fixed a precision bug that caused SourceMod to stop working after excatly 72.8 hours
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401720
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@ -48,16 +48,16 @@ SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar
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#endif
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TimerSystem g_Timers;
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float g_fUniversalTime = 0.0f;
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double g_fUniversalTime = 0.0f;
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float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */
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float g_fTimerThink = 0.0f; /* Timer's next think time */
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const float *g_pUniversalTime = &g_fUniversalTime;
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double g_fTimerThink = 0.0f; /* Timer's next think time */
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const double *g_pUniversalTime = &g_fUniversalTime;
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ConVar *mp_timelimit = NULL;
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int g_TimeLeftMode = 0;
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ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
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inline float GetSimulatedTime()
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inline double GetSimulatedTime()
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{
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return g_fUniversalTime;
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}
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@ -159,7 +159,7 @@ private:
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* that a drastic jump in time will continue acting normally. Users
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* may not expect this, but... I think it is the best solution.
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*/
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inline float CalcNextThink(float last, float interval)
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inline double CalcNextThink(double last, float interval)
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{
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if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
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{
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@ -274,7 +274,7 @@ void TimerSystem::RunFrame()
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ITimer *pTimer;
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TimerIter iter;
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float curtime = GetSimulatedTime();
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double curtime = GetSimulatedTime();
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for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
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{
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pTimer = (*iter);
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@ -51,7 +51,7 @@ public:
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ITimedEvent *m_Listener;
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void *m_pData;
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float m_Interval;
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float m_ToExec;
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double m_ToExec;
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int m_Flags;
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bool m_InExec;
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bool m_KillMe;
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@ -103,7 +103,7 @@ private:
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time_t GetAdjustedTime(time_t *buf = NULL);
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extern const float *g_pUniversalTime;
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extern const double *g_pUniversalTime;
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extern TimerSystem g_Timers;
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extern int g_TimeLeftMode;
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