moved a whole crapload of code into a BaseMenuStyle so I can keep my precious sanity
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40781
This commit is contained in:
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c07bfbe9bd
commit
5aabd81406
@ -15,9 +15,403 @@
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#include <stdarg.h>
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#include "sm_stringutil.h"
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#include "MenuStyle_Base.h"
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#include "PlayerManager.h"
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#include "MenuManager.h"
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BaseMenuStyle::BaseMenuStyle() : m_WatchList(256)
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{
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}
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void BaseMenuStyle::AddClientToWatch(int client)
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{
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m_WatchList.push_back(client);
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}
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void BaseMenuStyle::RemoveClientFromWatch(int client)
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{
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m_WatchList.remove(client);
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}
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void BaseMenuStyle::_CancelClientMenu(int client, bool bAutoIgnore/* =false */, MenuCancelReason reason/* =MenuCancel_Interrupt */)
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{
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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menu_states_t &states = player->states;
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bool bOldIgnore = player->bAutoIgnore;
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if (bAutoIgnore)
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{
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player->bAutoIgnore = true;
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}
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/* Save states */
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IMenuHandler *mh = states.mh;
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IBaseMenu *menu = states.menu;
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/* Clear menu */
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player->bInMenu = false;
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if (player->menuHoldTime)
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{
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RemoveClientFromWatch(client);
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}
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/* Fire callbacks */
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mh->OnMenuCancel(menu, client, reason);
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mh->OnMenuEnd(menu);
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if (bAutoIgnore)
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{
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player->bAutoIgnore = bOldIgnore;
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}
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}
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void BaseMenuStyle::CancelMenu(CBaseMenu *menu)
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{
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int maxClients = g_Players.GetMaxClients();
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for (int i=1; i<=maxClients; i++)
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{
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CBaseMenuPlayer *player = GetMenuPlayer(i);
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if (player->bInMenu)
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{
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menu_states_t &states = player->states;
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if (states.menu == menu)
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{
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_CancelClientMenu(i);
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}
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}
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}
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}
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bool BaseMenuStyle::CancelClientMenu(int client, bool autoIgnore)
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{
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if (client < 1 || client > g_Players.MaxClients())
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{
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return false;
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}
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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if (!player->bInMenu)
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{
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return false;
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}
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_CancelClientMenu(client, autoIgnore);
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return true;
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}
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MenuSource BaseMenuStyle::GetClientMenu(int client, void **object)
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{
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if (client < 1 || client > g_Players.GetMaxClients())
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{
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return MenuSource_None;
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}
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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if (player->bInMenu)
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{
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IBaseMenu *menu;
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if ((menu=player->states.menu) != NULL)
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{
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if (object)
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{
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*object = menu;
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}
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return MenuSource_BaseMenu;
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}
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return MenuSource_Display;
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} else {
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return GetClientExternMenu(client, object);
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}
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}
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MenuSource BaseMenuStyle::GetClientExternMenu(int client, void **object)
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{
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return MenuSource_None;
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}
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void BaseMenuStyle::OnClientDisconnected(int client)
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{
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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if (!player->bInMenu)
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{
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return;
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}
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_CancelClientMenu(client, true, MenuCancel_Disconnect);
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player->bInMenu = false;
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}
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static int do_lookup[256];
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void BaseMenuStyle::ProcessWatchList()
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{
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if (!m_WatchList.size())
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{
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return;
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}
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unsigned int total = 0;
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for (FastLink<int>::iterator iter=m_WatchList.begin(); iter!=m_WatchList.end(); ++iter)
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{
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do_lookup[total++] = (*iter);
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}
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int client;
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CBaseMenuPlayer *player;
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float curTime = gpGlobals->curtime;
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for (unsigned int i=0; i<total; i++)
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{
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client = do_lookup[i];
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player = GetMenuPlayer(client);
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if (!player->bInMenu || !player->menuHoldTime)
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{
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m_WatchList.remove(i);
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continue;
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}
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if (curTime > player->menuStartTime + player->menuHoldTime)
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{
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_CancelClientMenu(client, false);
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}
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}
