fixed amb1379 with sweeping changes to the entity stuff. all prop stocks are now natives so they can properly compute everything quickly, as well as do type checks. Get/SetEntDataEnt are deprecated for being sucky, the new 2 versions do more checking and uses better values. lastly, there are functions/parameters for finding types and sizes of property.

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401853
This commit is contained in:
David Anderson 2008-01-13 08:10:25 +00:00
parent a9017a8291
commit 5f61876ab6
6 changed files with 1267 additions and 331 deletions

View File

@ -70,7 +70,6 @@ CHalfLife2::~CHalfLife2()
for (iter=m_Tables.begin(); iter!=m_Tables.end(); iter++)
{
pInfo = (*iter);
sm_trie_destroy(pInfo->lookup);
delete pInfo;
}
@ -115,6 +114,8 @@ void CHalfLife2::OnSourceModAllInitialized()
m_HinTextMsg = g_UserMsgs.GetMessageIndex("HintText");
m_VGUIMenu = g_UserMsgs.GetMessageIndex("VGUIMenu");
g_ShareSys.AddInterface(NULL, this);
FindInSendTable("CTFPlayer", "m_nDisguiseClass");
}
#if !defined METAMOD_PLAPI_VERSION
@ -129,7 +130,10 @@ IChangeInfoAccessor *CBaseEdict::GetChangeAccessor()
return engine->GetChangeAccessor( (const edict_t *)this );
}
SendProp *UTIL_FindInSendTable(SendTable *pTable, const char *name)
bool UTIL_FindInSendTable(SendTable *pTable,
const char *name,
sm_sendprop_info_t *info,
unsigned int offset)
{
const char *pname;
int props = pTable->GetNumProps();
@ -141,13 +145,19 @@ SendProp *UTIL_FindInSendTable(SendTable *pTable, const char *name)
pname = prop->GetName();
if (pname && strcmp(name, pname) == 0)
{
return prop;
info->prop = prop;
info->actual_offset = offset + info->prop->GetOffset();
return true;
}
if (prop->GetDataTable())
{
if ((prop=UTIL_FindInSendTable(prop->GetDataTable(), name)) != NULL)
if (UTIL_FindInSendTable(prop->GetDataTable(),
name,
info,
offset + prop->GetOffset())
)
{
return prop;
return true;
}
}
}
@ -187,6 +197,7 @@ typedescription_t *UTIL_FindInDataMap(datamap_t *pMap, const char *name)
ServerClass *CHalfLife2::FindServerClass(const char *classname)
{
DataTableInfo *pInfo = _FindServerClass(classname);
if (!pInfo)
{
return NULL;
@ -207,7 +218,6 @@ DataTableInfo *CHalfLife2::_FindServerClass(const char *classname)
if (strcmp(classname, sc->GetName()) == 0)
{
pInfo = new DataTableInfo;
pInfo->lookup = sm_trie_create();
pInfo->sc = sc;
sm_trie_insert(m_pClasses, classname, pInfo);
m_Tables.push_back(pInfo);
@ -224,25 +234,46 @@ DataTableInfo *CHalfLife2::_FindServerClass(const char *classname)
return pInfo;
}
bool CHalfLife2::FindSendPropInfo(const char *classname, const char *offset, sm_sendprop_info_t *info)
{
DataTableInfo *pInfo;
sm_sendprop_info_t *prop;
if ((pInfo = _FindServerClass(classname)) == NULL)
{
return false;
}
if ((prop = pInfo->lookup.retrieve(offset)) == NULL)
{
sm_sendprop_info_t temp_info;
if (!UTIL_FindInSendTable(pInfo->sc->m_pTable, offset, &temp_info, 0))
{
return false;
}
pInfo->lookup.insert(offset, temp_info);
*info = temp_info;
}
else
{
*info = *prop;
}
return true;
}
SendProp *CHalfLife2::FindInSendTable(const char *classname, const char *offset)
{
DataTableInfo *pInfo = _FindServerClass(classname);
sm_sendprop_info_t info;
if (!pInfo)
if (!FindSendPropInfo(classname, offset, &info))
{
return NULL;
}
SendProp *pProp = NULL;
if (!sm_trie_retrieve(pInfo->lookup, offset, (void **)&pProp))
{
if ((pProp = UTIL_FindInSendTable(pInfo->sc->m_pTable, offset)) != NULL)
{
sm_trie_insert(pInfo->lookup, offset, pProp);
}
}
return pProp;
return info.prop;
}
typedescription_t *CHalfLife2::FindInDataMap(datamap_t *pMap, const char *offset)
@ -272,7 +303,9 @@ void CHalfLife2::SetEdictStateChanged(edict_t *pEdict, unsigned short offset)
if (offset)
{
pEdict->StateChanged(offset);
} else {
}
else
{
pEdict->StateChanged();
}
}

