part 2 of singleton renaming
--HG-- rename : core/CGameConfigs.cpp => core/GameConfigs.cpp extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40598
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/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#include <IGameConfigs.h>
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#include <ITextParsers.h>
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#include <sh_list.h>
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#include "sm_trie.h"
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#include "sm_globals.h"
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#include "sm_memtable.h"
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using namespace SourceMod;
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using namespace SourceHook;
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class SendProp;
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class CGameConfig :
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public ITextListener_SMC,
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public IGameConfig
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{
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public:
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CGameConfig(const char *file);
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~CGameConfig();
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public:
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bool Reparse(char *error, size_t maxlength);
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public: //ITextListener_SMC
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SMCParseResult ReadSMC_NewSection(const char *name, bool opt_quotes);
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SMCParseResult ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes);
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SMCParseResult ReadSMC_LeavingSection();
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public: //IGameConfig
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const char *GetKeyValue(const char *key);
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bool GetOffset(const char *key, int *value);
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SendProp *GetSendProp(const char *key);
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public:
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void IncRefCount();
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unsigned int DecRefCount();
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private:
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BaseStringTable *m_pStrings;
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char *m_pFile;
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Trie *m_pOffsets;
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Trie *m_pProps;
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Trie *m_pKeys;
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unsigned int m_RefCount;
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/* Parse states */
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int m_ParseState;
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unsigned int m_IgnoreLevel;
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char m_class[64];
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char m_prop[64];
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char m_offset[64];
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char m_mod[255];
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};
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class CGameConfigManager :
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public IGameConfigManager,
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public SMGlobalClass
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{
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public:
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CGameConfigManager();
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~CGameConfigManager();
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public: //IGameConfigManager
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bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
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void CloseGameConfigFile(IGameConfig *cfg);
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public: //SMGlobalClass
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void OnSourceModStartup(bool late);
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void OnSourceModAllInitialized();
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void OnSourceModAllShutdown();
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private:
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List<CGameConfig *> m_cfgs;
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Trie *m_pLookup;
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};
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extern CGameConfigManager g_GameConfigs;
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extern IGameConfig *g_pGameConf;
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#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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