Make CS:GO specific natives exist only on CS:GO
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588e88c7ee
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@ -807,42 +807,6 @@ static cell_t CS_GetMVPCount(IPluginContext *pContext, const cell_t *params)
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return GetPlayerVar<int>(pContext, params, "MVPs");
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return GetPlayerVar<int>(pContext, params, "MVPs");
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}
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}
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static cell_t CS_SetClientContributionScore(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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return SetPlayerVar<int>(pContext, params, "CScore");
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#else
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return pContext->ThrowNativeError("SetClientContributionScore is not supported on this game");
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#endif
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}
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static cell_t CS_GetClientContributionScore(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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return GetPlayerVar<int>(pContext, params, "CScore");
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#else
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return pContext->ThrowNativeError("GetClientContributionScore is not supported on this game");
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#endif
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}
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static cell_t CS_SetClientAssists(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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return SetPlayerVar<int>(pContext, params, "Assists");
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#else
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return pContext->ThrowNativeError("SetClientAssists is not supported on this game");
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#endif
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}
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static cell_t CS_GetClientAssists(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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return GetPlayerVar<int>(pContext, params, "Assists");
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#else
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return pContext->ThrowNativeError("GetClientAssists is not supported on this game");
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#endif
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}
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static cell_t CS_UpdateClientModel(IPluginContext *pContext, const cell_t *params)
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static cell_t CS_UpdateClientModel(IPluginContext *pContext, const cell_t *params)
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{
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{
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static ICallWrapper *pWrapper = NULL;
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static ICallWrapper *pWrapper = NULL;
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@ -863,33 +827,48 @@ static cell_t CS_UpdateClientModel(IPluginContext *pContext, const cell_t *param
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return 1;
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return 1;
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}
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}
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//CS:GO only natives below this.
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#if SOURCE_ENGINE == SE_CSGO
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static cell_t CS_SetClientContributionScore(IPluginContext *pContext, const cell_t *params)
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{
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return SetPlayerVar<int>(pContext, params, "CScore");
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}
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static cell_t CS_GetClientContributionScore(IPluginContext *pContext, const cell_t *params)
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{
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return GetPlayerVar<int>(pContext, params, "CScore");
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}
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static cell_t CS_SetClientAssists(IPluginContext *pContext, const cell_t *params)
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{
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return SetPlayerVar<int>(pContext, params, "Assists");
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}
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static cell_t CS_GetClientAssists(IPluginContext *pContext, const cell_t *params)
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{
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return GetPlayerVar<int>(pContext, params, "Assists");
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}
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static cell_t CS_ItemDefIndexToID(IPluginContext *pContext, const cell_t *params)
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static cell_t CS_ItemDefIndexToID(IPluginContext *pContext, const cell_t *params)
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{
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{
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#if SOURCE_ENGINE == SE_CSGO
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ItemIndexMap::Result res = g_mapDefIdxToClass.find((uint16_t)params[1]);
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ItemIndexMap::Result res = g_mapDefIdxToClass.find((uint16_t)params[1]);
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if (!res.found())
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if (!res.found())
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return pContext->ThrowNativeError("Invalid item definition passed.");
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return pContext->ThrowNativeError("Invalid item definition passed.");
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return res->value.m_iWeaponID;
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return res->value.m_iWeaponID;
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#else
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return pContext->ThrowNativeError("CS_ItemDefIndexToID is not supported on this game");
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#endif
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}
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}
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static cell_t CS_WeaponIDToItemDefIndex(IPluginContext *pContext, const cell_t *params)
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static cell_t CS_WeaponIDToItemDefIndex(IPluginContext *pContext, const cell_t *params)
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{
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{
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#if SOURCE_ENGINE == SE_CSGO
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WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)params[1]);
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WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)params[1]);
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if (!res.found())
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if (!res.found())
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return pContext->ThrowNativeError("Invalid weapon id passed.");
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return pContext->ThrowNativeError("Invalid weapon id passed.");
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return res->value.m_iDefIdx;
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return res->value.m_iDefIdx;
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#else
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return pContext->ThrowNativeError("CS_WeaponIDToItemDefIndex is not supported on this game");
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#endif
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}
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}
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#endif
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sp_nativeinfo_t g_CSNatives[] =
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sp_nativeinfo_t g_CSNatives[] =
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{
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{
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@ -907,14 +886,16 @@ sp_nativeinfo_t g_CSNatives[] =
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{"CS_GetMVPCount", CS_GetMVPCount},
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{"CS_GetMVPCount", CS_GetMVPCount},
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{"CS_SetMVPCount", CS_SetMVPCount},
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{"CS_SetMVPCount", CS_SetMVPCount},
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{"CS_WeaponIDToAlias", CS_WeaponIDToAlias},
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{"CS_WeaponIDToAlias", CS_WeaponIDToAlias},
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{"CS_UpdateClientModel", CS_UpdateClientModel},
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{"CS_IsValidWeaponID", CS_IsValidWeaponID},
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#if SOURCE_ENGINE == SE_CSGO
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{"CS_GetClientContributionScore", CS_GetClientContributionScore},
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{"CS_GetClientContributionScore", CS_GetClientContributionScore},
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{"CS_SetClientContributionScore", CS_SetClientContributionScore},
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{"CS_SetClientContributionScore", CS_SetClientContributionScore},
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{"CS_GetClientAssists", CS_GetClientAssists},
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{"CS_GetClientAssists", CS_GetClientAssists},
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{"CS_SetClientAssists", CS_SetClientAssists},
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{"CS_SetClientAssists", CS_SetClientAssists},
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{"CS_UpdateClientModel", CS_UpdateClientModel},
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{"CS_IsValidWeaponID", CS_IsValidWeaponID},
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{"CS_ItemDefIndexToID", CS_ItemDefIndexToID},
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{"CS_ItemDefIndexToID", CS_ItemDefIndexToID},
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{"CS_WeaponIDToItemDefIndex", CS_WeaponIDToItemDefIndex},
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{"CS_WeaponIDToItemDefIndex", CS_WeaponIDToItemDefIndex},
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#endif
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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