Add preliminary gamedata for Day of Infamy.

This commit is contained in:
Nicholas Hastings 2016-07-26 08:26:26 -04:00
parent 57229aac91
commit 56585fc32a
6 changed files with 494 additions and 0 deletions

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@ -100,6 +100,8 @@
"engine" "sdk2013"
"engine" "contagion"
"engine" "bms"
// DOI doesn't have it's own SDK yet, but may in future
"game" "doi"
}
"Offsets"
@ -161,6 +163,7 @@
"game" "berimbau"
"game" "nmrih"
"game" "KreedzClimbing"
"game" "doi"
}
"Keys"
@ -196,6 +199,7 @@
"game" "$INSURGENCY" // retail game
"game" "nmrih"
"game" "KreedzClimbing"
"game" "doi"
}
"Keys"
@ -285,6 +289,7 @@
"engine" "csgo"
"engine" "blade"
"engine" "insurgency"
"game" "doi"
}
"Keys"

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@ -0,0 +1,166 @@
"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "107"
"linux" "108"
"mac" "108"
}
"EndTouch"
{
"windows" "105"
"linux" "106"
"mac" "106"
}
"FireBullets"
{
"windows" "118"
"linux" "119"
"mac" "119"
}
"GetMaxHealth"
{
"windows" "122"
"linux" "123"
"mac" "123"
}
"GroundEntChanged"
{
"windows" "176"
"linux" "178"
"mac" "178"
}
"OnTakeDamage"
{
"windows" "66"
"linux" "67"
"mac" "67"
}
"OnTakeDamage_Alive"
{
"windows" "290"
"linux" "291"
"mac" "291"
}
"PreThink"
{
"windows" "359"
"linux" "360"
"mac" "360"
}
"PostThink"
{
"windows" "360"
"linux" "361"
"mac" "361"
}
"Reload"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "103"
"linux" "104"
"mac" "104"
}
"Think"
{
"windows" "50"
"linux" "51"
"mac" "51"
}
"Touch"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
"TraceAttack"
{
"windows" "64"
"linux" "65"
"mac" "65"
}
"Use"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"VPhysicsUpdate"
{
"windows" "155"
"linux" "156"
"mac" "156"
}
"Weapon_CanSwitchTo"
{
"windows" "284"
"linux" "285"
"mac" "285"
}
"Weapon_CanUse"
{
"windows" "278"
"linux" "279"
"mac" "279"
}
"Weapon_Drop"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"Weapon_Equip"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Switch"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
}

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@ -189,4 +189,9 @@
{
"game" "KreedzClimbing"
}
"game.doi.txt"
{
"game" "doi"
}
}

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@ -0,0 +1,312 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "21"
"SlapSound1" "player/pl_damage_minor_01.wav"
"SlapSound2" "player/pl_damage_minor_02.wav"
"SlapSound3" "player/pl_damage_minor_03.wav"
"SlapSound4" "player/pl_damage_minor_04.wav"
"SlapSound5" "player/pl_damage_minor_05.wav"
"SlapSound6" "player/pl_damage_minor_06.wav"
"SlapSound7" "player/pl_damage_minor_07.wav"
"SlapSound8" "player/pl_damage_minor_08.wav"
"SlapSound9" "player/pl_damage_minor_09.wav"
"SlapSound10" "player/pl_damage_minor_10.wav"
"SlapSound11" "player/pl_damage_minor_11.wav"
"SlapSound12" "player/pl_damage_minor_12.wav"
"SlapSound13" "player/pl_damage_minor_13wav"
"SlapSound14" "player/pl_damage_minor_14.wav"
"SlapSound15" "player/pl_damage_minor_15.wav"
"SlapSound16" "player/pl_damage_minor_16.wav"
"SlapSound17" "player/pl_damage_minor_17.wav"
"SlapSound18" "player/pl_damage_minor_18.wav"
"SlapSound19" "player/pl_damage_minor_19.wav"
"SlapSound20" "player/pl_damage_minor_20.wav"
"SlapSound21" "player/pl_damage_minor_21.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "16"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01\x2A\x2A\x2A\x2A\xA1"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x26\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x0E\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x12\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x06\x8B\xB6\x2A\x2A\x2A\x2A\x85\xF6\x74\x4C"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Keys"
{
"GameRulesProxy" "CINSRulesProxy"
}
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "5"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07\x8B"
}
"g_pGameRules"
{
"library" "server"
"linux" "@g_pGameRules"
"mac" "@g_pGameRules"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x75\x1F\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\xC1\xC7\x45\x2A\x2A\x2A\x2A\x00\x56\x57\x89"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "22"
"linux" "69"
"mac" "69"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "21"
"linux" "68"
"mac" "68"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"windows" "176"
"linux" "176"
"mac" "176"
}
}
}
"#default"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "439"
"linux" "440"
"mac" "440"
}
"RemovePlayerItem"
{
"windows" "288"
"linux" "289"
"mac" "289"
}
"Weapon_GetSlot"
{
"windows" "286"
"linux" "287"
"mac" "287"
}
"Ignite"
{
"windows" "221"
"linux" "222"
"mac" "222"
}
"Extinguish"
{
"windows" "224"
"linux" "225"
"mac" "225"
}
"Teleport"
{
"windows" "114"
"linux" "115"
"mac" "115"
}
"CommitSuicide"
{
"windows" "488"
"linux" "488"
"mac" "488"
}
"GetVelocity"
{
"windows" "139"
"linux" "140"
"mac" "140"
}
"EyeAngles"
{
"windows" "130"
"linux" "131"
"mac" "131"
}
"AcceptInput"
{
"windows" "39"
"linux" "40"
"mac" "40"
}
"SetEntityModel"
{
"windows" "24"
"linux" "25"
"mac" "27"
}
"WeaponEquip"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Activate"
{
"windows" "35"
"linux" "36"
"mac" "36"
}
"PlayerRunCmd"
{
"windows" "458"
"linux" "459"
"mac" "459"
}
}
}
}

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@ -250,4 +250,8 @@
{
"game" "KreedzClimbing"
}
"game.doi.txt"
{
"game" "doi"
}
}

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@ -153,6 +153,7 @@ CopyFiles('gamedata/sdkhooks.games', 'addons/sourcemod/gamedata/sdkhooks.games',
'game.cspromod.txt',
'game.cstrike.txt',
'game.dinodday.txt',
'game.doi.txt',
'game.empires.txt',
'game.ff.txt',
'game.fof.txt',
@ -201,6 +202,7 @@ CopyFiles('gamedata/sdktools.games', 'addons/sourcemod/gamedata/sdktools.games',
'game.cstrike.txt',
'game.dinodday.txt',
'game.dod.txt',
'game.doi.txt',
'game.dystopia.txt',
'game.empires.txt',
'game.esmod.txt',