Add basic support for Black Mesa.
(Basically a copy of SDK 2013's support, but against BMS SDK).
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@@ -373,6 +373,8 @@ static const char *get_source_engine_name()
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return "dods";
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#elif SOURCE_ENGINE == SE_SDK2013
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return "sdk2013";
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#elif SOURCE_ENGINE == SE_BMS
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return "bms";
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#elif SOURCE_ENGINE == SE_TF2
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return "tf2";
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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@@ -404,6 +406,7 @@ static bool symbols_are_hidden()
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|| (SOURCE_ENGINE == SE_HL2DM) \
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|| (SOURCE_ENGINE == SE_DODS) \
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|| (SOURCE_ENGINE == SE_SDK2013) \
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|| (SOURCE_ENGINE == SE_BMS) \
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|| (SOURCE_ENGINE == SE_TF2) \
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|| (SOURCE_ENGINE == SE_LEFT4DEAD) \
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|| (SOURCE_ENGINE == SE_NUCLEARDAWN) \
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@@ -540,6 +543,8 @@ void do_global_plugin_loads()
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#define GAMEFIX "2.dods"
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#elif SOURCE_ENGINE == SE_SDK2013
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#define GAMEFIX "2.sdk2013"
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#elif SOURCE_ENGINE == SE_BMS
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#define GAMEFIX "2.bms"
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#elif SOURCE_ENGINE == SE_TF2
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#define GAMEFIX "2.tf2"
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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