Add option to not bypass hooks with TakeDamage and DropWeapon natives.
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@@ -426,11 +426,13 @@ native void SDKUnhook(int entity, SDKHookType type, SDKHookCB callback);
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* @param weapon Weapon index (orangebox and later) or -1 for unspecified
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* @param damageForce Velocity of damage force
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* @param damagePosition Origin of damage
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* @param bypassHooks If true, bypass SDK hooks on OnTakeDamage
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* @error Invalid entity, attacker, inflictor, or weapon entity.
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*/
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native void SDKHooks_TakeDamage(int entity, int inflictor, int attacker,
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float damage, int damageType=DMG_GENERIC, int weapon=-1,
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const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR);
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const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR,
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bool bypassHooks = true);
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/**
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* Forces a client to drop the specified weapon
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@@ -439,10 +441,11 @@ native void SDKHooks_TakeDamage(int entity, int inflictor, int attacker,
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* @param weapon Weapon entity index.
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* @param vecTarget Location to toss weapon to, or NULL_VECTOR for default.
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* @param vecVelocity Velocity at which to toss weapon, or NULL_VECTOR for default.
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* @param bypassHooks If true, bypass SDK hooks on Weapon Drop
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* @error Invalid client or weapon entity, weapon not owned by client.
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*/
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native void SDKHooks_DropWeapon(int client, int weapon, const float vecTarget[3]=NULL_VECTOR,
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const float vecVelocity[3]=NULL_VECTOR);
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const float vecVelocity[3]=NULL_VECTOR, bool bypassHooks = true);
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/**
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* Do not edit below this line!
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