Add new TF2_IsHolidayActive native to TF2 Ext (bug 6095, r=psychonic).
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@ -550,6 +550,37 @@ cell_t TF2_IsPlayerInDuel(IPluginContext *pContext, const cell_t *params)
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return (retValue) ? 1 : 0;
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return (retValue) ? 1 : 0;
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}
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}
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// native bool:TF2_IsHolidayActive(TFHoliday:holiday);
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cell_t TF2_IsHolidayActive(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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// UTIL_IsHolidayActive(int)
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("IsHolidayActive",
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PassInfo pass[1]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].size = sizeof(int); \
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pass[0].type = PassType_Basic; \
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PassInfo ret; \
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ret.flags = PASSFLAG_BYVAL; \
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ret.size = sizeof(bool); \
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ret.type = PassType_Basic; \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &ret, pass, 1))
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}
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unsigned char vstk[sizeof(int)];
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unsigned char *vptr = vstk;
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*(int *)vptr = params[1];
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bool retValue;
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pWrapper->Execute(vstk, &retValue);
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return (retValue) ? 1 : 0;
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}
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sp_nativeinfo_t g_TFNatives[] =
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sp_nativeinfo_t g_TFNatives[] =
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{
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{
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{"TF2_IgnitePlayer", TF2_Burn},
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{"TF2_IgnitePlayer", TF2_Burn},
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@ -566,5 +597,6 @@ sp_nativeinfo_t g_TFNatives[] =
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{"TF2_StunPlayer", TF2_StunPlayer},
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{"TF2_StunPlayer", TF2_StunPlayer},
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{"TF2_MakeBleed", TF2_MakeBleed},
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{"TF2_MakeBleed", TF2_MakeBleed},
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{"TF2_IsPlayerInDuel", TF2_IsPlayerInDuel},
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{"TF2_IsPlayerInDuel", TF2_IsPlayerInDuel},
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{"TF2_IsHolidayActive", TF2_IsHolidayActive},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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@ -343,6 +343,14 @@ forward Action:TF2_OnGetHoliday(&TFHoliday:holiday);
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*/
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*/
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forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result);
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forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result);
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/**
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* Returns whether or not a holiday is active
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*
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* @param holiday Holiday being checked.
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* @return Boolean of whether or not the holiday is active.
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*/
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native bool:TF2_IsHolidayActive(TFHoliday:holiday);
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/**
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/**
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* Returns whether or not a client (Player) is in a duel.
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* Returns whether or not a client (Player) is in a duel.
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*
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*
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@ -427,5 +435,6 @@ public __ext_tf2_SetNTVOptional()
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MarkNativeAsOptional("TF2_GetResourceEntity");
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MarkNativeAsOptional("TF2_GetResourceEntity");
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MarkNativeAsOptional("TF2_GetClass");
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MarkNativeAsOptional("TF2_GetClass");
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MarkNativeAsOptional("TF2_IsPlayerInDuel");
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MarkNativeAsOptional("TF2_IsPlayerInDuel");
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MarkNativeAsOptional("TF2_IsHolidayActive");
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}
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}
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#endif
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#endif
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