Added Struct Abstraction extension (bug 2666 and bug 2663)
--HG-- rename : extensions/structs/structs.txt => gamedata/structs.gamedata.txt rename : extensions/structs/structs.inc => plugins/include/structs.inc rename : extensions/structs/structtest.sp => plugins/testsuite/structtest.sp
This commit is contained in:
@@ -1,178 +0,0 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
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*
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* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _structs_included
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#endinput
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#endif
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#define _structs_included
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/**
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* Struct Gamedata Notes:
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*
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* Types: Sizes:
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* int/int* 1/2/4
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* float/float* Not required
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* char/char* Length of char array
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* Vector/Vector* Not required
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* ent/ent* Not required
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*/
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/**
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* Retrieves an integer value from a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to retrieve.
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* @return Integer value.
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* @error Undefined member, or member type mismatch.
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*/
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native GetStructInt(Handle:strct, const String:member[]);
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/**
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* Sets an integer value in a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to set.
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* @param value Value to set.
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* @noreturn
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* @error Undefined member, or member type mismatch.
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*/
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native SetStructInt(Handle:strct, const String:member[], value);
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/**
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* Retrieves a float value from a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to retrieve.
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* @return Float value.
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* @error Undefined member, or member type mismatch.
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*/
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native Float:GetStructFloat(Handle:strct, const String:member[]);
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/**
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* Sets a float value in a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to set.
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* @param value Value to set.
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* @noreturn
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* @error Undefined member, or member type mismatch.
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*/
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native SetStructFloat(Handle:strct, const String:member[], Float:value);
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/**
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* Retrieves an integer value from a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to retrieve.
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* @param vec Buffer for the retrieved vector.
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* @noreturn
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* @error Undefined member, or member type mismatch.
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*/
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native GetStructVector(Handle:strct, const String:member[], Float:vec[3]);
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/**
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* Sets a Vector value in a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to set.
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* @param vec Value to set.
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* @noreturn
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* @error Undefined member, or member type mismatch.
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*/
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native SetStructVector(Handle:strct, const String:member[], Float:vec[3]);
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/**
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* Retrieves a string from a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to retrieve.
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* @param value Buffer for the retrieved string.
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* @param maxlen Max length of the buffer
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* @noreturn
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* @error Undefined member, or member type mismatch.
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*/
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native GetStructString(Handle:strct, const String:member[], const String:value[], maxlen);
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/**
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* Sets a string value in a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to set.
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* @param value Value to set.
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* @noreturn
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* @error Undefined member, or member type mismatch.
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*/
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native SetStructString(Handle:strct, const String:member[], String:value[]);
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/**
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* Retrieves an entity handle from a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to retrieve.
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* @return Entity index.
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* @error Undefined member, or member type mismatch.
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*/
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native GetStructEnt(Handle:strct, const String:member[]);
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/**
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* Sets an entity handle value in a struct.
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*
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* @param strct Struct Handle.
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* @param member Member name to set.
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* @param entity Entity index to set.
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* @noreturn
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* @error Undefined member, or member type mismatch.
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*/
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native SetStructEnt(Handle:strct, const String:member[], entity);
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/**
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* Retrieves a struct handle to a FileWeaponInfo_t for the given weapon name.
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*
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* @param weapon Weapon name to retrieve.
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* @return Struct handle or INVALID_HANDLE on failure.
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*/
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native Handle:GetWeaponStruct(const String:weapon[]);
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/**
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* Do not edit below this line!
