Fix 'GiveNamedItem' in the game left4dead2. (#1590)

* Fix 'GiveNamedItem' in the game left4dead2.

The method 'CCSPlayer::GiveNamedItem(char const*, int, CBaseEntity*)' does not work in game left4dead2, any given weapon and object immediately falls to the ground, besides, the code is missing a parameter to call this method (even with the added parameter does not give a weapon to hands). Another method 'CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*)' works great, besides it makes it possible to give out all the items that exist in the game.

* Add x64 support

Add x64 support

* Changed argument type to bool.

Changed argument type to bool.
This commit is contained in:
A1m` 2021-10-02 21:45:18 +07:00 committed by GitHub
parent c4e33cab8c
commit 59840685a4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 37 additions and 4 deletions

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@ -229,6 +229,38 @@ static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
return gamehelpers->EntityToBCompatRef(pEntity);
}
#elif SOURCE_ENGINE == SE_LEFT4DEAD2
// CBaseEntity *CTerrorPlayer::GiveNamedItem( const char *pchName, int iSubType, bool bForce, CBaseEntity *pUnk)
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[5];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall)) {
return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
}
}
CBaseEntity *pEntity = NULL;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
*(bool *)(vptr + sizeof(void *) + sizeof(void *) + sizeof(int)) = false;
*(void **)(vptr + sizeof(void *) + sizeof(void *) + sizeof(int) + sizeof(bool)) = NULL;
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#else
// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0 )
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)

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@ -120,11 +120,12 @@
{
"Offsets"
{
/* CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*) */
"GiveNamedItem"
{
"windows" "508"
"linux" "509"
"mac" "509"
"windows" "431"
"linux" "432"
"mac" "432"
}
"RemovePlayerItem"
{