Added support for gamedata lookups from matchmaking_ds lib (bug 4158, r=Fyren).
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@@ -515,6 +515,8 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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addrInBase = smcore.serverFactory;
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} else if (strcmp(s_TempSig.library, "engine") == 0) {
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addrInBase = smcore.engineFactory;
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} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
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addrInBase = smcore.matchmakingDSFactory;
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}
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void *final_addr = NULL;
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if (addrInBase == NULL)
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