Updated for latest hl2sdk-dota changes.
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@@ -1130,7 +1130,7 @@ reswitch:
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{
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auth = "STEAM_ID_PENDING";
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}
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int userid = engine->GetPlayerUserId(player->GetEdict());
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int userid = GetPlayerUserId(player->GetEdict());
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UTIL_Format(buffer,
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sizeof(buffer),
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"%s<%d><%s><>",
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