Add missing parameters for CSWeaponDrop.
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@ -219,7 +219,7 @@ DETOUR_DECL_MEMBER3(DetourTerminateRound, void, int, reason, int, unknown, int,
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#if SOURCE_ENGINE == SE_CSGO
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DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bThrowForward, bool, bDonated)
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#else
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DETOUR_DECL_MEMBER2(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bThrowForward)
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DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDropShield, bool, bThrowForward)
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#endif
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{
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if (g_pIgnoreCSWeaponDropDetour)
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@ -228,7 +228,7 @@ DETOUR_DECL_MEMBER2(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bThro
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#if SOURCE_ENGINE == SE_CSGO
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bThrowForward, bDonated);
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#else
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bThrowForward);
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
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#endif
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return;
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}
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@ -252,7 +252,7 @@ DETOUR_DECL_MEMBER2(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bThro
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#if SOURCE_ENGINE == SE_CSGO
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bThrowForward, bDonated);
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#else
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bThrowForward);
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
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#endif
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}
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@ -227,14 +227,17 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR(WEAPONDROP_GAMEDATA_NAME,
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PassInfo pass[2]; \
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PassInfo pass[3]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(CBaseEntity *); \
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pass[1].flags = PASSFLAG_BYVAL; \
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pass[1].type = PassType_Basic; \
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pass[1].size = sizeof(bool); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 2))
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pass[2].flags = PASSFLAG_BYVAL; \
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pass[2].type = PassType_Basic; \
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pass[2].size = sizeof(bool); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 3))
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}
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CBaseEntity *pEntity;
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@ -267,7 +270,11 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
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if (params[4] == 1 && g_pCSWeaponDropDetoured)
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g_pIgnoreCSWeaponDropDetour = true;
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ArgBuffer<CBaseEntity*, CBaseEntity*, bool> vstk(pEntity, pWeapon, (params[3]) ? true : false);
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#if SOURCE_ENGINE == SE_CSGO
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ArgBuffer<CBaseEntity*, CBaseEntity*, bool, bool> vstk(pEntity, pWeapon, !!params[3], false);
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#else
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ArgBuffer<CBaseEntity*, CBaseEntity*, bool, bool> vstk(pEntity, pWeapon, false, !!params[3]);
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#endif
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pWrapper->Execute(vstk, NULL);
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return 1;
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