View File

@ -35,6 +35,7 @@
#include <sh_list.h>
#include <sh_string.h>
#include <sh_tinyhash.h>
#include <sm_trie_tpl.h>
#include "sm_trie.h"
#include "sm_globals.h"
#include "sm_queue.h"
@ -52,7 +53,7 @@ using namespace SourceMod;
struct DataTableInfo
{
ServerClass *sc;
Trie *lookup;
KTrie<sm_sendprop_info_t> lookup;
};
struct DataMapTrie
@ -89,6 +90,7 @@ public:
/*void OnSourceModAllShutdown();*/
public: //IGameHelpers
SendProp *FindInSendTable(const char *classname, const char *offset);
bool FindSendPropInfo(const char *classname, const char *offset, sm_sendprop_info_t *info);
datamap_t *GetDataMap(CBaseEntity *pEntity);
ServerClass *FindServerClass(const char *classname);
typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset);

View File

@ -45,7 +45,7 @@
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(HL2SDK)\tier1;$(SOURCEMM);$(SOURCEMM)\sourcemm;$(SOURCEMM)\sourcehook"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
@ -128,7 +128,7 @@
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
@ -288,7 +288,7 @@
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\dlls;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;$(HL2SDKOB)\tier1;$(SOURCEMM);$(SOURCEMM)\sourcemm;$(SOURCEMM)\sourcehook"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;ORANGEBOX_BUILD"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
@ -371,7 +371,7 @@
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
@ -453,7 +453,7 @@
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
@ -534,7 +534,7 @@
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;$(HL2SDK)\tier1;$(SOURCEMM142);$(SOURCEMM142)\sourcemm;$(SOURCEMM142)\sourcehook"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"

