Added Kick, Ban and IsInKickQueue to public extension API (bug 3907, r=dvander)
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@ -79,6 +79,7 @@ public:
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void SetAdminId(AdminId id, bool temporary);
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AdminId GetAdminId();
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void Kick(const char *str);
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bool IsInKickQueue();
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IPlayerInfo *GetPlayerInfo();
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unsigned int GetLanguageId();
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int GetUserId();
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@ -87,7 +88,6 @@ public:
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unsigned int GetSerial();
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public:
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void DoBasicAdminChecks();
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bool IsInKickQueue();
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void MarkAsBeingKicked();
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int GetLifeState();
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private:
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@ -40,7 +40,7 @@
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*/
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#define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
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#define SMINTERFACE_GAMEHELPERS_VERSION 4
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#define SMINTERFACE_GAMEHELPERS_VERSION 5
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class CBaseEntity;
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class CBaseHandle;
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@ -249,7 +249,19 @@ namespace SourceMod
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*
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* @return g_EntList pointer.
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*/
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virtual void *GetGlobalEntityList() =0;
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virtual void *GetGlobalEntityList() =0;
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/**
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* @brief Adds a client to the kick queue, where they will be kicked
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* next game frame.
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*
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* The user ID is used to ensure the correct player is kicked.
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*
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* @param client The index of the client to kick.
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* @param userid The user ID of the client to kick.
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* @param msg The kick message to show to the player.
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*/
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virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
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};
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}
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@ -41,7 +41,7 @@
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#include <IAdminSystem.h>
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#define SMINTERFACE_PLAYERMANAGER_NAME "IPlayerManager"
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#define SMINTERFACE_PLAYERMANAGER_VERSION 10
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#define SMINTERFACE_PLAYERMANAGER_VERSION 11
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struct edict_t;
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class IPlayerInfo;
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@ -196,7 +196,30 @@ namespace SourceMod
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*
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* @return True if authorized, false otherwise.
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*/
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virtual bool IsAuthorized() =0;
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virtual bool IsAuthorized() =0;
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/**
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* @brief Kicks the client with a message
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*
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* @param message The message shown to the client when kicked
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*/
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virtual void Kick(const char *message) =0;
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/**
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* @brief Returns whether the client is marked as being in the kick
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* queue. The client doesn't necessarily have to be in the actual kick
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* queue for this function to return true.
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*
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* @return True if in the kick queue, false otherwise.
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*/
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virtual bool IsInKickQueue() =0;
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/**
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* @brief Marks the client as being in the kick queue. They are not
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* actually added to the kick queue. Use IGameHelpers::AddDelayedKick()
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* to actually add them to the queue.
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*/
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virtual void MarkAsBeingKicked() =0;
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};
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/**
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