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}
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void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
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{
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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/* First question: Are we in a menu? */
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if (!player->bInMenu)
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{
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return;
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}
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bool cancel = false;
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unsigned int item = 0;
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MenuCancelReason reason = MenuCancel_Exit;
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menu_states_t &states = player->states;
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assert(states.mh != NULL);
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if (states.menu == NULL)
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{
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item = key_press;
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} else if (key_press < 1 || key_press > 8) {
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cancel = true;
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} else {
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ItemSelection type = states.slots[key_press].type;
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/* For navigational items, we're going to redisplay */
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if (type == ItemSel_Back)
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{
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if (!RedoClientMenu(client, ItemOrder_Descending))
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{
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cancel = true;
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reason = MenuCancel_NoDisplay;
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} else {
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return;
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}
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} else if (type == ItemSel_Next) {
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if (!RedoClientMenu(client, ItemOrder_Ascending))
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{
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cancel = true; /* I like Saltines. */
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reason = MenuCancel_NoDisplay;
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} else {
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return;
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}
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} else if (type == ItemSel_Exit || type == ItemSel_None) {
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cancel = true;
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} else {
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item = states.slots[key_press].item;
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}
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}
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/* Save variables */
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IMenuHandler *mh = states.mh;
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IBaseMenu *menu = states.menu;
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/* Clear states */
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player->bInMenu = false;
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if (player->menuHoldTime)
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{
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m_WatchList.remove(client);
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}
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if (cancel)
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{
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mh->OnMenuCancel(menu, client, reason);
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} else {
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mh->OnMenuSelect(menu, client, item);
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}
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mh->OnMenuEnd(menu);
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}
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bool BaseMenuStyle::DoClientMenu(int client, IMenuDisplay *menu, IMenuHandler *mh, unsigned int time)
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{
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
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{
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return false;
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}
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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if (player->bAutoIgnore)
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{
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return false;
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}
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/* For the duration of this, we are going to totally ignore whether
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* the player is already in a menu or not (except to cancel the old one).
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* Instead, we are simply going to ignore any further menu displays, so
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* this display can't be interrupted.
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*/
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player->bAutoIgnore = true;
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/* Cancel any old menus */
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menu_states_t &states = player->states;
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if (player->bInMenu)
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{
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/* We need to cancel the old menu */
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if (player->menuHoldTime)
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{
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RemoveClientFromWatch(client);
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}
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states.mh->OnMenuCancel(states.menu, client, MenuCancel_Interrupt);
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states.mh->OnMenuEnd(states.menu);
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}
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states.firstItem = 0;
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states.lastItem = 0;
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states.menu = NULL;
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states.mh = mh;
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states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
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player->bInMenu = true;
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player->menuStartTime = gpGlobals->curtime;
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player->menuHoldTime = time;
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if (time)
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{
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AddClientToWatch(client);
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}
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/* Draw the display */
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SendDisplay(client, menu);
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/* We can be interrupted again! */
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player->bAutoIgnore = false;
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return true;
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}
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bool BaseMenuStyle::DoClientMenu(int client, CBaseMenu *menu, IMenuHandler *mh, unsigned int time)
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{
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mh->OnMenuStart(menu);
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if (!mh)
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{
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mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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mh->OnMenuEnd(menu);
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return false;
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}
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
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{
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mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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mh->OnMenuEnd(menu);
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return false;
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}
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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if (player->bAutoIgnore)
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{
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mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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mh->OnMenuEnd(menu);
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return false;
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}
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/* For the duration of this, we are going to totally ignore whether
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* the player is already in a menu or not (except to cancel the old one).
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* Instead, we are simply going to ignore any further menu displays, so
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* this display can't be interrupted.
