Import of gamedata daemon. I love imported stuff.

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402304
This commit is contained in:
Matt Woodrow 2008-06-30 02:34:21 +00:00
parent 2c08bb3a96
commit 57bba6d83f
7 changed files with 863 additions and 0 deletions

76
tools/daemon/Makefile Normal file
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# (C)2004-2008 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
OBJECTS = smud.cpp smud_connections.cpp smud_threads.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc-4.1
BINARY = daemon
LINK += -lpthread -static-libgcc
INCLUDE += -I.
CFLAGS += -D_LINUX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -Wall -Werror \
-Wno-uninitialized -mfpmath=sse -msse -DHAVE_STDINT_H -DSM_DEFAULT_THREADER -m32
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%vm_engine.cpp=$(BIN_DIR)/%vm_engine.o)
OBJ_LINUX := $(OBJ_LINUX:%.cpp=$(BIN_DIR)/%.o)
OBJ_LINUX := $(OBJ_LINUX:%.c=$(BIN_DIR)/%.o)
$(BIN_DIR)/%vm_engine.o: %vm_engine.cpp
$(CPP) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.c
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
$(MAKE) -f Makefile sourcemod
sourcemod: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -m32 -lstdc++ -o$(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f Makefile all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/$(BINARY)

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tools/daemon/smud.cpp Normal file
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#include "smud.h"
#include "smud_threads.h"
#define LISTEN_PORT 6500
#define LISTEN_QUEUE_LENGTH 6
char fileNames[NUM_FILES][30] = {
"core.games.txt",
"sdktools.games.txt",
"sdktools.games.ep2.txt",
"sm-cstrike.games.txt",
"sm-tf2.games.txt",
};
void *fileLocations[NUM_FILES];
int fileLength[NUM_FILES];
int main(int argc, char **argv)
{
ThreadPool *pool;
struct protoent *pProtocol;
struct sockaddr_in serverAddress;
struct sockaddr_in clientAddress;
int serverSocket;
int clientSocket;
int addressLen;
int opts;
int file;
char filename[100];
struct stat sbuf;
printf("Loading Gamedata files into memory\n");
for (int i=0; i<NUM_FILES; i++)
{
snprintf(filename, sizeof(filename), "./md5/%s", fileNames[i]);
file = open(filename, O_RDWR);
if (!file)
{
return 1;
}
if (stat(filename, &sbuf) == -1)
{
return 1;
}
if ((fileLocations[i] = mmap(NULL, sbuf.st_size, PROT_READ, MAP_SHARED, file, 0)) == (caddr_t)(-1))
{
return 1;
}
fileLength[i] = sbuf.st_size;
printf("Initialised file of %s of length %i\n", fileNames[i], fileLength[i]);
}
printf("Initializing Thread Pool\n");
pool = new ThreadPool();
if (!pool->Start())
{
return 1;
}
printf("Create Server Socket\n");
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(LISTEN_PORT);
pProtocol = getprotobyname("tcp");
if (pProtocol == NULL)
{
return 1;
}
serverSocket = socket(AF_INET, SOCK_STREAM, pProtocol->p_proto);
if (serverSocket < 0)
{
return 1;
}
opts = 1;
setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts));
if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0)
{
return 1;
}
if (listen(serverSocket, LISTEN_QUEUE_LENGTH) < 0)
{
return 1;
}
printf("Entering Main Loop\n");
while (1)
{
addressLen = sizeof(clientAddress);
if ( (clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddress, (socklen_t *)&addressLen)) < 0)
{
continue;
}
opts = fcntl(clientSocket, F_GETFL, 0);
if (fcntl(clientSocket, F_SETFL, opts|O_NONBLOCK) < 0)
{
closesocket(clientSocket);
continue;
}
printf("Connection Received!\n");
pool->AddConnection(clientSocket);
}
delete pool;
}

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tools/daemon/smud.h Normal file
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#ifndef _INCLUDE_SMUD_MAIN_H_
#define _INCLUDE_SMUD_MAIN_H_
#include <stdio.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <pthread.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <errno.h>
#define closesocket close
#define NUM_FILES 5
extern char fileNames[NUM_FILES][30];
extern void *fileLocations[NUM_FILES];
extern int fileLength[NUM_FILES];
#endif //_INCLUDE_SMUD_MAIN_H_

