Add basic support for Black Mesa.
(Basically a copy of SDK 2013's support, but against BMS SDK).
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@@ -313,7 +313,8 @@ public:
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void Hook_ThinkPost();
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void Hook_Touch(CBaseEntity *pOther);
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void Hook_TouchPost(CBaseEntity *pOther);
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013
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void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
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void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
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#else
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