Fixed more crashes related to early, nonzero maxclients (bug 5008, r=dvander).
This commit is contained in:
+12
-6
@@ -274,7 +274,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
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SM_ExecuteAllConfigs();
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}
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bool PlayerManager::IsServerActivated()
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bool PlayerManager::IsServerActivated() const
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{
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return m_FirstPass;
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}
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@@ -856,7 +856,7 @@ int PlayerManager::GetMaxClients()
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CPlayer *PlayerManager::GetPlayerByIndex(int client) const
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{
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if (client > gpGlobals->maxClients || client < 1)
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if (!IsServerActivated() || client > gpGlobals->maxClients || client < 1)
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{
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return NULL;
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}
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@@ -937,6 +937,12 @@ IGamePlayer *PlayerManager::GetGamePlayer(int client)
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void PlayerManager::ClearAdminId(AdminId id)
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{
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// Players may not be inited if server hasn't yet been activated
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if (!IsServerActivated())
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{
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return;
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}
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int maxClients = gpGlobals->maxClients;
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for (int i=1; i<=maxClients; i++)
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{
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@@ -949,8 +955,8 @@ void PlayerManager::ClearAdminId(AdminId id)
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void PlayerManager::ClearAllAdmins()
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{
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// Players may not be inited if server hadn't been activated
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if (!m_Players)
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// Players may not be inited if server hasn't yet been activated
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if (!IsServerActivated())
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{
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return;
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}
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@@ -969,8 +975,8 @@ const char *PlayerManager::GetPassInfoVar()
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void PlayerManager::RecheckAnyAdmins()
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{
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// Players may not be inited if server hadn't been activated
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if (!m_Players)
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// Players may not be inited if server hasn't yet been activated
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if (!IsServerActivated())
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{
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return;
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}
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@@ -161,7 +161,7 @@ public: //IPlayerManager
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int GetMaxClients();
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int GetNumPlayers();
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int GetClientOfUserId(int userid);
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bool IsServerActivated();
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bool IsServerActivated() const;
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int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
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int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
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void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
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