enginesound = NULL;
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IEngineSound *enginesound = NULL;
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IServerPluginHelpers *serverpluginhelpers = NULL;
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PLUGIN_EXPOSE(SourceMod, g_SourceMod_Core);
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PLUGIN_EXPOSE(SourceMod, g_SourceMod_Core);
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@ -46,6 +47,7 @@ bool SourceMod_Core::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen
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GET_V_IFACE_CURRENT(engineFactory, engrandom, IUniformRandomStream, VENGINE_SERVER_RANDOM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(engineFactory, engrandom, IUniformRandomStream, VENGINE_SERVER_RANDOM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(fileSystemFactory, basefilesystem, IBaseFileSystem, BASEFILESYSTEM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(fileSystemFactory, basefilesystem, IBaseFileSystem, BASEFILESYSTEM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(engineFactory, enginesound, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(engineFactory, enginesound, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(engineFactory, serverpluginhelpers, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS);
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/* :TODO: Make this optional and... make it find earlier versions [?] */
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/* :TODO: Make this optional and... make it find earlier versions [?] */
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GET_V_IFACE_CURRENT(serverFactory, playerinfo, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER);
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GET_V_IFACE_CURRENT(serverFactory, playerinfo, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER);
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@ -61,6 +61,7 @@ extern IUniformRandomStream *engrandom;
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extern IPlayerInfoManager *playerinfo;
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extern IPlayerInfoManager *playerinfo;
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extern IBaseFileSystem *basefilesystem;
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extern IBaseFileSystem *basefilesystem;
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extern IEngineSound *enginesound;
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extern IEngineSound *enginesound;
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extern IServerPluginHelpers *serverpluginhelpers;
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#define ENGINE_CALL(func) SH_CALL(enginePatch, &IVEngineServer::func)
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#define ENGINE_CALL(func) SH_CALL(enginePatch, &IVEngineServer::func)
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#define SERVER_CALL(func) SH_CALL(gamedllPatch, &IServerGameDLL::func)
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#define SERVER_CALL(func) SH_CALL(gamedllPatch, &IServerGameDLL::func)
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@ -387,5 +387,16 @@ native bool:PrecacheSound(const String:sound[], bool:preload=false);
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*/
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*/
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native bool:IsSoundPrecached(const String:sound[]);
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native bool:IsSoundPrecached(const String:sound[]);
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/**
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* Executes a client command on the server without being networked.
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*
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* @param client Index of the client.
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* @param fmt Format of the client command.
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* @param ... Format parameters
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native FakeClientCommand(client, const String:fmt[], any:...);
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#include <helpers>
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#include <helpers>
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#include <entity>
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#include <entity>
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