- added amb733 - running admin auth CheckSetAdmin
- fixed amb737 - reservedslots uses the new auth api - fixed various FormatString() usage bugs in functions such as KickClient() and ServeRCommand() - added API so sql admins will be fit into the whole system --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401279
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@@ -30,7 +30,7 @@ enum NetFlow
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/**
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* Called on client connection.
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*
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* @param client Player index.
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* @param client Client index.
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* @param rejectmsg Buffer to store the rejection message when the connection is refused.
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* @param maxlen Maximum number of characters for rejection buffer.
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* @return True to validate client's connection, false to refuse it.
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@@ -40,7 +40,7 @@ forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
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/**
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* Called when a client is entering to the game.
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*
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* @param client Player index.
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* @param client Client index.
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* @noreturn
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*/
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forward OnClientPutInServer(client);
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@@ -48,7 +48,7 @@ forward OnClientPutInServer(client);
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/**
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* Called when a client is disconnecting from the server.
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*
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* @param client Player index.
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* @param client Client index.
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* @noreturn
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*/
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forward OnClientDisconnect(client);
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@@ -56,7 +56,7 @@ forward OnClientDisconnect(client);
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/**
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* Called when a client is disconnected from the server.
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*
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* @param client Player index.
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* @param client Client index.
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* @noreturn
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*/
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forward OnClientDisconnect_Post(client);
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@@ -64,7 +64,7 @@ forward OnClientDisconnect_Post(client);
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/**
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* Called when a client is sending a command.
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*
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* @param client Player index.
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* @param client Client index.
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* @param args Number of arguments.
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* @noreturn
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*/
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@@ -73,20 +73,45 @@ forward Action:OnClientCommand(client, args);
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/**
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* Called whenever the client's settings are changed.
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*
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* @param client Player index.
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* @param client Client index.
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* @noreturn
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*/
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forward OnClientSettingsChanged(client);
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/**
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* Called when a client receives a Steam ID.
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* @note This is called by bots, but the ID will be "BOT"
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* Admin properties are not assigned here, but on OnClientPostAdminCheck().
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* This is called by bots, but the ID will be "BOT".
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*
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* @param client Player index.
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* @param auth Player auth string.
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* @param client Client index.
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* @param auth Client auth string.
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* @noreturn
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*/
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forward OnClientAuthorized(client, const String:auth[]);
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/**
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* Called once a client is authorized and fully in-game, but
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* before admin checks are done. This can be used to override
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* the default admin checks for a client.
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*
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* Note: If handled/blocked, PostAdminCheck must be signalled
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* manually via NotifyPostAdminCheck().
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*
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* @param client Client index.
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* @return Plugin_Handled to block admin checks.
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*/
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forward Action:OnClientPreAdminCheck(client);
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/**
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* Called once a client is authorized and fully in-game, and
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* after all post-connection authorizations have been performed.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward OnClientPostAdminCheck(client);
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/**
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* Returns the maximum number of clients allowed on the server.
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*
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@@ -290,6 +315,30 @@ native GetUserFlagBits(client);
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*/
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native bool:CanUserTarget(client, target);
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/**
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* Runs through the Core-defined admin authorization checks on a player.
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* Has no effect if the player is already an admin.
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*
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* Note: This function is based on the internal cache only.
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*
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* @param client Client index.
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* @return True if access was changed, false if it did not.
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* @error Invalid client index or client not in-game AND authorized.
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*/
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native bool:RunAdminCacheChecks(client);
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/**
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* Signals that a player has completed post-connection admin checks.
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* Has no effect if the player has already had this event signalled.
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*
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* Note: This must be sent even if no admin id was assigned.
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*
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* @param client Client index.
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* @noreturn
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* @error Invalid client index or client not in-game AND authorized.
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*/
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native NotifyPostAdminCheck(client);
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/**
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* Creates a fake client.
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*
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