Add a OnPlayerRunCmdPre forward (#1760)
Adds an OnPlayerRunCmdPre forward in order for plugins to be able to hook OnPlayerRunCmd with the guarantee that none of the parameters have been modified by other plugins. As such, OnPlayerRunCmdPre's parameters cannot be modified and are read-only. Plugins that wish to use OnPlayerRunCmdPre can maintain backwards compatibility with SourceMod 1.10 by falling back to OnPlayerRunCmd if the Pre variant was never fired.
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@ -69,6 +69,7 @@ CHookManager::CHookManager()
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: replay_enabled("replay_enabled", false)
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#endif
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{
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m_usercmdsPreFwd = NULL;
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m_usercmdsFwd = NULL;
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m_usercmdsPostFwd = NULL;
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m_netFileSendFwd = NULL;
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@ -97,6 +98,19 @@ void CHookManager::Initialize()
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plsys->AddPluginsListener(this);
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sharesys->AddCapabilityProvider(myself, this, FEATURECAP_PLAYERRUNCMD_11PARAMS);
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m_usercmdsPreFwd = forwards->CreateForward("OnPlayerRunCmdPre", ET_Ignore, 11, NULL,
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Param_Cell, // int client
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Param_Cell, // int buttons
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Param_Cell, // int impulse
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Param_Array, // float vel[3]
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Param_Array, // float angles[3]
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Param_Cell, // int weapon
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Param_Cell, // int subtype
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Param_Cell, // int cmdnum
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Param_Cell, // int tickcount
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Param_Cell, // int seed
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Param_Array); // int mouse[2]
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m_usercmdsFwd = forwards->CreateForward("OnPlayerRunCmd", ET_Event, 11, NULL,
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Param_Cell, // client
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@ -179,6 +193,7 @@ void CHookManager::Shutdown()
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}
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#endif
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forwards->ReleaseForward(m_usercmdsPreFwd);
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forwards->ReleaseForward(m_usercmdsFwd);
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forwards->ReleaseForward(m_usercmdsPostFwd);
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forwards->ReleaseForward(m_netFileSendFwd);
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@ -283,7 +298,10 @@ void CHookManager::PlayerRunCmd(CUserCmd *ucmd, IMoveHelper *moveHelper)
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RETURN_META(MRES_IGNORED);
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}
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if (m_usercmdsFwd->GetFunctionCount() == 0)
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bool hasUsercmdsPreFwds = (m_usercmdsPreFwd->GetFunctionCount() > 0);
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bool hasUsercmdsFwds = (m_usercmdsFwd->GetFunctionCount() > 0);
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if (!hasUsercmdsPreFwds && !hasUsercmdsFwds)
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{
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RETURN_META(MRES_IGNORED);
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}
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@ -311,34 +329,53 @@ void CHookManager::PlayerRunCmd(CUserCmd *ucmd, IMoveHelper *moveHelper)
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cell_t vel[3] = {sp_ftoc(ucmd->forwardmove), sp_ftoc(ucmd->sidemove), sp_ftoc(ucmd->upmove)};
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cell_t angles[3] = {sp_ftoc(ucmd->viewangles.x), sp_ftoc(ucmd->viewangles.y), sp_ftoc(ucmd->viewangles.z)};
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cell_t mouse[2] = {ucmd->mousedx, ucmd->mousedy};
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m_usercmdsFwd->PushCell(client);
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m_usercmdsFwd->PushCellByRef(&ucmd->buttons);
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m_usercmdsFwd->PushCellByRef(&impulse);
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m_usercmdsFwd->PushArray(vel, 3, SM_PARAM_COPYBACK);
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m_usercmdsFwd->PushArray(angles, 3, SM_PARAM_COPYBACK);
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m_usercmdsFwd->PushCellByRef(&ucmd->weaponselect);
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m_usercmdsFwd->PushCellByRef(&ucmd->weaponsubtype);
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m_usercmdsFwd->PushCellByRef(&ucmd->command_number);
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m_usercmdsFwd->PushCellByRef(&ucmd->tick_count);
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m_usercmdsFwd->PushCellByRef(&ucmd->random_seed);
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m_usercmdsFwd->PushArray(mouse, 2, SM_PARAM_COPYBACK);
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m_usercmdsFwd->Execute(&result);
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ucmd->impulse = impulse;
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ucmd->forwardmove = sp_ctof(vel[0]);
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ucmd->sidemove = sp_ctof(vel[1]);
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ucmd->upmove = sp_ctof(vel[2]);
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ucmd->viewangles.x = sp_ctof(angles[0]);
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ucmd->viewangles.y = sp_ctof(angles[1]);
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ucmd->viewangles.z = sp_ctof(angles[2]);
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ucmd->mousedx = mouse[0];
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ucmd->mousedy = mouse[1];
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if (result == Pl_Handled)
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if (hasUsercmdsPreFwds)
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{
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RETURN_META(MRES_SUPERCEDE);
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m_usercmdsPreFwd->PushCell(client);
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m_usercmdsPreFwd->PushCell(ucmd->buttons);
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m_usercmdsPreFwd->PushCell(ucmd->impulse);
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m_usercmdsPreFwd->PushArray(vel, 3);
