- Added natives: PrintToChat() and PrintCenterText()
- Bit of reorganization with moving some natives from sourcemod.inc to halflife.inc --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40879
This commit is contained in:
@@ -20,7 +20,7 @@
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enum NetFlow
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{
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NetFlow_Outgoing = 0, /**< Outgoing traffic */
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NetFlow_Outgoing = 0, /**< Outgoing traffic */
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NetFlow_Incoming, /**< Incoming traffic */
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NetFlow_Both /**< Incoming and outgoing traffic */
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};
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@@ -137,7 +137,7 @@ native PrintToServer(const String:format[], any:...);
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintToConsole(client, const String:format[], any:...);
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@@ -18,7 +18,6 @@
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#endif
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#define _datapack_included
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/**
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* Creates a new data pack.
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*
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@@ -452,4 +452,3 @@ native SQL_BindParamString(Handle:statement, param, const String:value[], bool:c
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* @error Invalid statement Handle.
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*/
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native bool:SQL_Execute(Handle:statement);
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@@ -0,0 +1,231 @@
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/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _halflife_included
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#endinput
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#endif
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#define _halflife_included
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enum DialogType
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{
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DialogType_Msg = 0, /**< just an on screen message */
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DialogType_Menu, /**< an options menu */
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DialogType_Text, /**< a richtext dialog */
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DialogType_Entry /**< an entry box */
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};
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/**
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* Logs a generic message to the HL2 logs.
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*
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* @param format String format.
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* @param ... Format arguments.
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* @noreturn
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*/
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native LogToGame(const String:format[], any:...);
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/**
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* Sets the seed value for the global Half-Life 2 Random Stream
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*
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* @param seed Seed value.
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* @noreturn
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*/
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native SetRandomSeed(seed);
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/**
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* Returns a random floating point number from the Half-Life 2 Random Stream
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*
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* @param fMin Minimum random bound.
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* @param fMax Maximum random bound.
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* @return A random number between (inclusive) fMin and fMax.
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*/
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native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
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/**
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* Returns a random number from the Half-Life 2 Random Stream
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*
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* @param nmin Minimum random bound.
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* @param nmax Maximum random bound.
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* @return A random number between (inclusive) nmin and nmax.
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*/
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native GetRandomInt(nmin, nmax);
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/**
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* Returns whether a map is valid or not.
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*
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* @param Map name, excluding .bsp extension.
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* @return True if valid, false otherwise.
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*/
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native bool:IsMapValid(const String:map[]);
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/**
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* Returns whether the server is dedicated.
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*
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* @return True if dedicated, false otherwise.
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*/
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native bool:IsDedicatedServer();
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/**
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* Returns a high-precision time value for profiling the engine.
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*
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* @return A floating point time value.
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*/
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native Float:GetEngineTime();
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/**
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* Returns the game time based on the game tick.
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*
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* @return Game tick time.
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*/
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native Float:GetGameTime();
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/**
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* Returns the game description from the mod.
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*
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* @param buffer Buffer to store the description.
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* @param maxlength Maximum size of the buffer.
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* @param original If true, retrieves the original game description,
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* ignoring any potential hooks from plugins.
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* @return Number of bytes written to the buffer (UTF-8 safe).
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*/
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native GetGameDescription(String:buffer[], maxlength, bool:original=false);
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/**
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* Returns the name of the game's directory.
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*
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* @param buffer Buffer to store the directory name.
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* @param maxlength Maximum size of the buffer.
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*
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* return Number of bytes written to the buffer (UTF-8 safe).
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*/
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native GetGameFolderName(String:buffer[], maxlength);
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/**
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* Returns the current map name.
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*
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* @param buffer Buffer to store map name.
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* @param maxlength Maximum length of buffer.
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* @return Number of bytes written (UTF-8 safe).
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*/
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native GetCurrentMap(String:buffer[], maxlength);
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/**
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* Precaches a given model.
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*
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* @param model Name of the model to precache.
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns the model index, 0 for error.
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*/
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native PrecacheModel(const String:model[], bool:preload=false);
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/**
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* Precaches a given sentence file.
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*
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* @param file Name of the sentence file to precache.
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns a sentence file index.
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*/
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native PrecacheSentenceFile(const String:file[], bool:preload=false);
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/**
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* Precaches a given decal.