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*/
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public Extension:__ext_struct =
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{
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name = "Struct Abstraction Extension",
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file = "structs.ext",
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autoload = 1,
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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@@ -1,610 +0,0 @@
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"Games"
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{
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"#default"
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{
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"Signatures"
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{
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"LookupWeaponInfoSlot"
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{
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"library" "server"
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"linux" "@_Z20LookupWeaponInfoSlotPKc"
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/* This is actually ReadWeaponDataFromFileForSlot - We get find using an offset from here */
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"windows" "\x81\xEC\x80\x00\x00\x00\x57\x8B\xBC\x24\x90\x00\x00\x00\x85\xFF\x75\x0A"
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}
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"GetFileWeaponInfoFromHandle"
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{
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"library" "server"
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"linux" "@_Z27GetFileWeaponInfoFromHandlet"
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"windows" "\x66\x8B\x44\x24\x04\x66\x3B\x05\x2A\x2A\x2A\x2A\x73\x17"
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}
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}
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"Offsets"
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{
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"m_WeaponInfoDatabase"
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{
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"windows" "38"
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}
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}
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"Structs"
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{
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"TestStruct"
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{
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"size" "155"
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"seven"
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{
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"type" "float"
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"windows" "0"
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"linux" "0"
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}
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"eight"
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{
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"type" "float*"
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"windows" "4"
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"linux" "4"
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}
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"nine"
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{
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"type" "Vector"
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"windows" "8"
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"linux" "8"
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}
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"ten"
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{
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"type" "Vector*"
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"windows" "20"
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"linux" "20"
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}
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"eleven"
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{
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"type" "char"
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"size" "100"
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"windows" "24"
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"linux" "24"
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}
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"twelve"
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{
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"type" "char*"
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"size" "100"
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"windows" "124"
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"linux" "124"
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}
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"thirteen"
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{
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"type" "ent"
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"windows" "128"
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"linux" "128"
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}
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"fourteen"
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{
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"type" "ent*"
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"windows" "132"
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"linux" "132"
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}
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"one"
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{
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"type" "int"
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"size" "1"
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"windows" "136"
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"linux" "136"
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}
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"two"
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{
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"type" "int"
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"size" "2"
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"windows" "137"
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"linux" "137"
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}
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"three"
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{
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"type" "int"
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"size" "4"
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"windows" "139"
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"linux" "139"
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}
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"four"
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{
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"type" "int*"
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"size" "1"
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"windows" "143"
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"linux" "143"
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}
