Add ICellArray and create/free in ISourceMod
Add an ICellArray interface to expose the adt_array CellArray class from logic to core. Add methods to ISourceMod to create and delete ICellArray instances in logic.
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2016 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_INTERFACE_CELLARRAY_H_
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#define _INCLUDE_SOURCEMOD_INTERFACE_CELLARRAY_H_
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/**
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* @file ICellArray.h
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* @brief Contains functions for dynamic arrays in plugins. The wrappers
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* for creating these are contained in ISourceMod.h
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*/
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namespace SourceMod
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{
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/**
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* @brief Specifies a dynamic array data structure used in plugins.
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*/
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class ICellArray
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{
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public:
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/**
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* @brief Retrieve the size of the array.
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*
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* @return The size of the array.
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*/
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virtual size_t size() const = 0;
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/**
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* @brief Increases the size of the array by one and returns
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* a pointer to the newly added item at the end of the array.
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*
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* @return A pointer to the new item added at the end
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* or NULL if growing the array failed.
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*/
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virtual cell_t *push() = 0;
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/**
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* @brief Retrieve a pointer to the memory at a given index.
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*
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* @return A pointer to the memory for item at given index.
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*/
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virtual cell_t *at(size_t index) const = 0;
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/**
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* @brief Retrieve the block size set while creating the CellArray.
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* It determines how many cells each array slot has.
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*
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* @return The block size of the array.
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*/
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virtual size_t blocksize() const = 0;
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/**
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* @brief Clears an array of all entries.
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* This is the same as Resize(0).
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*/
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virtual void clear() = 0;
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/**
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* @brief Swaps two items in the array.
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*
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* @param item1 First index.
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* @param item2 Second index.
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* @return True if items were swapped, false otherwise.
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*/
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virtual bool swap(size_t item1, size_t item2) = 0;
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/**
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* @brief Removes an array index, shifting the entire array down from that position
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* on. For example, if item 8 of 10 is removed, the last 3 items will then be
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* (6,7,8) instead of (7,8,9), and all indexes before 8 will remain unchanged.
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*
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* @param index Index in the array to remove at.
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*/
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virtual void remove(size_t index) = 0;
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/**
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* @brief Shifts items at the given index and following up by one
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* to make space for a new item at the index.
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*
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* @param index Index in the array to insert at.
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* @return Pointer to item space at the given index or NULL if shifting failed.
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*/
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virtual cell_t *insert_at(size_t index) = 0;
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/**
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* @brief Resizes an array. If the size is smaller than the current size, the
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* array is truncated.
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*
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* @param newsize New size
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* @return True if resized, false otherwise.
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*/
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virtual bool resize(size_t newsize) = 0;
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/**
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* @brief Clones an array, returning a new object
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* with the same size and data.
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*
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* @return Pointer to cloned array instance.
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*/
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virtual ICellArray *clone() = 0;
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/**
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* @brief Retrieve a pointer to the array base.
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*
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* @return Pointer to the array base.
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*/
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virtual cell_t *base() = 0;
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/**
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* @brief Retrieve the amount of memory used by this array in bytes.
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*
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* @return Amount of memory used in bytes.
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*/
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virtual size_t mem_usage() = 0;
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};
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}
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#endif //_INCLUDE_SOURCEMOD_INTERFACE_CELLARRAY_H_
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+19
-1
@@ -40,10 +40,11 @@
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#include <IHandleSys.h>
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#include <sp_vm_api.h>
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#include <IDataPack.h>
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#include <ICellArray.h>
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#include <time.h>
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#define SMINTERFACE_SOURCEMOD_NAME "ISourceMod"
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#define SMINTERFACE_SOURCEMOD_VERSION 13
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#define SMINTERFACE_SOURCEMOD_VERSION 14
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/**
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* @brief Forward declaration of the KeyValues class.
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@@ -318,6 +319,23 @@ namespace SourceMod
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* @return True if a map is currently running, otherwise false.
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*/
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virtual bool IsMapRunning() = 0;
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/**
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* @brief Creates a cell array object.
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*
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* @param blocksize The number of cells each member of the array can
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* hold. For example, 32 cells is equivalent to:
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* new Array[X][32]
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* @return A new ICellArray object.
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*/
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virtual ICellArray *CreateCellArray(size_t blocksize) = 0;
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/**
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* @brief Releases a cell array's resources so it can be re-used.
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*
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* @param pack An ICellArray object to release.
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*/
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virtual void FreeCellArray(ICellArray *arr) = 0;
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};
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}
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