removed errors on faulty gameconf sig finds - this sort of made partial inheritance awkward because an error could be thrown even if the signature was found later

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401060
This commit is contained in:
David Anderson 2007-07-07 23:24:36 +00:00
parent b0f5b985bb
commit 5743211846

View File

@ -327,13 +327,6 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
s_TempSig.library,
m_pFile);
}
if (!final_addr)
{
g_Logger.LogError("[SM] Unable to find named symbol (symbol \"%s\") (library \"%s\") (gameconf \"%s\")",
&s_TempSig.sig[1],
s_TempSig.library,
m_pFile);
}
}
if (final_addr)
{
@ -384,12 +377,6 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
m_pFile);
} else {
final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
if (!final_addr)
{
g_Logger.LogError("[SM] Unable to find signature (name \"%s\") (gameconf \"%s\")",
m_offset,
m_pFile);
}
}
}