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*
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* @param decal Name of the decal to precache.
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns a decal index.
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*/
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native PrecacheDecal(const String:decal[], bool:preload=false);
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/**
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* Precaches a given generic file.
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*
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* @param generic Name of the generic file to precache.
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns a generic file index.
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*/
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native PrecacheGeneric(const String:generic[], bool:preload=false);
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/**
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* Returns if a given model is precached.
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*
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* @param model Name of the model to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsModelPrecached(const String:model[]);
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/**
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* Returns if a given decal is precached.
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*
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* @param decal Name of the decal to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsDecalPrecached(const String:decal[]);
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/**
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* Returns if a given generic file is precached.
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*
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* @param decal Name of the generic file to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsGenericPrecached(const String:generic[]);
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/**
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* Precaches a given sound.
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*
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* @param sound Name of the sound to precache.
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* @param preload If preload is true the file will be precached before level startup.
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* @return True if successfully precached, false otherwise.
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*/
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native bool:PrecacheSound(const String:sound[], bool:preload=false);
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/**
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* Returns if a given sound is precached.
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*
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* @param sound Name of the sound to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsSoundPrecached(const String:sound[]);
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/**
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* Creates different types of ingame messages.
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*
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* @param client Index of the client.
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* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
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* @param type Message type to display ingame.
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native CreateDialog(client, Handle:kv, DialogType:type);
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/**
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* Prints a message in a client's chat area.
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*
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* @param client Player index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintToChat(client, const String:format[], any:...);
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/**
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* Prints a message in the center of a client's screen.
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*
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* @param client Player index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintCenterText(client, const String:format[], any:...);
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@@ -282,7 +282,7 @@ native CancelMenu(Handle:menu);
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* @param players Array of players to broadcast to.
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* @param numPlayers Number of players in the array.
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* @param time Maximum time to leave menu on the screen.
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* @return Number of clients that broadcast will wait upon.
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* @return Number of clients that broadcast will wait upon.
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* @error Invalid Handle.
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*/
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native BroadcastMenu(Handle:menu, MenuHandler:handler, players[], numPlayers, time);
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+11
-200
@@ -32,27 +32,21 @@ struct Plugin
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#include <core>
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#include <float>
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#include <handles>
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#include <string>
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#include <admin>
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#include <files>
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#include <console>
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#include <bitbuffer>
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#include <sorting>
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#include <clients>
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#include <usermessages>
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#include <events>
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#include <handles>
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#include <functions>
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#include <files>
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#include <timers>
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#include <admin>
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#include <dbi>
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enum DialogType
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{
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DialogType_Msg = 0, /**< just an on screen message */
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DialogType_Menu, /**< an options menu */
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DialogType_Text, /**< a richtext dialog */
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DialogType_Entry /**< an entry box */
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};
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#include <sorting>
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#include <halflife>
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#include <clients>
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#include <console>
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#include <events>
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#include <bitbuffer>
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#include <usermessages>
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#include <menus>
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/**
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* Declare this as a struct in your plugin to expose its information.
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@@ -236,15 +230,6 @@ native SetFailState(const String:string[]);
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*/
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native ThrowError(const String:fmt[], any:...);
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/**
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* Logs a generic message to the HL2 logs.
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*
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* @param format String format.
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* @param ... Format arguments.
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* @noreturn
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*/
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native LogToGame(const String:format[], any:...);
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/**
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* Logs a plugin message to the SourceMod logs.
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*
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@@ -271,179 +256,6 @@ native LogError(const String:format[], any:...);
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*/
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native GetTime(bigStamp[2]={0,0});
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/**
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* Sets the seed value for the global Half-Life 2 Random Stream
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*
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* @param seed Seed value.
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* @noreturn
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*/
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native SetRandomSeed(seed);
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/**
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* Returns a random floating point number from the Half-Life 2 Random Stream
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*
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* @param fMin Minimum random bound.
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* @param fMax Maximum random bound.
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* @return A random number between (inclusive) fMin and fMax.
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*/
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native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
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/**
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* Returns a random number from the Half-Life 2 Random Stream
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*
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* @param nmin Minimum random bound.
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* @param nmax Maximum random bound.
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* @return A random number between (inclusive) nmin and nmax.
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*/
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native GetRandomInt(nmin, nmax);
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/**
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* Returns whether a map is valid or not.
