Fix Blade Symphony GiveNamedItem call on x64.
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0be7813398
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5aa0cdfd45
@ -207,7 +207,7 @@ static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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ValvePassInfo pass[5];
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ValvePassInfo pass[5];
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Object, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
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@ -223,8 +223,8 @@ static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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DECODE_VALVE_PARAM(3, vparams, 1);
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*(CEconItemView **)(vptr + sizeof(void *) + sizeof(void *) + sizeof(int)) = NULL;
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*(CEconItemView **)(vptr + pCall->vparams[2].offset) = NULL;
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*(bool *)(vptr + sizeof(void *) + sizeof(void *) + sizeof(int) + sizeof(void *)) = false;
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*(bool *)(vptr + pCall->vparams[3].offset) = false;
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FINISH_CALL_SIMPLE(&pEntity);
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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