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*/
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player->bAutoIgnore = true;
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/* Cancel any old menus */
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menu_states_t &states = player->states;
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if (player->bInMenu)
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{
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_CancelClientMenu(client, true);
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}
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states.firstItem = 0;
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states.lastItem = 0;
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states.menu = menu;
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states.mh = mh;
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states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
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IMenuDisplay *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
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if (!display)
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{
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player->bAutoIgnore = false;
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player->bInMenu = false;
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mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
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mh->OnMenuEnd(menu);
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return false;
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}
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/* Finally, set our states */
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player->bInMenu = true;
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player->menuStartTime = gpGlobals->curtime;
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player->menuHoldTime = time;
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if (time)
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{
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AddClientToWatch(client);
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}
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/* Draw the display */
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SendDisplay(client, display);
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/* Free the display pointer */
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delete display;
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/* We can be interrupted again! */
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player->bAutoIgnore = false;
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return true;
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}
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bool BaseMenuStyle::RedoClientMenu(int client, ItemOrder order)
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{
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CBaseMenuPlayer *player = GetMenuPlayer(client);
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menu_states_t &states = player->states;
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player->bAutoIgnore = true;
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IMenuDisplay *display = g_Menus.RenderMenu(client, states, order);
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if (!display)
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{
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if (player->menuHoldTime)
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{
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m_WatchList.remove(client);
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}
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player->bAutoIgnore = false;
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return false;
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}
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SendDisplay(client, display);
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delete display;
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player->bAutoIgnore = false;
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return true;
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}
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CBaseMenu::CBaseMenu(IMenuStyle *pStyle) :
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m_pStyle(pStyle), m_Strings(512), m_Pagination(7), m_ExitButton(true)
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m_pStyle(pStyle), m_Strings(512), m_Pagination(7), m_ExitButton(true), m_bShouldDelete(false), m_bCancelling(false)
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{
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}
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@ -161,3 +555,32 @@ bool CBaseMenu::SetExitButton(bool set)
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m_ExitButton = set;
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return true;
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}
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void CBaseMenu::Cancel()
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{
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if (m_bCancelling)
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{
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return;
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}
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m_bCancelling = true;
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Cancel_Finally();
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m_bCancelling = false;
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if (m_bShouldDelete)
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{
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delete this;
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}
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}
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void CBaseMenu::Destroy()
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{
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if (!m_bCancelling || m_bShouldDelete)
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{
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Cancel();
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delete this;
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} else {
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m_bShouldDelete = true;
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}
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}