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#include "smud_connections.h"
#include "smud.h"
ConnectionPool::ConnectionPool()
{
pthread_mutex_init(&m_AddLock, NULL);
m_timeOut = 1000;
}
ConnectionPool::~ConnectionPool()
{
pthread_mutex_destroy(&m_AddLock);
}
void ConnectionPool::AddConnection( int fd )
{
smud_connection *connection = new smud_connection(fd);
pthread_mutex_lock(&m_AddLock);
m_AddQueue.push_back(connection);
pthread_mutex_unlock(&m_AddLock);
printf("New Connection Added\n");
}
void ConnectionPool::Process( bool *terminate )
{
struct timespec ts_wait;
ts_wait.tv_sec = 0;
ts_wait.tv_nsec = 50000000; /* 50ms */
std::list<smud_connection *>::iterator iter;
smud_connection *con = NULL;
while (1)
{
if (*terminate)
{
return;
}
iter = m_Links.begin();
QueryResult result = QueryResult_Continue;
int pollReturn = 0;
/* Add all connections that want processing to the sets */
while (iter != m_Links.end())
{
con = (smud_connection *)*iter;
pollReturn = poll(&(con->pollData), 1, 0);
if (pollReturn == -1)
{
//Something went badly wrong or the connection closed.
result = QueryResult_Complete;
}
else if (pollReturn == 1)
{
//Poll returns the number of sockets available (which can only ever be 1)
result = ProcessConnection(con);
}
if (result == QueryResult_Complete)
{
iter = m_Links.erase(iter);
closesocket(con->fd);
delete con;
printf("Connection Completed!\n");
continue;
}
iter++;
}
/* Add new items to process */
iter = m_Links.end();
pthread_mutex_lock(&m_AddLock);
m_Links.splice(iter, m_AddQueue);
pthread_mutex_unlock(&m_AddLock);
nanosleep(&ts_wait, NULL);
}
}
QueryResult ConnectionPool::ProcessConnection( smud_connection *con )
{
switch (con->state)
{
case ConnectionState_ReadQueryHeader:
{
ReadQueryHeader(con);
break;
}
case ConnectionState_ReadQueryData:
{
ReadQueryContent(con);
break;
}
case ConnectionState_ReplyQuery:
{
ReplyQuery(con);
break;
}
case ConnectionState_SendingFiles:
{
SendFile(con);
break;
}
case ConnectionState_SendUnknownList:
{
SendUnknownList(con);
break;
}
case ConnectionState_Complete:
{
break;
}
}
if (con->state == ConnectionState_Complete)
{
printf("Ending connection because it marked itself as finished\n");
return QueryResult_Complete;
}
if (con->start + m_timeOut < time(NULL))
{
printf("Ending connection because it has passed maximum allowed time\n");
return QueryResult_Complete;
}
return QueryResult_Continue;
}
void ConnectionPool::ReadQueryHeader( smud_connection *con )
{
char data[11];
if (recv(con->fd, data, sizeof(data), 0) == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
}
return;
}
if (data[0] != 'A' || data[1] != 'G')
{
con->state = ConnectionState_Complete;
return;
}
//Ignore the next 8 bytes for the moment. Versioning data is currently unused
// uint16[4] - source version major/minor/something/rev
con->sentSums = data[10];
con->state = ConnectionState_ReadQueryData;
printf("Query Header Read Complete, %i md5's expected\n", con->sentSums);
}
void ConnectionPool::ReplyQuery(smud_connection *con)
{
char data[12];
data[0] = 'A';
data[1] = 'G';
data[2] = (char)Update_Unknown; //unused versioning crap
*(short *)&data[3] = 1;
*(short *)&data[5] = 0;
*(short *)&data[7] = 0;
*(short *)&data[9] = 3;
data[11] = (char)con->sendCount;
if (send(con->fd, data, sizeof(data), 0) == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
}
return;
}
//Now we need more send sub functions for all the damn files. Geh.
//Alternatively we could just send all at once here. Could make for a damn big query. 100k anyone?
con->state = ConnectionState_SendingFiles;
printf("Query Reply Header Complete\n");
}
void ConnectionPool::ReadQueryContent( smud_connection *con )
{
char *data = new char[16*(con->sentSums)]();
if (recv(con->fd, data, 16*(con->sentSums), 0) == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
}
delete [] data;
return;
}
con->shouldSend = new MD5Status[con->sentSums]();
con->fileLocation = new int[con->sentSums]();
con->headerSent = new bool[con->sentSums]();
for (int i=0; i<con->sentSums; i++)
{
con->fileLocation[i] = -1;
con->shouldSend[i] = GetMD5UpdateStatus(data + (16*i), con, i);
if (con->shouldSend[i] == MD5Status_NeedsUpdate)
{
printf("File %i needs updating\n", i);
con->sendCount++;
con->headerSent[i] = false;
continue;
}
if (con->shouldSend[i] == MD5Status_Unknown)
{
printf("File %i is unknown\n", i);
con->unknownCount++;
}
}
con->state = ConnectionState_ReplyQuery;
con->pollData.events = POLLOUT;
delete [] data;
printf("Query Data Read Complete\n");
}
MD5Status ConnectionPool::GetMD5UpdateStatus( const char *md5 , smud_connection *con, int fileNum)
{
//Try find a file with this name in some directory.
char path[100] = "./md5/";
char temp[4];
char md5String[33] = "";
for (int i=0; i<16; i++)
{
snprintf(temp, sizeof(temp), "%02x", (unsigned char)md5[i]);
strcat(md5String, temp);
}
strcat(path, md5String);
printf("checking for file \"%s\"\n", path);
FILE *file = fopen(path, "r");
if (file == NULL)
{
printf("Couldn't find file!\n");
return MD5Status_Unknown;
}
char latestMD5[33];
fgets(latestMD5, 33, file);
printf("Latest md5 is: %s\n", latestMD5);
if (strcmp(latestMD5, md5String) == 0)
{
return MD5Status_Current;
}
char filename[100];
fgets(filename, sizeof(filename), file);
if (filename[strlen(filename)-1] == '\n')
{
filename[strlen(filename)-1] = '\0';
}
printf("Filename is %s\n", filename);
//We now need to match this filename with one of our mmap'd files in memory and store it until send gets called.
for (int i=0; i<NUM_FILES; i++)
{
if (strcmp(fileNames[i], filename) == 0)
{
con->fileLocation[fileNum] = i;
printf("File %i mapped to local file %i\n", fileNum, i);
return MD5Status_NeedsUpdate;
}
}
return MD5Status_Unknown;
}
void ConnectionPool::SendFile( smud_connection *con )
{
//Find the next file to send.
while (con->currentFile < con->sentSums &&
con->shouldSend[con->currentFile] != MD5Status_NeedsUpdate)
{
con->currentFile++;
}
//All files have been sent.
if (con->currentFile >= con->sentSums)
{
printf("All files sent!\n");
con->state = ConnectionState_SendUnknownList;
return;
}
void *file = fileLocations[con->fileLocation[con->currentFile]];
int filelength = fileLength[con->fileLocation[con->currentFile]];
printf("Sending file of length %i\n", filelength);
printf("Current file index is: %i, maps to file index: %i\n", con->currentFile, con->fileLocation[con->currentFile]);
if (!con->headerSent[con->currentFile])
{
char buffer[5];
buffer[0] = con->currentFile;
*((int *)&buffer[1]) = filelength;
if (send(con->fd, buffer, 5, 0) == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
}
return;
}
con->headerSent[con->currentFile] = true;
}
if (send(con->fd, file, filelength, 0) == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
}
return;
}
con->currentFile++;
printf("Sent a file!: %s\n", fileNames[con->fileLocation[con->currentFile-1]]);
}
void ConnectionPool::SendUnknownList( smud_connection *con )
{
int size = con->unknownCount+1;
char *packet = new char[size]();
packet[0] = con->unknownCount;
printf("%i Files are unknown\n", con->unknownCount);
int i=1;
for (int j=0; j<con->sentSums; j++)
{
if (con->shouldSend[j] == MD5Status_Unknown)
{
packet[i] = j;
i++;
}
}
if (send(con->fd, packet, size, 0) == -1)
{
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
con->state = ConnectionState_Complete;
}
return;
}
con->state = ConnectionState_Complete;
printf("Unknown's Sent\n");
}

