Enable more CS:GO engine logic for Blade Symphony.
This commit is contained in:
committed by
Nicholas Hastings
parent
9323d1094f
commit
68c8857410
@@ -197,6 +197,38 @@ static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#elif SOURCE_ENGINE == SE_BLADE
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class CEconItemView;
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[5];
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
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{
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return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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}
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}
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CBaseEntity *pEntity = NULL;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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*(CEconItemView **)(vptr + 12) = NULL;
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*(bool *)(vptr + 16) = false;
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#elif SOURCE_ENGINE == SE_BMS
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// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0, int iPrimaryAmmo = -1, int iSecondaryAmmo = -1 )
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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@@ -972,7 +1004,7 @@ static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
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char *classname;
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pContext->LocalToString(params[1], &classname);
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#if SOURCE_ENGINE != SE_CSGO
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#if SOURCE_ENGINE != SE_CSGO && SOURCE_ENGINE != SE_BLADE
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CBaseEntity *pEntity = (CBaseEntity *)servertools->CreateEntityByName(classname);
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#else
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CBaseEntity *pEntity = (CBaseEntity *)servertools->CreateItemEntityByName(classname);
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