Add basic support for Black Mesa.
(Basically a copy of SDK 2013's support, but against BMS SDK).
This commit is contained in:
@@ -184,7 +184,8 @@ SH_DECL_MANUALHOOK0_void(Spawn, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(StartTouch, 0, 0, 0, CBaseEntity *);
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SH_DECL_MANUALHOOK0_void(Think, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(Touch, 0, 0, 0, CBaseEntity *);
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013
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SH_DECL_MANUALHOOK4_void(TraceAttack, 0, 0, 0, CTakeDamageInfoHack &, const Vector &, CGameTrace *, CDmgAccumulator *);
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#else
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SH_DECL_MANUALHOOK3_void(TraceAttack, 0, 0, 0, CTakeDamageInfoHack &, const Vector &, CGameTrace *);
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@@ -1391,7 +1392,8 @@ void SDKHooks::Hook_TouchPost(CBaseEntity *pOther)
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RETURN_META(MRES_IGNORED);
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}
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013
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void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator)
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#else
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void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr)
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@@ -1471,7 +1473,8 @@ void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir,
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RETURN_META(MRES_IGNORED);
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}
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013
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void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator)
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#else
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void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr)
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@@ -313,7 +313,8 @@ public:
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void Hook_ThinkPost();
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void Hook_Touch(CBaseEntity *pOther);
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void Hook_TouchPost(CBaseEntity *pOther);
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013
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void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
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void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
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#else
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@@ -68,7 +68,8 @@ CTakeDamageInfoHack::CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *
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m_iDamageCustom = 0;
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#endif
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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m_iDamagedOtherPlayers = 0;
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m_iPlayerPenetrationCount = 0;
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m_flDamageBonus = 0.0f;
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@@ -285,11 +285,12 @@ void TempEntityManager::Initialize()
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int offset;
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m_Loaded = false;
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS
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if (g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr))
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{
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@@ -133,6 +133,7 @@ static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *p
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_LEFT4DEAD \
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|| SOURCE_ENGINE == SE_LEFT4DEAD2 \
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@@ -211,11 +211,12 @@ bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len)
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void GetIServer()
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{
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_INSURGENCY
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#if SOURCE_ENGINE != SE_INSURGENCY
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@@ -458,11 +458,12 @@ void UTIL_DrawSendTable(FILE *fp, SendTable *pTable, int level = 1)
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pProp = pTable->GetProp(i);
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if (pProp->GetDataTable())
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{
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fprintf(fp, "%*sTable: %s (offset %d) (type %s)\n",
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fprintf(fp, "%*sTable: %s (offset %d) (type %s) (unk %d 0x%p)\n",
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level, "",
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pProp->GetName(),
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pProp->GetOffset(),
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pProp->GetDataTable()->GetName());
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pProp->GetDataTable()->GetName(),
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pProp->m_Unknown1, pProp->m_Unknown1);
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UTIL_DrawSendTable(fp, pProp->GetDataTable(), level + 1);
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}
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@@ -473,24 +474,26 @@ void UTIL_DrawSendTable(FILE *fp, SendTable *pTable, int level = 1)
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if (type != NULL)
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{
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fprintf(fp,
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"%*sMember: %s (offset %d) (type %s) (bits %d) (%s)\n",
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"%*sMember: %s (offset %d) (type %s) (bits %d) (%s) (unk %d 0x%p)\n",
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level, "",
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pProp->GetName(),
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pProp->GetOffset(),
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type,
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pProp->m_nBits,
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UTIL_SendFlagsToString(pProp->GetFlags(), pProp->GetType()));
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UTIL_SendFlagsToString(pProp->GetFlags(), pProp->GetType()),
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pProp->m_Unknown1, pProp->m_Unknown1);
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}
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else
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{
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fprintf(fp,
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"%*sMember: %s (offset %d) (type %d) (bits %d) (%s)\n",
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"%*sMember: %s (offset %d) (type %d) (bits %d) (%s) (unk %d 0x%p)\n",
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level, "",
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pProp->GetName(),
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pProp->GetOffset(),
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pProp->GetType(),
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pProp->m_nBits,
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UTIL_SendFlagsToString(pProp->GetFlags(), pProp->GetType()));
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UTIL_SendFlagsToString(pProp->GetFlags(), pProp->GetType()),
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pProp->m_Unknown1, pProp->m_Unknown1);
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}
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}
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}
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@@ -597,11 +600,12 @@ CEntityFactoryDictionary *GetEntityFactoryDictionary()
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{
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static CEntityFactoryDictionary *dict = NULL;
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_NUCLEARDAWN
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dict = (CEntityFactoryDictionary *) servertools->GetEntityFactoryDictionary();
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#else
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@@ -598,7 +598,8 @@ static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
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CellRecipientFilter rf;
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rf.SetToReliable(true);
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rf.Initialize(player_list, total_players);
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos);
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#elif SOURCE_ENGINE < SE_PORTAL2
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engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
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@@ -797,6 +798,7 @@ static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *para
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_SDK2013
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static bool bHasServerTools3 = !!g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr);
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@@ -41,7 +41,8 @@ SH_DECL_HOOK8_void(IVEngineServer, EmitAmbientSound, SH_NOATTRIB, 0, int, const
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#if SOURCE_ENGINE >= SE_PORTAL2
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SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 0, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 1, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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#else
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@@ -339,7 +340,8 @@ int SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChanne
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float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity)
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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@@ -443,7 +445,8 @@ void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChann
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(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin,
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pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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);
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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RETURN_META_NEWPARAMS(
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MRES_IGNORED,
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static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t,
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@@ -474,7 +477,8 @@ int SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChann
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float flVolume, float flAttenuation, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity)
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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@@ -579,7 +583,8 @@ void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChan
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(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
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nSeed, iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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);
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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RETURN_META_NEWPARAMS(
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MRES_IGNORED,
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static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char *, float, float,
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@@ -916,7 +921,8 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
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soundtime,
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speakerentity);
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}
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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if (g_InSoundHook)
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{
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SH_CALL(enginesoundPatch,
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@@ -1044,7 +1050,8 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
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soundtime,
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speakerentity);
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}
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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if (g_InSoundHook)
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{
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SH_CALL(enginesoundPatch,
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@@ -1358,7 +1365,8 @@ static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
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#endif
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flags,
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pitch,
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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0,
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#endif
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pOrigin,
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@@ -67,7 +67,8 @@ public:
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity);
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#else
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
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void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume,
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soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
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@@ -86,7 +87,7 @@ public:
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float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity);
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#endif // SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
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#endif // SOURCE_ENGINE == SE_CSS, SE_HL2DM, SE_DODS, SE_SDK2013, SE_BMS, SE_TF2
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#endif // SOURCE_ENGINE >= SE_PORTAL2
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private:
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size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter);
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