Virtualize game state functions in the core/logic bridge.

This commit is contained in:
David Anderson 2015-08-29 20:43:40 -04:00
parent bdfdab1d3a
commit 5c5d43137d
2 changed files with 64 additions and 57 deletions

View File

@ -52,7 +52,7 @@ using namespace SourceHook;
* Add 1 to the RHS of this expression to bump the intercom file
* This is to prevent mismatching core/logic binaries
*/
#define SM_LOGIC_MAGIC (0x0F47C0DE - 43)
#define SM_LOGIC_MAGIC (0x0F47C0DE - 44)
#if defined SM_LOGIC
class IVEngineServer
@ -308,11 +308,16 @@ public:
virtual const char *GetSourceEngineName() = 0;
virtual bool SymbolsAreHidden() = 0;
void (*LogToGame)(const char *message);
void (*ConPrint)(const char *message);
// Game state and helper functions.
virtual bool IsMapLoading() = 0;
virtual bool IsMapRunning() = 0;
virtual int MaxClients() = 0;
virtual bool DescribePlayer(int index, const char **namep, const char **authp, int *useridp) = 0;
virtual void LogToGame(const char *message) = 0;
virtual void ConPrint(const char *message) = 0;
virtual void ConsolePrintVa(const char *fmt, va_list ap) = 0;
const char * (*GetCoreConfigValue)(const char*);
bool (*IsMapLoading)();
bool (*IsMapRunning)();
int (*LoadMMSPlugin)(const char *file, bool *ok, char *error, size_t maxlength);
void (*UnloadMMSPlugin)(int id);
void (*DoGlobalPluginLoads)();
@ -323,10 +328,7 @@ public:
int (*GetImmunityMode)();
void (*UpdateAdminCmdFlags)(const char *cmd, OverrideType type, FlagBits bits, bool remove);
bool (*LookForCommandAdminFlags)(const char *cmd, FlagBits *pFlags);
bool (*DescribePlayer)(int index, const char **namep, const char **authp, int *useridp);
int (*MaxClients)();
int (*GetGlobalTarget)();
void (*ConsolePrintVa)(const char *fmt, va_list ap);
};
struct sm_logic_t

View File

@ -300,31 +300,11 @@ static ConVar sm_show_activity("sm_show_activity", "13", FCVAR_SPONLY, "Activity
static ConVar sm_immunity_mode("sm_immunity_mode", "1", FCVAR_SPONLY, "Mode for deciding immunity protection");
static ConVar sm_datetime_format("sm_datetime_format", "%m/%d/%Y - %H:%M:%S", 0, "Default formatting time rules");
static void log_to_game(const char *message)
{
Engine_LogPrintWrapper(message);
}
static void conprint(const char *message)
{
META_CONPRINT(message);
}
static const char* get_core_config_value(const char* key)
{
return g_CoreConfig.GetCoreConfigValue(key);
}
static bool is_map_loading()
{
return g_SourceMod.IsMapLoading();
}
static bool is_map_running()
{
return g_SourceMod.IsMapRunning();
}
static DatabaseInfo keyvalues_to_dbinfo(KeyValues *kv)
{
DatabaseInfo info;
@ -399,28 +379,6 @@ void do_global_plugin_loads()
g_SourceMod.DoGlobalPluginLoads();
}
static bool describe_player(int index, const char **namep, const char **authp, int *useridp)
{
CPlayer *player = g_Players.GetPlayerByIndex(index);
if (!player || !player->IsConnected())
return false;
if (namep)
*namep = player->GetName();
if (authp) {
const char *auth = player->GetAuthString();
*authp = (auth && *auth) ? auth : "STEAM_ID_PENDING";
}
if (useridp)
*useridp = GetPlayerUserId(player->GetEdict());
return true;
}
static int get_max_clients()
{
return g_Players.MaxClients();
}
static int get_global_target()
{
return g_SourceMod.GetGlobalTarget();
@ -515,11 +473,7 @@ public:
this->menus = &g_Menus;
this->spe1 = &g_pSourcePawn;
this->spe2 = &g_pSourcePawn2;
this->LogToGame = log_to_game;
this->ConPrint = conprint;
this->GetCoreConfigValue = get_core_config_value;
this->IsMapLoading = is_map_loading;
this->IsMapRunning = is_map_running;
this->LoadMMSPlugin = load_mms_plugin;
this->UnloadMMSPlugin = unload_mms_plugin;
this->DoGlobalPluginLoads = do_global_plugin_loads;
@ -530,10 +484,7 @@ public:
this->GetImmunityMode = get_immunity_mode;
this->UpdateAdminCmdFlags = update_admin_cmd_flags;
this->LookForCommandAdminFlags = look_for_cmd_admin_flags;
this->DescribePlayer = describe_player;
this->MaxClients = get_max_clients;
this->GetGlobalTarget = get_global_target;
this->ConsolePrintVa = UTIL_ConsolePrintVa;
this->gamesuffix = GAMEFIX;
this->serverGlobals = &::serverGlobals;
this->serverFactory = nullptr;
@ -549,6 +500,13 @@ public:
const char *GetGameDescription() override;
const char *GetSourceEngineName() override;
bool SymbolsAreHidden() override;
bool IsMapLoading() override;
bool IsMapRunning() override;
int MaxClients() override;
bool DescribePlayer(int index, const char **namep, const char **authp, int *useridp) override;
void LogToGame(const char *message) override;
void ConPrint(const char *message) override;
void ConsolePrintVa(const char *fmt, va_list ap) override;
} sCoreProviderImpl;
ConVar *CoreProviderImpl::FindConVar(const char *name)
@ -659,6 +617,53 @@ bool CoreProviderImpl::SymbolsAreHidden()
#endif
}
void CoreProviderImpl::LogToGame(const char *message)
{
Engine_LogPrintWrapper(message);
}
void CoreProviderImpl::ConPrint(const char *message)
{
META_CONPRINT(message);
}
void CoreProviderImpl::ConsolePrintVa(const char *message, va_list ap)
{
UTIL_ConsolePrintVa(message, ap);
}
bool CoreProviderImpl::IsMapLoading()
{
return g_SourceMod.IsMapLoading();
}
bool CoreProviderImpl::IsMapRunning()
{
return g_SourceMod.IsMapRunning();
}
int CoreProviderImpl::MaxClients()
{
return g_Players.MaxClients();
}
bool CoreProviderImpl::DescribePlayer(int index, const char **namep, const char **authp, int *useridp)
{
CPlayer *player = g_Players.GetPlayerByIndex(index);
if (!player || !player->IsConnected())
return false;
if (namep)
*namep = player->GetName();
if (authp) {
const char *auth = player->GetAuthString();
*authp = (auth && *auth) ? auth : "STEAM_ID_PENDING";
}
if (useridp)
*useridp = GetPlayerUserId(player->GetEdict());
return true;
}
void InitLogicBridge()
{
serverGlobals.universalTime = g_pUniversalTime;