Allow gamedata to use vscript binary (#1826)
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@@ -612,6 +612,8 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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addrInBase = bridge->matchmakingDSFactory;
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} else if (strcmp(s_TempSig.library, "soundemittersystem") == 0) {
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addrInBase = bridge->soundemittersystemFactory;
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} else if (strcmp(s_TempSig.library, "vscript") == 0) {
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addrInBase = bridge->vscriptFactory;
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}
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void *final_addr = NULL;
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if (addrInBase == NULL)
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