removed errors on faulty gameconf sig finds - this sort of made partial inheritance awkward because an error could be thrown even if the signature was found later
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401060
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@ -327,13 +327,6 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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s_TempSig.library,
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m_pFile);
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}
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if (!final_addr)
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{
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g_Logger.LogError("[SM] Unable to find named symbol (symbol \"%s\") (library \"%s\") (gameconf \"%s\")",
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&s_TempSig.sig[1],
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s_TempSig.library,
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m_pFile);
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}
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}
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if (final_addr)
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{
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@ -384,12 +377,6 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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m_pFile);
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} else {
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final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
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if (!final_addr)
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{
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g_Logger.LogError("[SM] Unable to find signature (name \"%s\") (gameconf \"%s\")",
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m_offset,
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m_pFile);
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}
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}
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}
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