File diff suppressed because it is too large Load Diff

View File

@ -41,7 +41,7 @@
enum PropType
{
Prop_Send = 0, /**< This property is networked. */
Prop_Data = 1, /**< This property is for saved game files. */
Prop_Data = 1, /**< This property is for save game data fields. */
};
/**
@ -59,6 +59,16 @@ enum PropType
#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
#define FL_FULL_EDICT_CHANGED (1<<8)
enum PropFieldType
{
PropField_Unsupported, /**< The type is unsupported. */
PropField_Integer, /**< Valid for SendProp and Data fields */
PropField_Float, /**< Valid for SendProp and Data fields */
PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
PropField_Vector, /**< Valid for SendProp and Data fields */
PropField_String, /**< Valid for SendProp and Data fields */
};
/**
* @endsection
*/
@ -244,8 +254,14 @@ native Float:GetEntDataFloat(entity, offset);
native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the entity handle
* info at the given offset.
* This function is deprecated. Use GetEntDataEnt2 instead, for
* reasons explained in the notes.
*
* Note: This function returns 0 on failure, which may be misleading,
* as the number 0 is also used for the world entity index.
*
* Note: This function makes no attempt to validate the returned
* entity, and in fact, it could be garbage or completely unexpected.
*
* @param entity Edict index.
* @param offset Offset to use.
@ -255,8 +271,12 @@ native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
native GetEntDataEnt(entity, offset);
/**
* Peeks into an entity's object data and sets the entity handle info
* at the given offset.
* This function is deprecated. Use GetEntDataEnt2 instead, for
* reasons explained in the notes.
*
* Note: This function uses 0 as an indicator to unset data, but
* 0 is also the world entity index. Thus, the a property cannot
* be set to the world entity using this native.
*
* @param entity Edict index.
* @param offset Offset to use.
@ -267,6 +287,39 @@ native GetEntDataEnt(entity, offset);
*/
native SetEntDataEnt(entity, offset, other, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the entity index
* at the given offset.
*
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location. If there is no entity,
* or the stored entity is invalid, then -1 is returned.
* @error Invalid input entity, or offset out of reasonable bounds.
*/
native GetEntDataEnt2(entity, offset);
/**
* Peeks into an entity's object data and sets the entity index at the
* given offset.
*
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or -1 to clear.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Invalid input entity, or offset out of reasonable bounds.
*/
native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the vector at the
* given offset.
@ -331,30 +384,74 @@ native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:chan
* Given a ServerClass name, finds a networkable send property offset.
* This information is cached for future calls.
*
* Note, this function may return offsets that do not work!
* If a property is nested beneath a parent object, the resulting offset
* will be invalid for direct use with data functions. Therefore, you
* should use FindSendPropInfo() instead. An example of such a property is
* CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
*
* @param cls Classname.
* @param prop Property name.
* @return An offset, or -1 on failure.
*/
native FindSendPropOffs(const String:cls[], const String:prop[]);
/**
* Given a ServerClass name, finds a networkable send property offset.
* This information is cached for future calls.
*
* Note: This function will correctly compute nested offsets, unlike
* FindSendPropOffs(). YOU SHOULD NOT use this function to self-compute
* nested offsets. For example, it is okay to add indexes for arrays,
* but not to add DT_LocalPlayer to m_nDisguiseClass.
*
* @param cls Classname.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses, if applicable (otherwise 0 is stored). The number
* of bits varies for integers and floats, and is always 0
* for strings.
* @param local_offset Optional parameter to store the local offset, as
* FindSendPropOffs() would return.
* @return On success, returns an absolutely computed offset.
* If no offset is available, 0 is returned.
* If the property is not found, -1 is returned.
*/
native FindSendPropInfo(const String:cls[],
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0,
&local_offset=0);
/**
* Given an entity, finds a datamap property offset.
* This information is cached for future calls.
*
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @return An offset, or -1 on failure.
*/
native FindDataMapOffs(entity, const String:prop[]);
native FindDataMapOffs(entity,
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0);
/**
* Wrapper function for finding a send property for a particular entity.
*
* @param ent Entity index.
* @param prop Property name.
* @param actual Defaults to false for backwards compatibility.
* If true, the newer FindSendPropInfo() function
* is used instead.
* @return An offset, or -1 on failure.
*/
stock GetEntSendPropOffs(ent, const String:prop[])
stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
{
decl String:cls[64];
@ -363,314 +460,149 @@ stock GetEntSendPropOffs(ent, const String:prop[])
return -1;
}
return FindSendPropOffs(cls, prop);
if (actual)
{
return FindSendPropInfo(cls, prop);
}
else
{
return FindSendPropOffs(cls, prop);
}
}
/**
* Gets a network property as an integer; wrapper around GetEntData().
* Retrieves an integer value from an entity's property.
*
* This function is considered safer and more robust over GetEntData,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Edict index.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* @param prop Property name.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @return Value at the given property offset.
* @error Invalid entity or property not found.
*/
stock GetEntProp(entity, PropType:type, const String:prop[], size=4)
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntData(entity, offs, size);
}
native GetEntProp(entity, PropType:type, const String:prop[], size=4);
/**
* Sets a network property as an integer; wrapper around GetEntData().
* Sets an integer value in an entity's property.
*
* @param entity Edict index.
* This function is considered safer and more robust over SetEntData,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @param prop Property name.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
stock SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4)
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntData(entity, offs, value, size, true);
}
native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4);
/**
* Gets a network property as a float; wrapper around GetEntDataFloat().
* Retrieves a float value from an entity's property.
*
* This function is considered safer and more robust over GetEntDataFloat,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Edict index.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @param prop Property name.
* @return Value at the given property offset.
* @error Invalid entity or offset out of reasonable bounds.
*/
stock Float:GetEntPropFloat(entity, PropType:type, const String:prop[])
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntDataFloat(entity, offs);
}
native Float:GetEntPropFloat(entity, PropType:type, const String:prop[]);
/**
* Sets a network property as a float; wrapper around SetEntDataFloat().
* Sets a float value in an entity's property.
*
* This function is considered safer and more robust over SetEntDataFloat,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Edict index.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @param prop Property name.
* @param value Value to set.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
stock SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value)
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntDataFloat(entity, offs, value, true);
}
native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value);
/**
* Gets a network property as a handle entity; wrapper around GetEntDataEnt().
* Retrieves an entity index from an entity's property.
*
* This function is considered safer and more robust over GetEntDataEnt*,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Edict index.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @return Entity index at the given property, or 0 if none.
* @param prop Property name.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Invalid entity or offset out of reasonable bounds.
*/
stock GetEntPropEnt(entity, PropType:type, const String:prop[])
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntDataEnt(entity, offs);
}
native GetEntPropEnt(entity, PropType:type, const String:prop[]);
/**
* Sets a network property as a handle entity; wrapper around SetEntDataEnt().
* Sets an entity index in an entity's property.
*
* This function is considered safer and more robust over SetEntDataEnt*,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Edict index.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @param other Entity index to set, or 0 to unset.
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
stock SetEntPropEnt(entity, PropType:type, const String:prop[], other)
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntDataEnt(entity, offs, other, true);
}
native SetEntPropEnt(entity, PropType:type, const String:prop[], other);
/**
* Gets a network property as a vector; wrapper around GetEntDataVector().
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
* Retrieves a vector of floats from an entity, given a named network property.
*
* This function is considered safer and more robust over GetEntDataVector,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Edict index.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
stock GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3])
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntDataVector(entity, offs, vec);
}
native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]);
/**
* Sets a network property as a vector; wrapper around SetEntDataVector().
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
* Sets a vector of floats in an entity, given a named network property.
*
* This function is considered safer and more robust over SetEntDataVector,
* because it performs strict offset checking and typing rules. There is a
* very minor performance hit from this.
*
* @param entity Edict index.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property to use.
* @param prop Property name.
* @param vec Vector to set.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
stock SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3])
{
new offs;
switch (type)
{
case Prop_Send:
{
offs = GetEntSendPropOffs(entity, prop);
}
case Prop_Data:
{
offs = FindDataMapOffs(entity, prop);
}
default:
{
ThrowError("Invalid Property type %d", type);
}
}
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntDataVector(entity, offs, vec, true);
}
native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3]);
/**
* Gets a network property as a string.
@ -716,7 +648,6 @@ stock GetEntDataArray(entity, offset, array[], arraySize, dataSize=4)
}
}
/**
* Copies an array of cells to an entity at a given offset.
*

