Enable the "name %s" command blocking on CS:GO as well.
This commit is contained in:
		
							parent
							
								
									fc2addf11e
								
							
						
					
					
						commit
						4ffe11a235
					
				| @ -50,7 +50,7 @@ | ||||
|  */ | ||||
| 
 | ||||
| SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool); | ||||
| #if SOURCE_ENGINE == SE_CSS | ||||
| #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_CSGO | ||||
| SH_DECL_HOOK1_void_vafmt(IVEngineServer, ClientCommand, SH_NOATTRIB, 0, edict_t *); | ||||
| #endif | ||||
| 
 | ||||
| @ -264,7 +264,7 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool | ||||
| #endif | ||||
| 	GET_V_IFACE_ANY(GetEngineFactory, soundemitterbase, ISoundEmitterSystemBase, SOUNDEMITTERSYSTEM_INTERFACE_VERSION); | ||||
| 
 | ||||
| #if SOURCE_ENGINE == SE_CSS | ||||
| #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_CSGO | ||||
| 	SH_ADD_HOOK(IVEngineServer, ClientCommand, engine, SH_MEMBER(this, &SDKTools::OnSendClientCommand), false); | ||||
| #endif | ||||
| 
 | ||||
| @ -277,7 +277,7 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool | ||||
| 
 | ||||
| bool SDKTools::SDK_OnMetamodUnload(char *error, size_t maxlen) | ||||
| { | ||||
| #if SOURCE_ENGINE == SE_CSS | ||||
| #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_CSGO | ||||
| 	SH_REMOVE_HOOK(IVEngineServer, ClientCommand, engine, SH_MEMBER(this, &SDKTools::OnSendClientCommand), false); | ||||
| #endif | ||||
| 	return true; | ||||
| @ -471,12 +471,13 @@ void SDKTools::OnClientPutInServer(int client) | ||||
| 	g_Hooks.OnClientPutInServer(client); | ||||
| } | ||||
| 
 | ||||
| #if SOURCE_ENGINE == SE_CSS | ||||
| #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_CSGO | ||||
| void SDKTools::OnSendClientCommand(edict_t *pPlayer, const char *szFormat) | ||||
| { | ||||
| 	// Due to legacy code, CS:S still sends "name \"newname\"" to the client after a
 | ||||
| 	// name change. The engine has a change hook on name causing it to reset to the 
 | ||||
| 	// player's Steam name. This quashes that to make SetClientName work properly.
 | ||||
| 	// Due to legacy code, CS:S and CS:GO still sends "name \"newname\"" to the
 | ||||
| 	// client after aname change. The engine has a change hook on name causing
 | ||||
| 	// it to reset to the player's Steam name. This quashes that to make
 | ||||
| 	// SetClientName work properly.
 | ||||
| 	if (!strncmp(szFormat, "name ", 5)) | ||||
| 	{ | ||||
| 		RETURN_META(MRES_SUPERCEDE); | ||||
|  | ||||
| @ -101,7 +101,7 @@ public: // IVoiceServer | ||||
| #else | ||||
| 	void OnClientCommand(edict_t *pEntity); | ||||
| #endif | ||||
| #if SOURCE_ENGINE == SE_CSS | ||||
| #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_CSGO | ||||
| 	void OnSendClientCommand(edict_t *pPlayer, const char *szFormat); | ||||
| #endif | ||||
| 
 | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user