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*
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* @param Map name, excluding .bsp extension.
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* @return True if valid, false otherwise.
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*/
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native bool:IsMapValid(const String:map[]);
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/**
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* Returns whether the server is dedicated.
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*
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* @return True if dedicated, false otherwise.
|
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*/
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native bool:IsDedicatedServer();
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/**
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* Returns a high-precision time value for profiling the engine.
|
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*
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* @return A floating point time value.
|
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*/
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native Float:GetEngineTime();
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|
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/**
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* Returns the game time based on the game tick.
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*
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* @return Game tick time.
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*/
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native Float:GetGameTime();
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/**
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* Returns the game description from the mod.
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*
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* @param buffer Buffer to store the description.
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* @param maxlength Maximum size of the buffer.
|
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* @param original If true, retrieves the original game description,
|
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* ignoring any potential hooks from plugins.
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* @return Number of bytes written to the buffer (UTF-8 safe).
|
||||
*/
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native GetGameDescription(String:buffer[], maxlength, bool:original=false);
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|
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/**
|
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* Returns the name of the game's directory.
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*
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* @param buffer Buffer to store the directory name.
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* @param maxlength Maximum size of the buffer.
|
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*
|
||||
* return Number of bytes written to the buffer (UTF-8 safe).
|
||||
*/
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native GetGameFolderName(String:buffer[], maxlength);
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|
||||
/**
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* Returns the current map name.
|
||||
*
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* @param buffer Buffer to store map name.
|
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* @param maxlength Maximum length of buffer.
|
||||
* @return Number of bytes written (UTF-8 safe).
|
||||
*/
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||||
native GetCurrentMap(String:buffer[], maxlength);
|
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|
||||
/**
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* Precaches a given model.
|
||||
*
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* @param model Name of the model to precache.
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns the model index, 0 for error.
|
||||
*/
|
||||
native PrecacheModel(const String:model[], bool:preload=false);
|
||||
|
||||
/**
|
||||
* Precaches a given sentence file.
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||||
*
|
||||
* @param file Name of the sentence file to precache.
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns a sentence file index.
|
||||
*/
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native PrecacheSentenceFile(const String:file[], bool:preload=false);
|
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|
||||
/**
|
||||
* Precaches a given decal.
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||||
*
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* @param decal Name of the decal to precache.
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns a decal index.
|
||||
*/
|
||||
native PrecacheDecal(const String:decal[], bool:preload=false);
|
||||
|
||||
/**
|
||||
* Precaches a given generic file.
|
||||
*
|
||||
* @param generic Name of the generic file to precache.
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns a generic file index.
|
||||
*/
|
||||
native PrecacheGeneric(const String:generic[], bool:preload=false);
|
||||
|
||||
/**
|
||||
* Returns if a given model is precached.
|
||||
*
|
||||
* @param model Name of the model to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsModelPrecached(const String:model[]);
|
||||
|
||||
/**
|
||||
* Returns if a given decal is precached.
|
||||
*
|
||||
* @param decal Name of the decal to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsDecalPrecached(const String:decal[]);
|
||||
|
||||
/**
|
||||
* Returns if a given generic file is precached.
|
||||
*
|
||||
* @param decal Name of the generic file to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsGenericPrecached(const String:generic[]);
|
||||
|
||||
/**
|
||||
* Precaches a given sound.
|
||||
*
|
||||
* @param sound Name of the sound to precache.
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return True if successfully precached, false otherwise.
|
||||
*/
|
||||
native bool:PrecacheSound(const String:sound[], bool:preload=false);
|
||||
|
||||
/**
|
||||
* Returns if a given sound is precached.
|
||||
*
|
||||
* @param sound Name of the sound to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsSoundPrecached(const String:sound[]);
|
||||
|
||||
/**
|
||||
* Creates different types of ingame messages.
|
||||
*
|
||||
* @param client Index of the client.
|
||||
* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
|
||||
* @param type Message type to display ingame.
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native CreateDialog(client, Handle:kv, DialogType:type);
|
||||
|
||||
/**
|
||||
* Loads a game config file.
|
||||
*
|
||||
@@ -475,4 +287,3 @@ native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[],
|
||||
|
||||
#include <helpers>
|
||||
#include <entity>
|
||||
#include <menus>
|
||||
Reference in New Issue
Block a user