fixed a bug where disconnected clients did not have their menus cancelled for radio style menus

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40852
This commit is contained in:
David Anderson 2007-05-23 16:56:24 +00:00
parent 0e8ba9ed15
commit 60386df00f
2 changed files with 8 additions and 0 deletions

View File

@ -16,6 +16,7 @@
#include "sm_stringutil.h"
#include "UserMessages.h"
#include "GameConfigs.h"
#include "PlayerManager.h"
extern const char *g_RadioNumTable[];
CRadioStyle g_RadioMenuStyle;
@ -26,6 +27,11 @@ CRadioStyle::CRadioStyle() : m_players(new CBaseMenuPlayer[256+1])
{
}
void CRadioStyle::OnSourceModAllInitialized()
{
g_Players.AddClientListener(this);
}
void CRadioStyle::OnSourceModLevelChange(const char *mapName)
{
if (g_bRadioInit)
@ -55,6 +61,7 @@ void CRadioStyle::OnSourceModLevelChange(const char *mapName)
void CRadioStyle::OnSourceModShutdown()
{
g_Players.RemoveClientListener(this);
g_UserMsgs.UnhookUserMessage(g_ShowMenuId, this, false);
while (!m_FreeDisplays.empty())

View File

@ -37,6 +37,7 @@ class CRadioStyle :
public:
CRadioStyle();
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModLevelChange(const char *mapName);
void OnSourceModShutdown();
public: //BaseMenuStyle