added new menu api (oops, forgot to commit this)
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401490
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@ -60,7 +60,7 @@ enum MenuAction
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MenuAction_VoteStart = (1<<6), /**< (VOTE ONLY): A vote sequence has started (nothing passed) */
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MenuAction_VoteCancel = (1<<7), /**< (VOTE ONLY): A vote sequence has been cancelled (param1=reason) */
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MenuAction_DrawItem = (1<<8), /**< An item is being drawn; return the new style (param1=client, param2=item) */
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MenuAction_DisplayItem = (1<<9) /**< Item text is being drawn to the display (param1=client, param2=item)
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MenuAction_DisplayItem = (1<<9),/**< Item text is being drawn to the display (param1=client, param2=item)
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To change the text, use RedrawMenuItem().
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If you do so, return its return value. Otherwise, return 0.
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*/
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@ -171,6 +171,18 @@ native Handle:CreateMenu(MenuHandler:handler, MenuAction:actions=MENU_ACTIONS_DE
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*/
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native bool:DisplayMenu(Handle:menu, client, time);
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/**
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* Displays a menu to a client, starting from the given item.
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*
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* @param menu Menu Handle.
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* @param client Client index.
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* @param first_item First item to begin drawing from.
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* @param time Maximum time to leave menu on the screen.
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* @return True on success, false on failure.
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* @error Invalid Handle or client not in game.
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*/
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native bool:DisplayMenuAtItem(Handle:menu, client, first_item, time);
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/**
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* Appends a new item to the end of a menu.
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*
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@ -238,7 +250,26 @@ native RemoveAllMenuItems(Handle:menu);
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* @return True on success, false if position is invalid.
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* @error Invalid Handle.
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*/
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native bool:GetMenuItem(Handle:menu, position, String:infoBuf[], infoBufLen, &style=0, String:dispBuf[]="", dispBufLen=0);
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native bool:GetMenuItem(Handle:menu,
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position,
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String:infoBuf[],
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infoBufLen,
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&style=0,
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String:dispBuf[]="",
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dispBufLen=0);
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/**
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* Returns the first item on the page of a currently selected menu.
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*
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* This is only valid inside a MenuAction_Select callback.
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*
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* @return First item number on the page the client was viewing
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* before selecting the item in the callback. This can
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* be used to re-display the menu from the original
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* position.
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* @error Not called from inside a MenuAction_Select callback.
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*/
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native GetMenuSelectionPosition();
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/**
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* Returns the number of items in a menu.
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