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m_usercmdsPreFwd->PushArray(angles, 3);
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m_usercmdsPreFwd->PushCell(ucmd->weaponselect);
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m_usercmdsPreFwd->PushCell(ucmd->weaponsubtype);
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m_usercmdsPreFwd->PushCell(ucmd->command_number);
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m_usercmdsPreFwd->PushCell(ucmd->tick_count);
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m_usercmdsPreFwd->PushCell(ucmd->random_seed);
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m_usercmdsPreFwd->PushArray(mouse, 2);
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m_usercmdsPreFwd->Execute();
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}
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if (hasUsercmdsFwds)
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{
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m_usercmdsFwd->PushCell(client);
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m_usercmdsFwd->PushCellByRef(&ucmd->buttons);
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m_usercmdsFwd->PushCellByRef(&impulse);
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m_usercmdsFwd->PushArray(vel, 3, SM_PARAM_COPYBACK);
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m_usercmdsFwd->PushArray(angles, 3, SM_PARAM_COPYBACK);
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m_usercmdsFwd->PushCellByRef(&ucmd->weaponselect);
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m_usercmdsFwd->PushCellByRef(&ucmd->weaponsubtype);
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m_usercmdsFwd->PushCellByRef(&ucmd->command_number);
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m_usercmdsFwd->PushCellByRef(&ucmd->tick_count);
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m_usercmdsFwd->PushCellByRef(&ucmd->random_seed);
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m_usercmdsFwd->PushArray(mouse, 2, SM_PARAM_COPYBACK);
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m_usercmdsFwd->Execute(&result);
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ucmd->impulse = impulse;
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ucmd->forwardmove = sp_ctof(vel[0]);
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ucmd->sidemove = sp_ctof(vel[1]);
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ucmd->upmove = sp_ctof(vel[2]);
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ucmd->viewangles.x = sp_ctof(angles[0]);
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ucmd->viewangles.y = sp_ctof(angles[1]);
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ucmd->viewangles.z = sp_ctof(angles[2]);
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ucmd->mousedx = mouse[0];
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ucmd->mousedy = mouse[1];
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if (result == Pl_Handled)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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}
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RETURN_META(MRES_IGNORED);
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@ -576,7 +613,7 @@ void CHookManager::OnPluginLoaded(IPlugin *plugin)
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if (PRCH_enabled)
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{
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bool changed = false;
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if (!PRCH_used && (m_usercmdsFwd->GetFunctionCount() > 0))
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if (!PRCH_used && ((m_usercmdsFwd->GetFunctionCount() > 0) || (m_usercmdsPreFwd->GetFunctionCount() > 0)))
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{
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PRCH_used = true;
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changed = true;
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@ -634,7 +671,7 @@ void CHookManager::OnPluginLoaded(IPlugin *plugin)
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void CHookManager::OnPluginUnloaded(IPlugin *plugin)
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{
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if (PRCH_used && !m_usercmdsFwd->GetFunctionCount())
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if (PRCH_used && (!m_usercmdsFwd->GetFunctionCount() && !m_usercmdsPreFwd->GetFunctionCount()))
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{
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for (size_t i = 0; i < m_runUserCmdHooks.size(); ++i)
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{
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@ -77,6 +77,7 @@ private:
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void NetChannelHook(int client);
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private:
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IForward *m_usercmdsPreFwd;
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IForward *m_usercmdsFwd;
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IForward *m_usercmdsPostFwd;
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IForward *m_netFileSendFwd;
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@ -37,6 +37,23 @@
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#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
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/**
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* Called when a clients movement buttons are being processed (Read Only)
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*
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* @param client Index of the client.
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* @param buttons Current commands (as bitflags - see entity_prop_stocks.inc).
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* @param impulse Current impulse command.
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* @param vel Players desired velocity.
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* @param angles Players desired view angles.
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* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
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* @param subtype Weapon subtype when selected from a menu.
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* @param cmdnum Command number. Increments from the first command sent.
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* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
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* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
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* @param mouse Mouse direction (x, y).
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*/
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forward void OnPlayerRunCmdPre(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]);
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/**
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* Called when a clients movement buttons are being processed
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*
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