View File

@ -48,6 +48,15 @@
namespace SourceMod
{
/**
* @brief Maps the heirarchy of a SendProp.
*/
struct sm_sendprop_info_t
{
SendProp *prop; /**< Property instance. */
unsigned int actual_offset; /**< Actual computed offset. */
};
class IGameHelpers : public SMInterface
{
public:
@ -61,11 +70,11 @@ namespace SourceMod
}
public:
/**
* @brief Finds a send property in a named send table.
* @brief Deprecated; use FindSendPropInfo() instead.
*
* @param classname Top-level sendtable name.
* @param offset Property name.
* @return SendProp pointer on success, NULL on failure.
* @param classname Do not use.
* @param offset Do not use.
* @return Do not use.
*/
virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
@ -118,6 +127,21 @@ namespace SourceMod
* @return True if LAN server, false otherwise.
*/
virtual bool IsLANServer() =0;
/**
* @brief Finds a send property in a named ServerClass.
*
* This version, unlike FindInSendTable(), correctly deduces the
* offsets of nested tables.
*
* @param classname ServerClass name (such as CBasePlayer).
* @param offset Offset name (such as m_iAmmo).
* @param info Buffer to store sm_sendprop_info_t data.
* @return True on success, false on failure.
*/
virtual bool FindSendPropInfo(const char *classname,
const char *offset,
sm_sendprop_info_t *info) =0;
};
}