Updated SDKCall SetSignature to use same hidden-symbols engine list as core (bug 5440, r=me).

This commit is contained in:
Nicholas Hastings 2012-08-27 19:31:38 -04:00
parent e367d456e1
commit 4f800fbd00

View File

@ -129,7 +129,7 @@ static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *p
{ {
return 0; return 0;
} }
#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD2) #if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
s_call_addr = memutils->ResolveSymbol(handle, &sig[1]); s_call_addr = memutils->ResolveSymbol(handle, &sig[1]);
#else #else
s_call_addr = dlsym(handle, &sig[1]); s_call_addr = dlsym(handle, &sig[1]);