Fixed ReadMapList not seeing maps in all valveFS paths (bug 5715, r=asherkin).
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66790254ac
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6847c8eec0
@ -42,7 +42,7 @@ using namespace SourceMod;
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* Add 1 to the RHS of this expression to bump the intercom file
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* This is to prevent mismatching core/logic binaries
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*/
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 17)
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 18)
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#if defined SM_LOGIC
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class IVEngineServer
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@ -55,6 +55,20 @@ public:
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virtual void ServerCommand(const char *cmd) = 0;
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};
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typedef int FileFindHandle_t;
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#if defined SM_LOGIC
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class IFileSystem
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#else
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class IFileSystem_Logic
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#endif
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{
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public:
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virtual const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle) = 0;
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virtual const char *FindNext(FileFindHandle_t handle) = 0;
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virtual void FindClose(FileFindHandle_t handle) = 0;
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};
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namespace SourceMod
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{
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class ISourceMod;
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@ -74,6 +88,7 @@ namespace SourceMod
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}
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class IVEngineServer;
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class IFileSystem;
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class ConVar;
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struct ServerGlobals
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@ -91,6 +106,7 @@ struct sm_core_t
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ISourceMod *sm;
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ILibrarySys *libsys;
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IVEngineServer *engine;
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IFileSystem *filesystem;
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IShareSys *sharesys;
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IRootConsole *rootmenu;
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IPluginManager *pluginsys;
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@ -37,6 +37,7 @@
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#include <ILibrarySys.h>
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#include <ITextParsers.h>
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#include <ISourceMod.h>
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#include "stringutil.h"
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using namespace SourceHook;
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@ -349,51 +350,39 @@ public:
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if ((success && pNewArray == NULL)
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|| (!success && ((flags & MAPLIST_FLAG_MAPSFOLDER) == MAPLIST_FLAG_MAPSFOLDER)))
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{
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char path[255];
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IDirectory *pDir;
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pNewArray = new CellArray(64);
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free_new_array = true;
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g_pSM->BuildPath(Path_Game, path, sizeof(path), "maps");
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if ((pDir = libsys->OpenDirectory(path)) != NULL)
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cell_t *blk;
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FileFindHandle_t findHandle;
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const char *fileName = smcore.filesystem->FindFirstEx("maps/*.bsp", "GAME", &findHandle);
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while (fileName)
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{
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char *ptr;
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cell_t *blk;
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char buffer[PLATFORM_MAX_PATH];
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while (pDir->MoreFiles())
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UTIL_StripExtension(fileName, buffer, sizeof(buffer));
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if (!engine->IsMapValid(buffer))
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{
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if (!pDir->IsEntryFile()
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|| strcmp(pDir->GetEntryName(), ".") == 0
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|| strcmp(pDir->GetEntryName(), "..") == 0)
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{
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pDir->NextEntry();
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continue;
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}
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smcore.strncopy(buffer, pDir->GetEntryName(), sizeof(buffer));
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if ((ptr = strstr(buffer, ".bsp")) == NULL || ptr[4] != '\0')
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{
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pDir->NextEntry();
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continue;
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}
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*ptr = '\0';
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if (!engine->IsMapValid(buffer))
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{
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pDir->NextEntry();
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continue;
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}
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if ((blk = pNewArray->push()) == NULL)
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{
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pDir->NextEntry();
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continue;
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}
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smcore.strncopy((char *)blk, buffer, 255);
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pDir->NextEntry();
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fileName = smcore.filesystem->FindNext(findHandle);
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continue;
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}
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libsys->CloseDirectory(pDir);
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if ((blk = pNewArray->push()) == NULL)
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{
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fileName = smcore.filesystem->FindNext(findHandle);
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continue;
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}
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smcore.strncopy((char *)blk, buffer, 255);
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fileName = smcore.filesystem->FindNext(findHandle);
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}
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smcore.filesystem->FindClose(findHandle);
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/* Remove the array if there were no items. */
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if (pNewArray->size() == 0)
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{
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@ -303,3 +303,35 @@ size_t UTIL_DecodeHexString(unsigned char *buffer, size_t maxlength, const char
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return written;
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}
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#define PATHSEPARATOR(c) ((c) == '\\' || (c) == '/')
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void UTIL_StripExtension(const char *in, char *out, int outSize)
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{
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// Find the last dot. If it's followed by a dot or a slash, then it's part of a
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// directory specifier like ../../somedir/./blah.
