Virtualize game state functions in the core/logic bridge.
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@ -52,7 +52,7 @@ using namespace SourceHook;
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* Add 1 to the RHS of this expression to bump the intercom file
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* This is to prevent mismatching core/logic binaries
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*/
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 43)
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 44)
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#if defined SM_LOGIC
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class IVEngineServer
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@ -308,11 +308,16 @@ public:
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virtual const char *GetSourceEngineName() = 0;
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virtual bool SymbolsAreHidden() = 0;
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void (*LogToGame)(const char *message);
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void (*ConPrint)(const char *message);
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// Game state and helper functions.
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virtual bool IsMapLoading() = 0;
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virtual bool IsMapRunning() = 0;
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virtual int MaxClients() = 0;
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virtual bool DescribePlayer(int index, const char **namep, const char **authp, int *useridp) = 0;
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virtual void LogToGame(const char *message) = 0;
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virtual void ConPrint(const char *message) = 0;
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virtual void ConsolePrintVa(const char *fmt, va_list ap) = 0;
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const char * (*GetCoreConfigValue)(const char*);
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bool (*IsMapLoading)();
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bool (*IsMapRunning)();
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int (*LoadMMSPlugin)(const char *file, bool *ok, char *error, size_t maxlength);
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void (*UnloadMMSPlugin)(int id);
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void (*DoGlobalPluginLoads)();
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@ -323,10 +328,7 @@ public:
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int (*GetImmunityMode)();
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void (*UpdateAdminCmdFlags)(const char *cmd, OverrideType type, FlagBits bits, bool remove);
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bool (*LookForCommandAdminFlags)(const char *cmd, FlagBits *pFlags);
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bool (*DescribePlayer)(int index, const char **namep, const char **authp, int *useridp);
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int (*MaxClients)();
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int (*GetGlobalTarget)();
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void (*ConsolePrintVa)(const char *fmt, va_list ap);
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};
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struct sm_logic_t
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@ -300,31 +300,11 @@ static ConVar sm_show_activity("sm_show_activity", "13", FCVAR_SPONLY, "Activity
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static ConVar sm_immunity_mode("sm_immunity_mode", "1", FCVAR_SPONLY, "Mode for deciding immunity protection");
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static ConVar sm_datetime_format("sm_datetime_format", "%m/%d/%Y - %H:%M:%S", 0, "Default formatting time rules");
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static void log_to_game(const char *message)
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{
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Engine_LogPrintWrapper(message);
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}
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static void conprint(const char *message)
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{
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META_CONPRINT(message);
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}
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static const char* get_core_config_value(const char* key)
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{
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return g_CoreConfig.GetCoreConfigValue(key);
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}
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static bool is_map_loading()
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{
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return g_SourceMod.IsMapLoading();
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}
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static bool is_map_running()
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{
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return g_SourceMod.IsMapRunning();
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}
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static DatabaseInfo keyvalues_to_dbinfo(KeyValues *kv)
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{
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DatabaseInfo info;
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@ -399,28 +379,6 @@ void do_global_plugin_loads()
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g_SourceMod.DoGlobalPluginLoads();
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}
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static bool describe_player(int index, const char **namep, const char **authp, int *useridp)
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{
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CPlayer *player = g_Players.GetPlayerByIndex(index);
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if (!player || !player->IsConnected())
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return false;
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if (namep)
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*namep = player->GetName();
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if (authp) {
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const char *auth = player->GetAuthString();
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*authp = (auth && *auth) ? auth : "STEAM_ID_PENDING";
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}
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if (useridp)
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*useridp = GetPlayerUserId(player->GetEdict());
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return true;
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}
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static int get_max_clients()
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{
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return g_Players.MaxClients();
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}
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static int get_global_target()
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{
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return g_SourceMod.GetGlobalTarget();
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@ -515,11 +473,7 @@ public:
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this->menus = &g_Menus;
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this->spe1 = &g_pSourcePawn;
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this->spe2 = &g_pSourcePawn2;
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this->LogToGame = log_to_game;
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this->ConPrint = conprint;
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this->GetCoreConfigValue = get_core_config_value;
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this->IsMapLoading = is_map_loading;
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this->IsMapRunning = is_map_running;
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this->LoadMMSPlugin = load_mms_plugin;
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this->UnloadMMSPlugin = unload_mms_plugin;
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this->DoGlobalPluginLoads = do_global_plugin_loads;
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@ -530,10 +484,7 @@ public:
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this->GetImmunityMode = get_immunity_mode;
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this->UpdateAdminCmdFlags = update_admin_cmd_flags;
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this->LookForCommandAdminFlags = look_for_cmd_admin_flags;
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this->DescribePlayer = describe_player;
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this->MaxClients = get_max_clients;
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this->GetGlobalTarget = get_global_target;
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this->ConsolePrintVa = UTIL_ConsolePrintVa;
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this->gamesuffix = GAMEFIX;
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this->serverGlobals = &::serverGlobals;
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this->serverFactory = nullptr;
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@ -549,6 +500,13 @@ public:
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const char *GetGameDescription() override;
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const char *GetSourceEngineName() override;
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bool SymbolsAreHidden() override;
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bool IsMapLoading() override;
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bool IsMapRunning() override;
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int MaxClients() override;
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bool DescribePlayer(int index, const char **namep, const char **authp, int *useridp) override;
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void LogToGame(const char *message) override;
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void ConPrint(const char *message) override;
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void ConsolePrintVa(const char *fmt, va_list ap) override;
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} sCoreProviderImpl;
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ConVar *CoreProviderImpl::FindConVar(const char *name)
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@ -659,6 +617,53 @@ bool CoreProviderImpl::SymbolsAreHidden()
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#endif
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}
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void CoreProviderImpl::LogToGame(const char *message)
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{
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Engine_LogPrintWrapper(message);
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}
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void CoreProviderImpl::ConPrint(const char *message)
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{
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META_CONPRINT(message);
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}
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void CoreProviderImpl::ConsolePrintVa(const char *message, va_list ap)
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{
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UTIL_ConsolePrintVa(message, ap);
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}
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bool CoreProviderImpl::IsMapLoading()
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{
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return g_SourceMod.IsMapLoading();
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}
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bool CoreProviderImpl::IsMapRunning()
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{
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return g_SourceMod.IsMapRunning();
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}
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int CoreProviderImpl::MaxClients()
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{
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return g_Players.MaxClients();
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}
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bool CoreProviderImpl::DescribePlayer(int index, const char **namep, const char **authp, int *useridp)
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{
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CPlayer *player = g_Players.GetPlayerByIndex(index);
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if (!player || !player->IsConnected())
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return false;
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if (namep)
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*namep = player->GetName();
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if (authp) {
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const char *auth = player->GetAuthString();
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*authp = (auth && *auth) ? auth : "STEAM_ID_PENDING";
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}
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if (useridp)
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*useridp = GetPlayerUserId(player->GetEdict());
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return true;
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}
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void InitLogicBridge()
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{
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serverGlobals.universalTime = g_pUniversalTime;
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