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#ifndef _INCLUDE_SMUD_CONNECTION_H_
#define _INCLUDE_SMUD_CONNECTION_H_
#include "smud.h"
#include <list>
#include "poll.h"
enum ConnectionState
{
ConnectionState_ReadQueryHeader,
ConnectionState_ReadQueryData,
ConnectionState_ReplyQuery,
ConnectionState_SendingFiles,
ConnectionState_SendUnknownList,
ConnectionState_Complete,
};
enum QueryResult
{
QueryResult_Continue,
QueryResult_Complete,
};
enum MD5Status
{
MD5Status_Unknown,
MD5Status_Current,
MD5Status_NeedsUpdate,
};
enum UpdateStatus
{
Update_Unknown = 0, /* Version wasn't recognised or version querying is unsupported */
Update_Current = 1, /* Server is running latest version */
Update_NewBuild = 2, /* Server is on a svn release and a newer version is available */
Update_MinorAvailable = 3, /* Server is on a release and a minor release has superceeded it */
Update_MajorAvailable = 4, /* Server is on a release and a major release has superceeded it */
Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */
};
struct smud_connection
{
smud_connection(int fd)
{
shouldSend = NULL;
fileLocation = NULL;
headerSent = NULL;
sentSums = 0;
sendCount = 0;
currentFile = 0;
unknownCount = 0;
pollData.events = POLLIN;
start = time(NULL);
state = ConnectionState_ReadQueryHeader;
this->fd = fd;
pollData.fd = fd;
}
~smud_connection()
{
if (shouldSend != NULL)
delete [] shouldSend;
if (fileLocation != NULL)
delete [] fileLocation;
if (headerSent != NULL)
delete [] headerSent;
}
int fd; /** Socket file descriptor */
time_t start; /** The time this connection was received (for timeouts) */
ConnectionState state; /** How far through processing the connection we are */
uint8_t sentSums; /** Number of MD5 Sums sent from the client */
MD5Status *shouldSend; /** Arrays of statuses for each sum */
int *fileLocation; /** Array of indexes into the global file list for each sum (only valid if shouldSend[i] == MD5Status_NeedsUpdate) */
bool *headerSent; /** Has the header been sent yet for each sum? Header == file index and size */
int sendCount; /** Number of files that need to be sent */
int unknownCount; /** Number of files that were unknown */
int currentFile; /** Current file being sent (index into the above 3 arrays) */
pollfd pollData; /** Data to be passed into poll() */
};
class ConnectionPool
{
public:
ConnectionPool();
~ConnectionPool();
public:
void AddConnection(int fd);
void Process(bool *terminate);
private:
QueryResult ProcessConnection(smud_connection *con);
void ReadQueryHeader(smud_connection *con);
void ReadQueryContent(smud_connection *con);
void ReplyQuery(smud_connection *con);
void SendFile(smud_connection *con);
void SendUnknownList(smud_connection *con);
MD5Status GetMD5UpdateStatus(const char *md5, smud_connection *con, int fileNum);
private:
std::list<smud_connection *> m_Links;
std::list<smud_connection *> m_AddQueue;
pthread_mutex_t m_AddLock;
time_t m_timeOut;
};
#endif //_INCLUDE_SMUD_CONNECTION_H_