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// scan backward for '.'
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int end = strlen(in) - 1;
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while (end > 0 && in[end] != '.' && !PATHSEPARATOR(in[end]))
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{
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--end;
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}
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if (end > 0 && !PATHSEPARATOR(in[end]) && end < outSize)
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{
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int nChars = min(end, outSize-1);
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if (out != in)
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{
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memcpy(out, in, nChars);
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}
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out[nChars] = 0;
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}
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else
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{
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// nothing found
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if (out != in)
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{
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strncopy(out, in, outSize);
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}
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}
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}
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@ -40,5 +40,7 @@ char *UTIL_ReplaceEx(char *subject, size_t maxLen, const char *search, size_t se
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const char *replace, size_t replaceLen, bool caseSensitive = true);
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size_t UTIL_DecodeHexString(unsigned char *buffer, size_t maxlength, const char *hexstr);
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void UTIL_StripExtension(const char *in, char *out, int outSize);
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#endif /* _INCLUDE_SOURCEMOD_COMMON_STRINGUTIL_H_ */
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@ -90,6 +90,25 @@ public:
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static VEngineServer_Logic logic_engine;
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class VFileSystem_Logic : public IFileSystem_Logic
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{
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public:
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const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle)
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{
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return filesystem->FindFirstEx(pWildCard, pPathID, pHandle);
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}
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const char *FindNext(FileFindHandle_t handle)
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{
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return filesystem->FindNext(handle);
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}
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void FindClose(FileFindHandle_t handle)
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{
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filesystem->FindClose(handle);
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}
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};
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static VFileSystem_Logic logic_filesystem;
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static void add_natives(sp_nativeinfo_t *natives)
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{
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g_pCoreNatives->AddNatives(natives);
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@ -200,6 +219,7 @@ static sm_core_t core_bridge =
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&g_SourceMod,
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&g_LibSys,
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reinterpret_cast<IVEngineServer*>(&logic_engine),
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reinterpret_cast<IFileSystem*>(&logic_filesystem),
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&g_ShareSys,
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&g_RootMenu,
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&g_PluginSys,
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@ -50,6 +50,7 @@ CallClass<IVEngineServer> *enginePatch = NULL;
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CallClass<IServerGameDLL> *gamedllPatch = NULL;
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IPlayerInfoManager *playerinfo = NULL;
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IBaseFileSystem *basefilesystem = NULL;
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IFileSystem *filesystem = NULL;
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IEngineSound *enginesound = NULL;
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IServerPluginHelpers *serverpluginhelpers = NULL;
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IServerPluginCallbacks *vsp_interface = NULL;
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@ -68,6 +69,7 @@ bool SourceMod_Core::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen
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GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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GET_V_IFACE_CURRENT(GetEngineFactory, engrandom, IUniformRandomStream, VENGINE_SERVER_RANDOM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetFileSystemFactory, basefilesystem, IBaseFileSystem, BASEFILESYSTEM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetFileSystemFactory, filesystem, IFileSystem, FILESYSTEM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetEngineFactory, enginesound, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetEngineFactory, serverpluginhelpers, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS);
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@ -99,6 +99,7 @@ extern SourceHook::CallClass<IServerGameDLL> *gamedllPatch;
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extern IUniformRandomStream *engrandom;
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extern IPlayerInfoManager *playerinfo;
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extern IBaseFileSystem *basefilesystem;
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extern IFileSystem *filesystem;
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extern IEngineSound *enginesound;
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extern IServerPluginHelpers *serverpluginhelpers;
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extern IServerPluginCallbacks *vsp_interface;
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