Added Struct Abstraction extension (bug 2666 and bug 2663)

--HG--
rename : extensions/structs/structs.txt => gamedata/structs.gamedata.txt
rename : extensions/structs/structs.inc => plugins/include/structs.inc
rename : extensions/structs/structtest.sp => plugins/testsuite/structtest.sp
This commit is contained in:
Matt Woodrow
2008-09-18 15:32:22 +12:00
parent 8680d07e0a
commit 5687a7ba90
4 changed files with 9 additions and 0 deletions
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _structs_included
#endinput
#endif
#define _structs_included
/**
* Struct Gamedata Notes:
*
* Types: Sizes:
* int/int* 1/2/4
* float/float* Not required
* char/char* Length of char array
* Vector/Vector* Not required
* ent/ent* Not required
*/
/**
* Retrieves an integer value from a struct.
*
* @param strct Struct Handle.
* @param member Member name to retrieve.
* @return Integer value.
* @error Undefined member, or member type mismatch.
*/
native GetStructInt(Handle:strct, const String:member[]);
/**
* Sets an integer value in a struct.
*
* @param strct Struct Handle.
* @param member Member name to set.
* @param value Value to set.
* @noreturn
* @error Undefined member, or member type mismatch.
*/
native SetStructInt(Handle:strct, const String:member[], value);
/**
* Retrieves a float value from a struct.
*
* @param strct Struct Handle.
* @param member Member name to retrieve.
* @return Float value.
* @error Undefined member, or member type mismatch.
*/
native Float:GetStructFloat(Handle:strct, const String:member[]);
/**
* Sets a float value in a struct.
*
* @param strct Struct Handle.
* @param member Member name to set.
* @param value Value to set.
* @noreturn
* @error Undefined member, or member type mismatch.
*/
native SetStructFloat(Handle:strct, const String:member[], Float:value);
/**
* Retrieves an integer value from a struct.
*
* @param strct Struct Handle.
* @param member Member name to retrieve.
* @param vec Buffer for the retrieved vector.
* @noreturn
* @error Undefined member, or member type mismatch.
*/
native GetStructVector(Handle:strct, const String:member[], Float:vec[3]);
/**
* Sets a Vector value in a struct.
*
* @param strct Struct Handle.
* @param member Member name to set.
* @param vec Value to set.
* @noreturn
* @error Undefined member, or member type mismatch.
*/
native SetStructVector(Handle:strct, const String:member[], Float:vec[3]);
/**
* Retrieves a string from a struct.
*
* @param strct Struct Handle.
* @param member Member name to retrieve.
* @param value Buffer for the retrieved string.
* @param maxlen Max length of the buffer
* @noreturn
* @error Undefined member, or member type mismatch.
*/
native GetStructString(Handle:strct, const String:member[], const String:value[], maxlen);
/**
* Sets a string value in a struct.
*
* @param strct Struct Handle.
* @param member Member name to set.
* @param value Value to set.
* @noreturn
* @error Undefined member, or member type mismatch.
*/
native SetStructString(Handle:strct, const String:member[], String:value[]);
/**
* Retrieves an entity handle from a struct.
*
* @param strct Struct Handle.
* @param member Member name to retrieve.
* @return Entity index.
* @error Undefined member, or member type mismatch.
*/
native GetStructEnt(Handle:strct, const String:member[]);
/**
* Sets an entity handle value in a struct.
*
* @param strct Struct Handle.
* @param member Member name to set.
* @param entity Entity index to set.
* @noreturn
* @error Undefined member, or member type mismatch.
*/
native SetStructEnt(Handle:strct, const String:member[], entity);
/**
* Retrieves a struct handle to a FileWeaponInfo_t for the given weapon name.
* This handle needs to be closed when you have finished using it.
*
* @param weapon Weapon name to retrieve.
* @return Struct handle or INVALID_HANDLE on failure.
*/
native Handle:GetWeaponStruct(const String:weapon[]);
/**
* Do not edit below this line!
*/
public Extension:__ext_struct =
{
name = "Struct Abstraction Extension",
file = "structs.ext",
autoload = 1,
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
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#include <sourcemod>
#include "structs.inc"
public Plugin:myinfo =
{
name = "Struct Abstraction Test",
author = "pRED*",
description = "",
version = "1.0",
url = "http://www.sourcemod.net/"
};
public OnPluginStart()
{
RegServerCmd("sm_getstructstring", Command_GetString);
RegServerCmd("sm_setstructstring", Command_SetString);
RegServerCmd("sm_getstructint", Command_GetInt);
RegServerCmd("sm_setstructint", Command_SetInt);
RegServerCmd("sm_getstructfloat", Command_GetFloat);
RegServerCmd("sm_setstructfloat", Command_SetFloat);
}
public Action:Command_GetString(args)
{
if (args != 2)
{
ReplyToCommand(0, "[SM] Usage: sm_getstructstring <struct> <string>");
return Plugin_Handled;
}
decl String:arg1[32], String:arg2[32], String:value[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
new Handle:strct = GetWeaponStruct(arg1);
GetStructString(strct, arg2, value, sizeof(value));
LogMessage("Value of %s: %s", arg2, value);
CloseHandle(strct);
return Plugin_Handled;
}
public Action:Command_SetString(args)
{
if (args != 3)
{
ReplyToCommand(0, "[SM] Usage: sm_setstructstring <struct> <string> <value>");
return Plugin_Handled;
}
decl String:arg1[32], String:arg2[32], String:value[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
GetCmdArg(3, value, sizeof(value));
new Handle:strct = GetWeaponStruct(arg1);
SetStructString(strct, arg2, value);
CloseHandle(strct);
return Plugin_Handled;
}
public Action:Command_GetInt(args)
{
if (args != 2)
{
ReplyToCommand(0, "[SM] Usage: sm_getstructint <struct> <string>");
return Plugin_Handled;
}
decl String:arg1[32], String:arg2[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
new Handle:strct = GetWeaponStruct(arg1);
new value = GetStructInt(strct, arg2);
LogMessage("Value of %s: %i", arg2, value);
CloseHandle(strct);
return Plugin_Handled;
}
public Action:Command_SetInt(args)
{
if (args != 3)
{
ReplyToCommand(0, "[SM] Usage: sm_setstructint <struct> <string> <value>");
return Plugin_Handled;
}
decl String:arg1[32], String:arg2[32], String:value[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
GetCmdArg(3, value, sizeof(value));
new Handle:strct = GetWeaponStruct(arg1);
SetStructInt(strct, arg2, StringToInt(value));
CloseHandle(strct);
return Plugin_Handled;
}
public Action:Command_GetFloat(args)
{
if (args != 2)
{
ReplyToCommand(0, "[SM] Usage: sm_getstructint <struct> <string>");
return Plugin_Handled;
}
decl String:arg1[32], String:arg2[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
new Handle:strct = GetWeaponStruct(arg1);
new Float:value = GetStructFloat(strct, arg2);
LogMessage("Value of %s: %f", arg2, value);
CloseHandle(strct);
return Plugin_Handled;
}
public Action:Command_SetFloat(args)
{
if (args != 3)
{
ReplyToCommand(0, "[SM] Usage: sm_setstructint <struct> <string> <value>");
return Plugin_Handled;
}
decl String:arg1[32], String:arg2[32], String:value[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
GetCmdArg(3, value, sizeof(value));
new Handle:strct = GetWeaponStruct(arg1);
SetStructFloat(strct, arg2, StringToFloat(value));
CloseHandle(strct);
return Plugin_Handled;
}