Added paramater to CreateEvent to determine whether or not creation should be forced even if nothing is hooking/listening to the event.

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40719
This commit is contained in:
Scott Ehlert
2007-04-30 22:53:27 +00:00
parent 473e1d4135
commit 523e3d042d
4 changed files with 9 additions and 6 deletions
+5 -2
View File
@@ -81,9 +81,12 @@ native UnhookEvent(const String:name[], EventHook:callback, EventHookMode:mode=E
* Creates a game event to be fired later.
*
* @param name Name of event.
* @return Handle to event or INVALID_HANDLE if event doesn't exist.
* @param force If set to true, this forces the event to be created even if it's not being hooked.
* Note that this will not force it if the event doesn't exist at all.
* @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't
being hooked (unless force is true).
*/
native Handle:CreateEvent(const String:name[]);
native Handle:CreateEvent(const String:name[], bool:force=false);
/**
* Fires a game event.