Implemented amb296 - Added HookEventEx() which does not generate a runtime error if the event does not exist and returns false instead.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40807
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@ -38,6 +38,26 @@ static cell_t sm_HookEvent(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t sm_HookEventEx(IPluginContext *pContext, const cell_t *params)
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{
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char *name;
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IPluginFunction *pFunction;
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pContext->LocalToString(params[1], &name);
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if (!pFunction)
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{
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return pContext->ThrowNativeError("Invalid function id (%X)", params[2]);
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}
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if (g_EventManager.HookEvent(name, pFunction, static_cast<EventHookMode>(params[3])) == EventHookErr_InvalidEvent)
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{
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return 0;
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}
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return 1;
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}
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static cell_t sm_UnhookEvent(IPluginContext *pContext, const cell_t *params)
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{
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char *name;
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@ -313,6 +333,7 @@ static cell_t sm_SetEventString(IPluginContext *pContext, const cell_t *params)
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REGISTER_NATIVES(gameEventNatives)
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{
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{"HookEvent", sm_HookEvent},
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{"HookEventEx", sm_HookEventEx},
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{"UnhookEvent", sm_UnhookEvent},
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{"CreateEvent", sm_CreateEvent},
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{"FireEvent", sm_FireEvent},
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@ -66,6 +66,17 @@ funcenum EventHook
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*/
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native HookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post);
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/**
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* Creates a hook for when a game event is fired.
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*
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* @param name Name of event.
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* @param callback An EventHook function pointer.
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* @param mode Optional EventHookMode determining the type of hook.
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* @return True if event exists and was hooked successfully, false otherwise.
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* @error Invalid callback function.
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*/
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native bool:HookEventEx(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post);
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/**
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* Removes a hook for when a game event is fired.
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*
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