From 5916f40b7a718a41d8b70f3076af71a2686c8299 Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Tue, 11 Jan 2011 23:36:32 -0500 Subject: [PATCH] Added Bloody Good Time gamedata (bug 4780, r=fyren). --- gamedata/core.games/common.games.txt | 1 + gamedata/core.games/engine.bgt.txt | 40 ++++ gamedata/core.games/master.games.txt | 5 + gamedata/sdktools.games/engine.bgt.txt | 264 +++++++++++++++++++++++ gamedata/sdktools.games/master.games.txt | 5 + 5 files changed, 315 insertions(+) create mode 100644 gamedata/core.games/engine.bgt.txt create mode 100644 gamedata/sdktools.games/engine.bgt.txt diff --git a/gamedata/core.games/common.games.txt b/gamedata/core.games/common.games.txt index ed6bb101..2e6d2e26 100644 --- a/gamedata/core.games/common.games.txt +++ b/gamedata/core.games/common.games.txt @@ -87,6 +87,7 @@ "#supported" { "engine" "orangebox" + "engine" "bloodygoodtime" "engine" "orangebox_valve" "engine" "left4dead" "engine" "left4dead2" diff --git a/gamedata/core.games/engine.bgt.txt b/gamedata/core.games/engine.bgt.txt new file mode 100644 index 00000000..674993e8 --- /dev/null +++ b/gamedata/core.games/engine.bgt.txt @@ -0,0 +1,40 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* CGlobalEntityList */ + "#default" + { + "Offsets" + { + /* Offset into LevelShutdown */ + "gEntList" + { + "windows" "11" + } + + "EntInfo" + { + "windows" "4" + } + } + + "Signatures" + { + "LevelShutdown" + { + "library" "server" + "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x6A" + } + } + } +} diff --git a/gamedata/core.games/master.games.txt b/gamedata/core.games/master.games.txt index bb3e96a7..83102e81 100644 --- a/gamedata/core.games/master.games.txt +++ b/gamedata/core.games/master.games.txt @@ -49,5 +49,10 @@ { "engine" "darkmessiah" } + + "engine.bgt.txt" + { + "engine" "bloodygoodtime" + } } diff --git a/gamedata/sdktools.games/engine.bgt.txt b/gamedata/sdktools.games/engine.bgt.txt new file mode 100644 index 00000000..fbabe9f2 --- /dev/null +++ b/gamedata/sdktools.games/engine.bgt.txt @@ -0,0 +1,264 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* General Temp Entities */ + "#default" + { + "Offsets" + { + /* Offset into CBaseTempEntity constructor */ + "s_pTempEntities" + { + "windows" "17" + } + "GetTEName" + { + "windows" "4" + } + "GetTENext" + { + "windows" "8" + } + "TE_GetServerClass" + { + "windows" "0" + } + } + + "Signatures" + { + "CBaseTempEntity" + { + "library" "server" + "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" + } + } + } + + /* Create Entity Signatures */ + "#default" + { + "Signatures" + { + "DispatchSpawn" + { + "library" "server" + "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB" + } + "CreateEntityByName" + { + "library" "server" + "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2" + } + } + } + + /* CGlobalEntityList */ + "#default" + { + "Signatures" + { + /* Functions in CGlobalEntityList */ + "FindEntityByClassname" + { + "library" "server" + "windows" "\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x2A\xC1\xE0\x2A\x8B\x3C\x30\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39" + } + } + } + + /* General GameRules */ + "#default" + { + "Offsets" + { + /* Offset into CreateGameRulesObject */ + "g_pGameRules" + { + "windows" "2" + } + } + + "Signatures" + { + /* This signature sometimes has multiple matches, but this + * does not matter as g_pGameRules is involved in all of them. + * The same g_pGameRules offset applies to each match. + * + * Sometimes this block of bytes is at the beginning of the static + * CreateGameRulesObject function and sometimes it is in the middle + * of an entirely different function. This depends on the game. + */ + "CreateGameRulesObject" + { + "library" "server" + "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" + } + } + } + + /* IServer interface pointer */ + "#default" + { + "Keys" + { + "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" + } + "Offsets" + { + /* Offset into IVEngineServer::CreateFakeClient */ + "sv" + { + "windows" "6" + } + } + } + + /* EntityFactoryDictionary function */ + "#default" + { + "Signatures" + { + "EntityFactory" + { + "library" "server" + "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" + } + } + } + + /* CBaseEntityOutput::FireOutput */ + "#default" + { + "Signatures" + { + "FireOutput" + { + "library" "server" + "windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57" + } + } + "Offsets" + { + "FireOutputBackup" + { + "windows" "6" + } + } + } + + /* SetUserInfo data */ + "#default" + { + "Offsets" + { + /** + * CBaseClient::SetUserCVar(char const*,char const*); + * Linux offset straight from VTable dump. + * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s" + * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) + */ + "SetUserCvar" + { + "windows" "17" + } + + /** + * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. + * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. + * Linux: mov byte ptr [esi+98h], 0 + * Win: mov byte ptr [esi+0A4h], 0 + */ + "InfoChanged" + { + "windows" "140" + } + } + } + + /* Bloody Good Time */ + "#default" + { + "Offsets" + { + "GiveNamedItem" + { + "windows" "359" + } + "RemovePlayerItem" + { + "windows" "247" + } + "Weapon_GetSlot" + { + "windows" "245" + } + "Ignite" + { + "windows" "202" + } + "Extinguish" + { + "windows" "206" + } + "Teleport" + { + "windows" "107" + } + "CommitSuicide" + { + "windows" "397" + } + "GetVelocity" + { + "windows" "136" + } + "EyeAngles" + { + "windows" "128" + } + "AcceptInput" + { + "windows" "42" + } + "DispatchKeyValue" + { + "windows" "37" + } + "DispatchKeyValueFloat" + { + "windows" "36" + } + "DispatchKeyValueVector" + { + "windows" "35" + } + "SetEntityModel" + { + "windows" "31" + } + "WeaponEquip" + { + "windows" "238" + } + "Activate" + { + "windows" "39" + } + "PlayerRunCmd" + { + "windows" "377" + } + } + } +} diff --git a/gamedata/sdktools.games/master.games.txt b/gamedata/sdktools.games/master.games.txt index 83e959ee..b1f22e5d 100644 --- a/gamedata/sdktools.games/master.games.txt +++ b/gamedata/sdktools.games/master.games.txt @@ -50,6 +50,11 @@ "engine" "darkmessiah" } + "engine.bgt.txt" + { + "engine" "bloodygoodtime" + } + "game.tf.txt" { "game" "tf"