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#include "smud_threads.h"
ThreadPool::ThreadPool()
{
}
ThreadPool::~ThreadPool()
{
}
bool ThreadPool::Start()
{
m_pWorker = new ThreadWorker();
if (!m_pWorker->Start())
{
delete m_pWorker;
return false;
}
return true;
}
void ThreadPool::Stop()
{
m_pWorker->CancelAndWait();
delete m_pWorker;
}
void ThreadPool::AddConnection(int fd)
{
m_pWorker->AddConnection(fd);
}
ThreadWorker::ThreadWorker() : m_bShouldCancel(false)
{
}
ThreadWorker::~ThreadWorker()
{
}
bool ThreadWorker::Start()
{
m_pPool = new ConnectionPool();
pthread_mutex_init(&m_NotifyLock, NULL);
pthread_cond_init(&m_Notify, NULL);
if (pthread_create(&m_Thread, NULL, ThreadCallback, this) != 0)
{
return false;
}
return true;
}
void ThreadWorker::CancelAndWait()
{
m_bShouldCancel = true;
pthread_join(m_Thread, NULL);
pthread_cond_destroy(&m_Notify);
pthread_mutex_destroy(&m_NotifyLock);
delete m_pPool;
}
void ThreadWorker::AddConnection( int fd )
{
m_pPool->AddConnection(fd);
}
void ThreadWorker::Process()
{
m_pPool->Process(&m_bShouldCancel);
}
void *ThreadCallback(void *data)
{
((ThreadWorker *)data)->Process();
pthread_exit(NULL);
}

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#ifndef _INCLUDE_SMUD_H_
#define _INCLUDE_SMUD_H_
#include "smud.h"
#include "smud_connections.h"
void *ThreadCallback(void *data);
class ThreadWorker
{
public:
ThreadWorker();
~ThreadWorker();
public:
bool Start();
void CancelAndWait();
void AddConnection(int fd);
void Process();
private:
ConnectionPool *m_pPool;
pthread_t m_Thread;
pthread_mutex_t m_NotifyLock;
pthread_cond_t m_Notify;
bool m_bShouldCancel;
};
class ThreadPool
{
public:
ThreadPool();
~ThreadPool();
public:
void AddConnection(int fd);
bool Start();
void Stop();
private:
ThreadWorker *m_pWorker;
};
#endif //_INCLUDE_SMUD_H_