Merge pull request #247 from AnthonyIacono/normalshook-upgrade
Improvements for NormalSHook functionality (r=psychonic).
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@@ -221,6 +221,48 @@ native EmitSound(const clients[],
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Float:soundtime = 0.0,
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any:...);
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/**
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* Emits a sound or game sound to a list of clients using the latest version of the engine sound interface.
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* This native is only available in engines that are greater than or equal to Portal 2.
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*
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* @param clients Array of client indexes.
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* @param numClients Number of clients in the array.
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* @param soundEntry Sound entry name.
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* @param sample Sound file name relative to the "sounds" folder.
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* @param entity Entity to emit from.
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* @param channel Channel to emit with.
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* @param level Sound level.
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* @param seed Sound seed.
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* @param flags Sound flags.
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* @param volume Sound volume.
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* @param pitch Sound pitch.
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* @param speakerentity Unknown.
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* @param origin Sound origin.
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* @param dir Sound direction.
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* @param updatePos Unknown (updates positions?)
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* @param soundtime Alternate time to play sound for.
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* @param ... Optional list of Float[3] arrays to specify additional origins.
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* @noreturn
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* @error Invalid client index.
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*/
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native EmitSoundEntry(const clients[],
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numClients,
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const String:soundEntry[],
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const String:sample[],
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entity = SOUND_FROM_PLAYER,
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channel = SNDCHAN_AUTO,
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level = SNDLEVEL_NORMAL,
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seed = 0,
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flags = SND_NOFLAGS,
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Float:volume = SNDVOL_NORMAL,
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pitch = SNDPITCH_NORMAL,
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speakerentity = -1,
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const Float:origin[3] = NULL_VECTOR,
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const Float:dir[3] = NULL_VECTOR,
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bool:updatePos = true,
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Float:soundtime = 0.0,
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any:...);
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/**
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* Emits a sentence to a list of clients.
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*
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@@ -307,6 +349,8 @@ typedef AmbientSHook = function Action (
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* @param level Sound level.
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* @param pitch Sound pitch.
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* @param flags Sound flags.
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* @param soundEntry Game sound entry name. (Used in engines newer than Portal 2)
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* @param seed Sound seed. (Used in engines newer than Portal 2)
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* @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
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* Plugin_Changed when any parameter has been modified.
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*/
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@@ -319,7 +363,9 @@ typedef NormalSHook = function Action (
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float &volume,
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int &level,
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int &pitch,
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int &flags
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int &flags,
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char soundEntry[PLATFORM_MAX_PATH],
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int &seed
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);
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/**
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