Log file name consistency for gamedata logs (no bug).
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ea84302e28
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@ -124,9 +124,15 @@ void FetcherThread::RunThread(IThreadHandle *pHandle)
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GetAdjustedTime(&t);
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GetAdjustedTime(&t);
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tm *curtime = localtime(&t);
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tm *curtime = localtime(&t);
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g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata/L%02d%02d.log", curtime->tm_mon + 1, curtime->tm_mday);
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g_SourceMod.BuildPath(Path_SM,
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log_path,
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sizeof(log_path),
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"logs/gamedata/L%04d%02d%02d.log",
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curtime->tm_year + 1900,
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curtime->tm_mon + 1,
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curtime->tm_mday);
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logfile = fopen(log_path, "a");
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logfile = fopen(log_path, "at");
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if (!logfile)
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if (!logfile)
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{
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{
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