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"five"
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{
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"type" "int*"
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"size" "2"
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"windows" "147"
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"linux" "147"
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}
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"six"
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{
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"type" "int*"
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"size" "4"
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"windows" "151"
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"linux" "151"
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}
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}
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}
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}
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"tf"
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{
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"Structs"
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{
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"FileWeaponInfo_t"
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{
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"bParsedScript"
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{
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"type" "int"
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"size" "1"
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"windows" "4"
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"linux" "4"
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}
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"bLoadedHudElements"
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{
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"type" "int"
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"size" "1"
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"windows" "5"
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"linux" "5"
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}
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"szClassName"
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{
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"type" "char"
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"size" "80"
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"windows" "6"
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"linux" "6"
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}
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"szPrintName"
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{
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"type" "char"
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"size" "80"
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"windows" "86"
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"linux" "86"
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}
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"szViewModel"
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{
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"type" "char"
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"size" "80"
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"windows" "166"
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"linux" "166"
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}
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||||
|
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"szWorldModel"
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||||
{
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||||
"type" "char"
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||||
"size" "80"
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"windows" "246"
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||||
"linux" "246"
|
||||
}
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||||
|
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"szAnimationPrefix"
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{
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||||
"type" "char"
|
||||
"size" "16"
|
||||
"windows" "326"
|
||||
"linux" "326"
|
||||
}
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|
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"iSlot"
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||||
{
|
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"type" "int"
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||||
"size" "4"
|
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"windows" "344"
|
||||
"linux" "344"
|
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}
|
||||
|
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"iPosition"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "348"
|
||||
"linux" "348"
|
||||
}
|
||||
|
||||
"iMaxClip1"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "352"
|
||||
"linux" "352"
|
||||
}
|
||||
|
||||
"iMaxClip2"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "356"
|
||||
"linux" "356"
|
||||
}
|
||||
|
||||
"iDefaultClip1"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "360"
|
||||
"linux" "360"
|
||||
}
|
||||
|
||||
"iDefaultClip2"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "364"
|
||||
"linux" "364"
|
||||
}
|
||||
|
||||
"iWeight"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "368"
|
||||
"linux" "368"
|
||||
}
|
||||
|
||||
"iRumbleEffect"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "372"
|
||||
"linux" "372"
|
||||
}
|
||||
|
||||
"bAutoSwitchFrom"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "376"
|
||||
"linux" "376"
|
||||
}
|
||||
|
||||
"bAutoSwitchTo"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "377"
|
||||
"linux" "377"
|
||||
}
|
||||
|
||||
"iFlags"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "380"
|
||||
"linux" "380"
|
||||
}
|
||||
|
||||
"szAmmo1"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "32"
|
||||
"windows" "384"
|
||||
"linux" "384"
|
||||
}
|
||||
|
||||
"szAmmo2"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "32"
|
||||
"windows" "416"
|
||||
"linux" "416"
|
||||
}
|
||||
|
||||
/* I could split this up into 15 strings of length 80 */
|
||||
"aShootSounds"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "1200"
|
||||
"windows" "448"
|
||||
"linux" "448"
|
||||
}
|
||||
|
||||
"iAmmoType"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "1648"
|
||||
"linux" "1648"
|
||||
}
|
||||
|
||||
"iAmmo2Type"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "1652"
|
||||
"linux" "1652"
|
||||
}
|
||||
|
||||
"m_bMeleeWeapon"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1656"
|
||||
"linux" "1656"
|
||||
}
|
||||
|
||||
"m_bBuiltRightHanded"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1657"
|
||||
"linux" "1657"
|
||||
}
|
||||
|
||||
"m_bAllowFlipping"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1658"
|
||||
"linux" "1658"
|
||||
}
|
||||
|
||||
"iDamage"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"linux" "1704"
|
||||
"windows" "1704"
|
||||
}
|
||||
|
||||
"iBulletsPerShot"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "1708"
|
||||
"linux" "1708"
|
||||
}
|
||||
|
||||
"fRange"
|
||||
{
|
||||
"type" "float"
|
||||
"linux" "1712"
|
||||
"windows" "1712"
|
||||
}
|
||||
|
||||
"fSpread"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1716"
|
||||
"linux" "1716"
|
||||
}
|
||||
|
||||
