Fixed fire.sp cvars that were using timebomb stuff.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401870
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@ -51,7 +51,7 @@ public Plugin:myinfo =
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// Set any of these to 0 and recompile to completely disable those commands
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// -------------------------------------------------------------------------------
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#define BEACON 1
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#define TIMEBOMB 0
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#define TIMEBOMB 1
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#define FIRE 1
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#define ICE 1
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#define GRAVITY 1
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@ -64,13 +64,6 @@ public Plugin:myinfo =
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#define CASH 1
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// -------------------------------------------------------------------------------
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/**
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* Fire requires timebomb
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*/
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#if TIMEBOMB == 0 && FIRE == 1
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#error "FIRE requires TIMEBOMB"
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#endif
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new Handle:hTopMenu = INVALID_HANDLE;
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// Sounds
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@ -190,7 +190,7 @@ public Action:Timer_FireBomb(Handle:timer, any:client)
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if (GetConVarInt(g_FireBombMode) > 0)
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{
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new teamOnly = ((GetConVarInt(g_TimeBombMode) == 1) ? true : false);
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new teamOnly = ((GetConVarInt(g_FireBombMode) == 1) ? true : false);
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new maxClients = GetMaxClients();
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for (new i = 1; i < maxClients; i++)
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@ -216,7 +216,7 @@ public Action:Timer_FireBomb(Handle:timer, any:client)
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}
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new Float:duration = GetConVarFloat(g_BurnDuration);
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duration *= (GetConVarFloat(g_TimeBombRadius) - distance) / GetConVarFloat(g_TimeBombRadius);
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duration *= (GetConVarFloat(g_FireBombRadius) - distance) / GetConVarFloat(g_FireBombRadius);
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IgniteEntity(i, duration);
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}
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