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@ -16,9 +16,11 @@
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#define _INCLUDE_MENUSTYLE_BASE_H
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#include <IMenuManager.h>
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#include <IPlayerHelpers.h>
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#include <sh_string.h>
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#include <sh_vector.h>
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#include "sm_memtable.h"
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#include "sm_fastlink.h"
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using namespace SourceMod;
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using namespace SourceHook;
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@ -38,6 +40,52 @@ public:
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unsigned int style;
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};
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class CBaseMenuPlayer
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{
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public:
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CBaseMenuPlayer() : bInMenu(false), bAutoIgnore(false)
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{
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}
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menu_states_t states;
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bool bInMenu;
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bool bAutoIgnore;
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float menuStartTime;
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unsigned int menuHoldTime;
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};
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class CBaseMenu;
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class BaseMenuStyle :
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public IMenuStyle,
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public IClientListener
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{
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public:
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BaseMenuStyle();
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public: //IMenuStyle
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bool CancelClientMenu(int client, bool autoIgnore/* =false */);
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MenuSource GetClientMenu(int client, void **object);
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public: //IClientListener
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void OnClientDisconnected(int client);
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public: //what derived must implement
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virtual CBaseMenuPlayer *GetMenuPlayer(int client) =0;
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virtual void SendDisplay(int client, IMenuDisplay *display) =0;
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public: //what derived may implement
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virtual bool DoClientMenu(int client, CBaseMenu *menu, IMenuHandler *mh, unsigned int time);
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virtual bool DoClientMenu(int client, IMenuDisplay *menu, IMenuHandler *mh, unsigned int time);
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virtual void AddClientToWatch(int client);
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virtual void RemoveClientFromWatch(int client);
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virtual void ProcessWatchList();
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virtual MenuSource GetClientExternMenu(int client, void **object);
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public: //helpers
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void CancelMenu(CBaseMenu *menu);
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void ClientPressedKey(int client, unsigned int key_press);
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protected:
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void _CancelClientMenu(int client, bool bAutoIgnore=false, MenuCancelReason reason=MenuCancel_Interrupt);
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bool RedoClientMenu(int client, ItemOrder order);
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protected:
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FastLink<int> m_WatchList;
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};
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class CBaseMenu : public IBaseMenu
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{
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public:
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@ -57,6 +105,9 @@ public:
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virtual const char *GetDefaultTitle();
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virtual bool GetExitButton();
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virtual bool SetExitButton(bool set);
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virtual void Cancel();
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virtual void Destroy();
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virtual void Cancel_Finally() =0;
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protected:
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String m_Title;
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IMenuStyle *m_pStyle;
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@ -64,6 +115,8 @@ protected:
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CVector<CItem> m_items;
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BaseStringTable m_Strings;
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bool m_ExitButton;
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bool m_bCancelling;
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bool m_bShouldDelete;
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};
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#endif //_INCLUDE_MENUSTYLE_BASE_H
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|
@ -36,10 +36,15 @@ public:
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}
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};
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ValveMenuStyle::ValveMenuStyle() : m_players(new CValveMenuPlayer[256+1]), m_WatchList(256)
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ValveMenuStyle::ValveMenuStyle() : m_players(new CValveMenuPlayer[256+1])
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{