"fPunchAngle"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1720"
|
||||
"linux" "1720"
|
||||
}
|
||||
|
||||
"fTimeFireDelay"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1724"
|
||||
"linux" "1724"
|
||||
}
|
||||
|
||||
"fTimeIdle"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1728"
|
||||
"linux" "1728"
|
||||
}
|
||||
|
||||
"fTimeIdleEmpty"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1732"
|
||||
"linux" "1732"
|
||||
}
|
||||
|
||||
"fTimeReloadStart"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1736"
|
||||
"linux" "1736"
|
||||
}
|
||||
|
||||
"fTimeReload"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1740"
|
||||
"linux" "1740"
|
||||
}
|
||||
|
||||
"bDrawCrosshair"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1744"
|
||||
"linux" "1744"
|
||||
}
|
||||
|
||||
"iAmmoPerShot"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "4"
|
||||
"windows" "1752"
|
||||
"linux" "1752"
|
||||
}
|
||||
|
||||
"bUseRapidFireCrits"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1764"
|
||||
"linux" "1764"
|
||||
}
|
||||
|
||||
"iProjectileType"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1748"
|
||||
"linux" "1748"
|
||||
}
|
||||
|
||||
"fProjectileSpeed"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1756"
|
||||
"linux" "1756"
|
||||
}
|
||||
|
||||
"fSmackDelay"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1760"
|
||||
"linux" "1760"
|
||||
}
|
||||
|
||||
"bDoInstantEjectBrass"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "2240"
|
||||
"linux" "2240"
|
||||
}
|
||||
|
||||
"szBrassModel"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "2241"
|
||||
"linux" "2241"
|
||||
}
|
||||
|
||||
"bGrenade"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1836"
|
||||
"linux" "1836"
|
||||
}
|
||||
|
||||
"fDamageRadius"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1840"
|
||||
"linux" "1840"
|
||||
}
|
||||
|
||||
"fPrimerTime"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1844"
|
||||
"linux" "1844"
|
||||
}
|
||||
|
||||
"bPlayGrenTimer"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1849"
|
||||
"linux" "1849"
|
||||
}
|
||||
|
||||
"bLowerMainWeapon"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1848"
|
||||
"linux" "1848"
|
||||
}
|
||||
|
||||
"bHasTeamSkins_Viewmodel"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1850"
|
||||
"linux" "1850"
|
||||
}
|
||||
|
||||
"bHasTeamSkins_Worldmodel"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "1851"
|
||||
"linux" "1851"
|
||||
}
|
||||
|
||||
"szMuzzleFlashModel"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "1852"
|
||||
"linux" "1852"
|
||||
}
|
||||
|
||||
"fMuzzleFlashModelDuration"
|
||||
{
|
||||
"type" "float"
|
||||
"windows" "1980"
|
||||
"linux" "1980"
|
||||
}
|
||||
|
||||
"szMuzzleFlashParticleEffect"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "1984"
|
||||
"linux" "1984"
|
||||
}
|
||||
|
||||
"szTracerEffect"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "2112"
|
||||
"linux" "2112"
|
||||
}
|
||||
|
||||
"szExplosionSound"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "2369"
|
||||
"linux" "2369"
|
||||
}
|
||||
|
||||
"szExplosionEffect"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "2497"
|
||||
"linux" "2497"
|
||||
}
|
||||
|
||||
"szExplosionPlayerEffect"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "2625"
|
||||
"linux" "2625"
|
||||
}
|
||||
|
||||
"szExplosionWaterEffect"
|
||||
{
|
||||
"type" "char"
|
||||
"size" "128"
|
||||
"windows" "2753"
|
||||
"linux" "2753"
|
||||
}
|
||||
|
||||
"bDontDrop"
|
||||
{
|
||||
"type" "int"
|
||||
"size" "1"
|
||||
"windows" "2881"
|
||||
"linux" "2881"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,156 +0,0 @@
|
||||
#include <sourcemod>
|
||||
#include "structs.inc"
|
||||
|
||||
public Plugin:myinfo =
|
||||
{
|
||||
name = "Struct Abstraction Test",
|
||||
author = "pRED*",
|
||||
description = "",
|
||||
version = "1.0",
|
||||
url = "http://www.sourcemod.net/"
|
||||
};
|
||||
|
||||
public OnPluginStart()
|
||||
{
|
||||
RegServerCmd("sm_getstructstring", Command_GetString);
|
||||
RegServerCmd("sm_setstructstring", Command_SetString);
|
||||
|
||||
RegServerCmd("sm_getstructint", Command_GetInt);
|
||||
RegServerCmd("sm_setstructint", Command_SetInt);
|
||||
|
||||
RegServerCmd("sm_getstructfloat", Command_GetFloat);
|
||||
RegServerCmd("sm_setstructfloat", Command_SetFloat);
|
||||
|
||||
}
|
||||
|
||||
public Action:Command_GetString(args)
|
||||
{
|
||||
if (args != 2)
|
||||
{
|
||||
ReplyToCommand(0, "[SM] Usage: sm_getstructstring <struct> <string>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg1[32], String:arg2[32], String:value[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
|
||||
new Handle:strct = GetWeaponStruct(arg1);
|
||||
GetStructString(strct, arg2, value, sizeof(value));
|
||||
|
||||
LogMessage("Value of %s: %s", arg2, value);
|
||||
|
||||
CloseHandle(strct);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action:Command_SetString(args)
|
||||
{
|
||||
if (args != 3)
|
||||
{
|
||||
ReplyToCommand(0, "[SM] Usage: sm_setstructstring <struct> <string> <value>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg1[32], String:arg2[32], String:value[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
GetCmdArg(3, value, sizeof(value));
|
||||
|
||||
new Handle:strct = GetWeaponStruct(arg1);
|
||||
SetStructString(strct, arg2, value);
|
||||
|
||||
CloseHandle(strct);
|
||||
|
||||
return Plugin_Handled;
|
||||
|
||||
}
|
||||
|
||||
public Action:Command_GetInt(args)
|
||||
{
|
||||
if (args != 2)
|
||||
{
|
||||
ReplyToCommand(0, "[SM] Usage: sm_getstructint <struct> <string>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg1[32], String:arg2[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
|
||||
new Handle:strct = GetWeaponStruct(arg1);
|
||||
new value = GetStructInt(strct, arg2);
|
||||
|
||||
LogMessage("Value of %s: %i", arg2, value);
|
||||
|
||||
CloseHandle(strct);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action:Command_SetInt(args)
|
||||
{
|
||||
if (args != 3)
|
||||
{
|
||||
ReplyToCommand(0, "[SM] Usage: sm_setstructint <struct> <string> <value>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg1[32], String:arg2[32], String:value[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
GetCmdArg(3, value, sizeof(value));
|
||||
|
||||
new Handle:strct = GetWeaponStruct(arg1);
|
||||
SetStructInt(strct, arg2, StringToInt(value));
|
||||
|
||||
|
||||
CloseHandle(strct);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action:Command_GetFloat(args)
|
||||
{
|
||||
if (args != 2)
|
||||
{
|
||||
ReplyToCommand(0, "[SM] Usage: sm_getstructint <struct> <string>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg1[32], String:arg2[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
|
||||
new Handle:strct = GetWeaponStruct(arg1);
|
||||
new Float:value = GetStructFloat(strct, arg2);
|
||||
|
||||
LogMessage("Value of %s: %f", arg2, value);
|
||||
|
||||
CloseHandle(strct);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action:Command_SetFloat(args)
|
||||
{
|
||||
if (args != 3)
|
||||
{
|
||||
ReplyToCommand(0, "[SM] Usage: sm_setstructint <struct> <string> <value>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg1[32], String:arg2[32], String:value[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
GetCmdArg(3, value, sizeof(value));
|
||||
|
||||
new Handle:strct = GetWeaponStruct(arg1);
|
||||
SetStructFloat(strct, arg2, StringToFloat(value));
|
||||
|
||||
|
||||
CloseHandle(strct);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
Reference in New Issue
Block a user