overhaul of the phrases for consistency
renamed config files for adminmenu cleaned up execcfg menu code --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401598
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@@ -6,7 +6,7 @@ PerformBurn(client, target, Float:seconds)
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if (!IsPlayerAlive(target))
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{
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ReplyToCommand(client, "[SM] %t", "Cannot performed on dead", name);
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ReplyToCommand(client, "[SM] %t", "Cannot be performed on dead", name);
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return;
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}
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@@ -20,7 +20,7 @@ DisplayBurnMenu(client)
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new Handle:menu = CreateMenu(MenuHandler_Burn);
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decl String:title[100];
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Format(title, sizeof(title), "%T:", "Burn Player", client);
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Format(title, sizeof(title), "%T:", "Burn player", client);
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SetMenuTitle(menu, title);
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SetMenuExitBackButton(menu, true);
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@@ -38,7 +38,7 @@ public AdminMenu_Burn(Handle:topmenu,
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{
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if (action == TopMenuAction_DisplayOption)
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{
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Format(buffer, maxlength, "%T", "Burn Player", param);
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Format(buffer, maxlength, "%T", "Burn player", param);
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}
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else if (action == TopMenuAction_SelectOption)
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{
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@@ -6,7 +6,7 @@ PerformSlap(client, target, damage)
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if (!IsPlayerAlive(target))
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{
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ReplyToCommand(client, "[SM] %t", "Cannot performed on dead", name);
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ReplyToCommand(client, "[SM] %t", "Cannot be performed on dead", name);
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return;
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}
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@@ -20,7 +20,7 @@ DisplaySlapDamageMenu(client)
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new Handle:menu = CreateMenu(MenuHandler_SlapDamage);
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decl String:title[100];
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Format(title, sizeof(title), "%T:", "Slap Damage", client);
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Format(title, sizeof(title), "%T:", "Slap damage", client);
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SetMenuTitle(menu, title);
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SetMenuExitBackButton(menu, true);
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@@ -40,7 +40,7 @@ DisplaySlapTargetMenu(client)
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new Handle:menu = CreateMenu(MenuHandler_Slap);
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decl String:title[100];
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Format(title, sizeof(title), "%T:", "Slap Player", client);
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Format(title, sizeof(title), "%T:", "Slap player", client);
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SetMenuTitle(menu, title);
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SetMenuExitBackButton(menu, true);
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@@ -58,7 +58,7 @@ public AdminMenu_Slap(Handle:topmenu,
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{
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if (action == TopMenuAction_DisplayOption)
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{
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Format(buffer, maxlength, "%T", "Slap Player", param);
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Format(buffer, maxlength, "%T", "Slap player", param);
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}
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else if (action == TopMenuAction_SelectOption)
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{
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@@ -7,7 +7,7 @@ PerformSlay(client, target)
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if (!IsPlayerAlive(target))
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{
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ReplyToCommand(client, "[SM] %t", "Cannot performed on dead", name);
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ReplyToCommand(client, "[SM] %t", "Cannot be performed on dead", name);
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return;
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}
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