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}
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CBaseMenuPlayer *ValveMenuStyle::GetMenuPlayer(int client)
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{
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return &m_players[client];
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}
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bool ValveMenuStyle::OnClientCommand(int client)
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{
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const char *cmd = engine->Cmd_Argv(0);
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@ -68,19 +73,6 @@ void ValveMenuStyle::OnSourceModShutdown()
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g_Players.RemoveClientListener(this);
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}
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void ValveMenuStyle::OnClientDisconnected(int client)
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{
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CValveMenuPlayer *player = &m_players[client];
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if (!player->bInMenu)
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||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_CancelMenu(client, true, MenuCancel_Disconnect);
|
||||
|
||||
player->bInMenu = false;
|
||||
}
|
||||
|
||||
void ValveMenuStyle::HookCreateMessage(edict_t *pEdict,
|
||||
DIALOG_TYPE type,
|
||||
KeyValues *kv,
|
||||
@ -112,7 +104,7 @@ void ValveMenuStyle::HookCreateMessage(edict_t *pEdict,
|
||||
* day to avenge its grandfather, killed in the great Menu Interruption
|
||||
* battle.
|
||||
*/
|
||||
_CancelMenu(client, true);
|
||||
_CancelClientMenu(client, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,360 +133,34 @@ unsigned int ValveMenuStyle::GetMaxPageItems()
|
||||
return 8;
|
||||
}
|
||||
|
||||
static int do_lookup[256];
|
||||
void ValveMenuStyle::ProcessWatchList()
|
||||
void ValveMenuStyle::SendDisplay(int client, IMenuDisplay *display)
|
||||
{
|
||||
if (!m_WatchList.size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int total = 0;
|
||||
for (FastLink<int>::iterator iter=m_WatchList.begin(); iter!=m_WatchList.end(); ++iter)
|
||||
{
|
||||
do_lookup[total++] = (*iter);
|
||||
}
|
||||
|
||||
int client;
|
||||
CValveMenuPlayer *player;
|
||||
float curTime = gpGlobals->curtime;
|
||||
for (unsigned int i=0; i<total; i++)
|
||||
{
|
||||
client = do_lookup[i];
|
||||
player = &m_players[client];
|
||||
if (!player->bInMenu || !player->menuHoldTime)
|
||||
{
|
||||
m_WatchList.remove(i);
|
||||
continue;
|
||||
}
|
||||
if (curTime > player->menuStartTime + player->menuHoldTime)
|
||||
{
|
||||
_CancelMenu(client, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ValveMenuStyle::_CancelMenu(int client, bool bAutoIgnore, MenuCancelReason reason)
|
||||
{
|
||||
CValveMenuPlayer *player = &m_players[client];
|
||||
menu_states_t &states = player->states;
|
||||
|
||||
bool bOldIgnore = player->bAutoIgnore;
|
||||
if (bAutoIgnore)
|
||||
{
|
||||
player->bAutoIgnore = true;
|
||||
}
|
||||
|
||||
/* Save states */
|
||||
IMenuHandler *mh = states.mh;
|
||||
IBaseMenu *menu = states.menu;
|
||||
|
||||
/* Clear menu */
|
||||
player->bInMenu = false;
|
||||
if (player->menuHoldTime)
|
||||
{
|
||||
m_WatchList.remove(client);
|
||||
}
|
||||
|
||||
/* Fire callbacks */
|
||||
mh->OnMenuCancel(menu, client, reason);
|
||||
mh->OnMenuEnd(menu);
|
||||
|
||||
if (bAutoIgnore)
|
||||
{
|
||||
player->bAutoIgnore = bOldIgnore;
|
||||
}
|
||||
}
|
||||
|
||||
void ValveMenuStyle::CancelMenu(CValveMenu *menu)
|
||||
{
|
||||
int maxClients = g_Players.GetMaxClients();
|
||||
for (int i=1; i<=maxClients; i++)
|
||||
{
|
||||
if (m_players[i].bInMenu)
|
||||
{
|
||||
menu_states_t &states = m_players[i].states;
|
||||
if (states.menu == menu)
|
||||
{
|
||||
_CancelMenu(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ValveMenuStyle::CancelClientMenu(int client, bool autoIgnore)
|
||||
{
|
||||
if (client < 1 || client > 256 || !m_players[client].bInMenu)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_CancelMenu(client, autoIgnore);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void ValveMenuStyle::ClientPressedKey(int client, unsigned int key_press)
|
||||
{
|
||||
CValveMenuPlayer *player = &m_players[client];
|
||||
|
||||
/* First question: Are we in a menu? */
|
||||
if (!player->bInMenu)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool cancel = false;
|
||||
unsigned int item = 0;
|
||||
MenuCancelReason reason = MenuCancel_Exit;
|
||||
menu_states_t &states = player->states;
|
||||
|
||||
assert(states.mh != NULL);
|
||||
|
||||
if (states.menu == NULL)
|
||||
{
|
||||
item = key_press;
|
||||
} else if (key_press < 1 || key_press > 8) {
|
||||
cancel = true;
|
||||
} else {
|
||||
ItemSelection type = states.slots[key_press].type;
|
||||
|
||||
/* For navigational items, we're going to redisplay */
|
||||
if (type == ItemSel_Back)
|
||||
{
|
||||
if (!RedoClientMenu(client, ItemOrder_Descending))
|
||||
{
|
||||
cancel = true;
|
||||
reason = MenuCancel_NoDisplay;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
} else if (type == ItemSel_Next) {
|
||||
if (!RedoClientMenu(client, ItemOrder_Ascending))
|
||||
{
|
||||
cancel = true; /* I like Saltines. */
|
||||
reason = MenuCancel_NoDisplay;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
} else if (type == ItemSel_Exit || type == ItemSel_None) {
|
||||
cancel = true;
|
||||
} else {
|
||||
item = states.slots[key_press].item;
|
||||
}
|
||||
}
|
||||
|
||||
/* Save variables */
|
||||
IMenuHandler *mh = states.mh;
|
||||
IBaseMenu *menu = states.menu;
|
||||
|
||||
/* Clear states */
|
||||
player->bInMenu = false;
|
||||
if (player->menuHoldTime)
|
||||
{
|
||||
m_WatchList.remove(client);
|
||||
}
|
||||
|
||||
if (cancel)
|
||||
{
|
||||
mh->OnMenuCancel(menu, client, reason);
|
||||
} else {
|
||||
mh->OnMenuSelect(menu, client, item);
|
||||
}
|
||||
|
||||
mh->OnMenuEnd(menu);
|
||||
}
|
||||
|
||||
bool ValveMenuStyle::DoClientMenu(int client, CValveMenuDisplay *menu, IMenuHandler *mh, unsigned int time)
|
||||
{
|
||||
if (!g_pVSPHandle || !mh)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
|
||||
if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CValveMenuPlayer *player = &m_players[client];
|
||||
if (player->bAutoIgnore)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/* For the duration of this, we are going to totally ignore whether
|
||||
* the player is already in a menu or not (except to cancel the old one).
|
||||
* Instead, we are simply going to ignore any further menu displays, so
|
||||
* this display can't be interrupted.
