ensure empty queue when netchan drops
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				@ -902,11 +902,17 @@ void PlayerManager::OnPrintfFrameAction(int client)
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{
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					{
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	CPlayer &player = m_Players[client];
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						CPlayer &player = m_Players[client];
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	if (!player.IsConnected())
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						if (!player.IsConnected())
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						{
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							player.m_PrintfBuffer.clear();
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		return;
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							return;
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						}
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	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
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						INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
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	if (pNetChan == NULL)
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						if (pNetChan == NULL)
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						{
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							player.m_PrintfBuffer.clear();
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		return;
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							return;
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						}
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	while (!player.m_PrintfBuffer.empty())
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						while (!player.m_PrintfBuffer.empty())
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	{
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						{
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