Speculative fix for bot issues with SteamAuthstringValidation (r=psychonic).
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				| @ -2019,7 +2019,7 @@ bool CPlayer::IsAuthorized() | ||||
| bool CPlayer::IsAuthStringValidated() | ||||
| {      | ||||
| #if SOURCE_ENGINE >= SE_ORANGEBOX | ||||
| 	if (g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer()) | ||||
| 	if (!IsFakeClient() && g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer()) | ||||
| 	{ | ||||
| #if SOURCE_ENGINE == SE_DOTA | ||||
| 		return engine->IsClientFullyAuthenticated(m_iIndex); | ||||
|  | ||||
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