|
||||
*/
|
||||
player->bAutoIgnore = true;
|
||||
|
||||
/* Cancel any old menus */
|
||||
menu_states_t &states = player->states;
|
||||
if (player->bInMenu)
|
||||
{
|
||||
/* We need to cancel the old menu */
|
||||
if (player->menuHoldTime)
|
||||
{
|
||||
m_WatchList.remove(client);
|
||||
}
|
||||
states.mh->OnMenuCancel(states.menu, client, MenuCancel_Interrupt);
|
||||
states.mh->OnMenuEnd(states.menu);
|
||||
}
|
||||
|
||||
states.firstItem = 0;
|
||||
states.lastItem = 0;
|
||||
states.menu = NULL;
|
||||
states.mh = mh;
|
||||
states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
|
||||
player->curPrioLevel--;
|
||||
player->bInMenu = true;
|
||||
player->menuStartTime = gpGlobals->curtime;
|
||||
player->menuHoldTime = time;
|
||||
|
||||
if (time)
|
||||
{
|
||||
m_WatchList.push_back(client);
|
||||
}
|
||||
|
||||
/* Draw the display */
|
||||
menu->SendRawDisplay(client, player->curPrioLevel, time);
|
||||
|
||||
/* We can be interrupted again! */
|
||||
player->bAutoIgnore = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValveMenuStyle::DoClientMenu(int client, CValveMenu *menu, IMenuHandler *mh, unsigned int time)
|
||||
{
|
||||
mh->OnMenuStart(menu);
|
||||
|
||||
if (!g_pVSPHandle || !mh)
|
||||
{
|
||||
mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
|
||||
mh->OnMenuEnd(menu);
|
||||
return false;
|
||||
}
|
||||
|
||||
CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
|
||||
if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
|
||||
{
|
||||
mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
|
||||
mh->OnMenuEnd(menu);
|
||||
return false;
|
||||
}
|
||||
|
||||
CValveMenuPlayer *player = &m_players[client];
|
||||
if (player->bAutoIgnore)
|
||||
{
|
||||
mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
|
||||
mh->OnMenuEnd(menu);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* For the duration of this, we are going to totally ignore whether
|
||||
* the player is already in a menu or not (except to cancel the old one).
|
||||
* Instead, we are simply going to ignore any further menu displays, so
|
||||
* this display can't be interrupted.
|
||||
*/
|
||||
player->bAutoIgnore = true;
|
||||
|
||||
/* Cancel any old menus */
|
||||
menu_states_t &states = player->states;
|
||||
if (player->bInMenu)
|
||||
{
|
||||
_CancelMenu(client, true);
|
||||
}
|
||||
|
||||
states.firstItem = 0;
|
||||
states.lastItem = 0;
|
||||
states.menu = menu;
|
||||
states.mh = mh;
|
||||
states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
|
||||
|
||||
IMenuDisplay *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
|
||||
if (!display)
|
||||
{
|
||||
player->bAutoIgnore = false;
|
||||
player->bInMenu = false;
|
||||
mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
|
||||
mh->OnMenuEnd(menu);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Finally, set our states */
|
||||
player->curPrioLevel--;
|
||||
player->bInMenu = true;
|
||||
player->menuStartTime = gpGlobals->curtime;
|
||||
player->menuHoldTime = time;
|
||||
|
||||
if (time)
|
||||
{
|
||||
m_WatchList.push_back(client);
|
||||
}
|
||||
|
||||
/* Draw the display */
|
||||
m_players[client].curPrioLevel--;
|
||||
CValveMenuDisplay *vDisplay = (CValveMenuDisplay *)display;
|
||||
vDisplay->SendRawDisplay(client, player->curPrioLevel, time);
|
||||
|
||||
/* Free the display pointer */
|
||||
delete display;
|
||||
|
||||
/* We can be interrupted again! */
|
||||
player->bAutoIgnore = false;
