Added GetSteamAccountID function to IPlayerHelpers and native for sp (bug 5548, r=asherkin).
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@ -923,8 +923,7 @@ void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
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const char *networkid_force;
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if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
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{
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unsigned long long *steamId = (unsigned long long *)engine->GetClientSteamID(pEntity);
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unsigned int accountId = steamId ? (*steamId & 0xFFFFFFFF) : 0;
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unsigned int accountId = pPlayer->GetSteamAccountID();
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g_Logger.LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
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new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
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@ -1586,6 +1585,7 @@ CPlayer::CPlayer()
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_SteamAccountID = 0;
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}
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void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
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@ -1665,6 +1665,7 @@ void CPlayer::Disconnect()
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_SteamAccountID = 0;
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}
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void CPlayer::SetName(const char *name)
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@ -1697,6 +1698,35 @@ const char *CPlayer::GetAuthString(bool validated)
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return m_AuthID.c_str();
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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{
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if (IsFakeClient() || (validated && !IsAuthStringValidated()))
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{
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return 0;
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}
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if (m_SteamAccountID != 0)
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{
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return m_SteamAccountID;
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}
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#if SOURCE_ENGINE < SE_ORANGEBOX
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const char * pAuth = GetAuthString();
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/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
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if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
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{
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m_SteamAccountID = (atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1));
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}
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#else
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unsigned long long *steamId = (unsigned long long *)engine->GetClientSteamID(m_pEdict);
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if (steamId)
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{
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m_SteamAccountID = (*steamId & 0xFFFFFFFF);
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}
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#endif
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return m_SteamAccountID;
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}
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edict_t *CPlayer::GetEdict()
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{
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return m_pEdict;
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@ -70,6 +70,7 @@ public:
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const char *GetName();
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const char *GetIPAddress();
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const char *GetAuthString(bool validated = true);
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unsigned int GetSteamAccountID(bool validated = true);
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edict_t *GetEdict();
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bool IsInGame();
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bool WasCountedAsInGame();
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@ -126,6 +127,7 @@ private:
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bool m_bIsSourceTV;
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bool m_bIsReplay;
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serial_t m_Serial;
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unsigned int m_SteamAccountID;
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};
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class PlayerManager :
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@ -174,6 +174,23 @@ static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
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return 1;
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}
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static cell_t sm_GetSteamAccountID(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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if ((index < 1) || (index > g_Players.GetMaxClients()))
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{
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return pCtx->ThrowNativeError("Client index %d is invalid", index);
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}
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(index);
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if (!pPlayer->IsConnected())
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{
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return pCtx->ThrowNativeError("Client %d is not connected", index);
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}
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return pPlayer->GetSteamAccountID(!!params[2]);
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}
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static cell_t sm_IsClientConnected(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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@ -1651,6 +1668,7 @@ REGISTER_NATIVES(playernatives)
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{"CanUserTarget", CanUserTarget},
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{"ChangeClientTeam", ChangeClientTeam},
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{"GetClientAuthString", sm_GetClientAuthStr},
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{"GetSteamAccountID", sm_GetSteamAccountID},
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{"GetClientCount", sm_GetClientCount},
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{"GetClientInfo", sm_GetClientInfo},
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{"GetClientIP", sm_GetClientIP},
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@ -269,6 +269,18 @@ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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*/
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native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=true);
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/**
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* Returns the client's Steam account ID.
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*
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* @param client Client Index.
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* @param validate Check backend validation status.
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* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
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* You WILL KNOW if you need to use this, MOST WILL NOT.
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* @return Steam account ID or 0 if not available.
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* @error If the client is not connected or the index is invalid.
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*/
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native GetSteamAccountID(client, bool:validate=true);
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/**
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* Retrieves a client's user id, which is an index incremented for every client
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* that joins the server.
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@ -41,7 +41,7 @@
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#include <IAdminSystem.h>
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#define SMINTERFACE_PLAYERMANAGER_NAME "IPlayerManager"
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#define SMINTERFACE_PLAYERMANAGER_VERSION 16
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#define SMINTERFACE_PLAYERMANAGER_VERSION 17
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struct edict_t;
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class IPlayerInfo;
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@ -237,6 +237,15 @@ namespace SourceMod
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* @return True if the Replay bot, false otherwise.
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*/
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virtual bool IsReplay() const =0;
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/**
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* @brief Returns the client's Steam account ID.
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*
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* @param validated Check backend validation status.
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*
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* @return Steam account ID or 0 if not available.
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*/
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virtual unsigned int GetSteamAccountID(bool validated = true) =0;
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};
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/**
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