|
||||
|
||||
return true;
|
||||
vDisplay->SendRawDisplay(client, m_players[client].curPrioLevel, m_players[client].menuHoldTime);
|
||||
}
|
||||
|
||||
bool ValveMenuStyle::RedoClientMenu(int client, ItemOrder order)
|
||||
bool ValveMenuStyle::DoClientMenu(int client, IMenuDisplay *menu, IMenuHandler *mh, unsigned int time)
|
||||
{
|
||||
CValveMenuPlayer *player = &m_players[client];
|
||||
menu_states_t &states = player->states;
|
||||
|
||||
player->bAutoIgnore = true;
|
||||
IMenuDisplay *display = g_Menus.RenderMenu(client, states, order);
|
||||
if (!display)
|
||||
if (!g_pVSPHandle)
|
||||
{
|
||||
if (player->menuHoldTime)
|
||||
{
|
||||
m_WatchList.remove(client);
|
||||
}
|
||||
player->bAutoIgnore = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
CValveMenuDisplay *vDisplay = (CValveMenuDisplay *)display;
|
||||
vDisplay->SendRawDisplay(client, --player->curPrioLevel, player->menuHoldTime);
|
||||
|
||||
delete display;
|
||||
|
||||
player->bAutoIgnore = false;
|
||||
|
||||
return true;
|
||||
return BaseMenuStyle::DoClientMenu(client, menu, mh, time);
|
||||
}
|
||||
|
||||
MenuSource ValveMenuStyle::GetClientMenu(int client, void **object)
|
||||
bool ValveMenuStyle::DoClientMenu(int client, CBaseMenu *menu, IMenuHandler *mh, unsigned int time)
|
||||
{
|
||||
if (client < 1 || client > 256 || !m_players[client].bInMenu)
|
||||
if (!g_pVSPHandle)
|
||||
{
|
||||
return MenuSource_None;
|
||||
mh->OnMenuStart(menu);
|
||||
mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
|
||||
mh->OnMenuEnd(menu);
|
||||
return false;
|
||||
}
|
||||
|
||||
IBaseMenu *menu;
|
||||
if ((menu=m_players[client].states.menu) != NULL)
|
||||
{
|
||||
if (object)
|
||||
{
|
||||
*object = menu;
|
||||
}
|
||||
return MenuSource_BaseMenu;
|
||||
}
|
||||
|
||||
return MenuSource_Display;
|
||||
return BaseMenuStyle::DoClientMenu(client, menu, mh, time);
|
||||
}
|
||||
|
||||
CValveMenuDisplay::CValveMenuDisplay()
|
||||
@ -542,6 +208,9 @@ bool CValveMenuDisplay::SetExtOption(MenuOption option, const void *valuePtr)
|
||||
int *array = (int *)valuePtr;
|
||||
m_pKv->SetColor("color", Color(array[0], array[1], array[2], array[3]));
|
||||
return true;
|
||||
} else if (option == MenuOption_Priority) {
|
||||
m_pKv->SetInt("level", *(int *)valuePtr);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -626,7 +295,7 @@ bool CValveMenuDisplay::DrawRawLine(const char *rawline)
|
||||
void CValveMenuDisplay::SendRawDisplay(int client, int priority, unsigned int time)
|
||||
{
|
||||
m_pKv->SetInt("level", priority);
|
||||
m_pKv->SetInt("time", time);
|
||||
m_pKv->SetInt("time", time ? time : 200);
|
||||
|
||||
SH_CALL(g_pSPHCC, &IServerPluginHelpers::CreateMessage)(
|
||||
engine->PEntityOfEntIndex(client),
|
||||
@ -641,38 +310,15 @@ bool CValveMenuDisplay::SendDisplay(int client, IMenuHandler *handler, unsigned
|
||||
}
|
||||
|
||||
CValveMenu::CValveMenu() : CBaseMenu(&g_ValveMenuStyle),
|
||||
m_IntroColor(255, 0, 0, 255), m_bShouldDelete(false), m_bCancelling(false)
|
||||
m_IntroColor(255, 0, 0, 255)
|
||||
{
|
||||
strcpy(m_IntroMsg, "You have a menu, press ESC");
|
||||
m_Pagination = 5;
|
||||
}
|
||||
|
||||
void CValveMenu::Cancel()
|
||||
void CValveMenu::Cancel_Finally()
|
||||
{
|
||||
if (m_bCancelling)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_bCancelling = true;
|
||||
g_ValveMenuStyle.CancelMenu(this);
|
||||
m_bCancelling = false;
|
||||
|
||||
if (m_bShouldDelete)
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
}
|
||||
|
||||
void CValveMenu::Destroy()
|
||||
{
|
||||
if (!m_bCancelling || m_bShouldDelete)
|
||||
{
|
||||
Cancel();
|
||||
delete this;
|
||||
} else {
|
||||
m_bShouldDelete = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool CValveMenu::SetPagination(unsigned int itemsPerPage)
|
||||
|
@ -20,23 +20,17 @@
|
||||
#include "MenuStyle_Base.h"
|
||||
#include "sourcemm_api.h"
|
||||
#include "KeyValues.h"
|
||||
#include <IPlayerHelpers.h>
|
||||
#include "sm_fastlink.h"
|
||||
|
||||
using namespace SourceMod;
|
||||
|
||||
class CValveMenuPlayer
|
||||
class CValveMenuPlayer : public CBaseMenuPlayer
|
||||
{
|
||||
public:
|
||||
CValveMenuPlayer() : bInMenu(false), bAutoIgnore(false), curPrioLevel(1)
|
||||
CValveMenuPlayer() : curPrioLevel(1)
|
||||
{
|
||||
}
|
||||
menu_states_t states;
|
||||
bool bInMenu;
|
||||
bool bAutoIgnore;
|
||||
int curPrioLevel;
|
||||
float menuStartTime;
|
||||
unsigned int menuHoldTime;
|
||||
};
|
||||
|
||||
class CValveMenu;
|
||||
@ -44,37 +38,29 @@ class CValveMenuDisplay;
|
||||
|
||||
class ValveMenuStyle :
|
||||
public SMGlobalClass,
|
||||
public IMenuStyle,
|
||||
public IClientListener
|
||||
public BaseMenuStyle
|
||||
{
|
||||
public:
|
||||
ValveMenuStyle();
|
||||
bool DoClientMenu(int client, CValveMenu *menu, IMenuHandler *mh, unsigned int time);
|
||||
bool DoClientMenu(int client, CValveMenuDisplay *menu, IMenuHandler *mh, unsigned int time);
|
||||
void ClientPressedKey(int client, unsigned int key_press);
|
||||
bool OnClientCommand(int client);
|
||||
void CancelMenu(CValveMenu *menu);
|
||||
void ProcessWatchList();
|
||||
public: //BaseMenuStyle
|
||||
CBaseMenuPlayer *GetMenuPlayer(int client);
|
||||
void SendDisplay(int client, IMenuDisplay *display);
|
||||
bool DoClientMenu(int client, CBaseMenu *menu, IMenuHandler *mh, unsigned int time);
|
||||
bool DoClientMenu(int client, IMenuDisplay *menu, IMenuHandler *mh, unsigned int time);
|
||||
public: //SMGlobalClass
|
||||
void OnSourceModAllInitialized();
|
||||
void OnSourceModShutdown();
|
||||
void OnSourceModVSPReceived(IServerPluginCallbacks *iface);
|
||||
public: //IClientListener
|
||||
void OnClientDisconnected(int client);
|
||||
public: //IMenuStyle
|
||||
const char *GetStyleName();
|
||||
IMenuDisplay *CreateDisplay();
|
||||
IBaseMenu *CreateMenu();
|
||||
unsigned int GetMaxPageItems();
|
||||
MenuSource GetClientMenu(int client, void **object);
|
||||
bool CancelClientMenu(int client, bool autoIgnore=false);
|
||||
private:
|
||||
bool RedoClientMenu(int client, ItemOrder order);
|
||||
void HookCreateMessage(edict_t *pEdict, DIALOG_TYPE type, KeyValues *kv, IServerPluginCallbacks *plugin);
|
||||
void _CancelMenu(int client, bool bAutoIgnore=false, MenuCancelReason reason=MenuCancel_Interrupt);
|
||||
private:
|
||||
CValveMenuPlayer *m_players;
|
||||
FastLink<int> m_WatchList;
|
||||
};
|
||||
|
||||
class CValveMenu;
|
||||
@ -113,13 +99,10 @@ public:
|
||||
bool SetExitButton(bool set);
|
||||
bool SetPagination(unsigned int itemsPerPage);
|
||||
bool Display(int client, IMenuHandler *handler, unsigned int time);
|
||||
void Cancel();
|
||||
void Destroy();
|
||||
void Cancel_Finally();
|
||||
private:
|
||||
Color m_IntroColor;
|
||||
char m_IntroMsg[128];
|
||||
bool m_bCancelling;
|
||||
bool m_bShouldDelete;
|
||||
};
|
||||
|
||||
extern ValveMenuStyle g_ValveMenuStyle;
|
||||
|
Loading…
Reference in New Issue
Block a user