Add ValveFS support to more filesystem functions: OpenDirectory (CloseHandle on directory) ReadDirEntry DirExists CreateDirectory RenameFile
This commit is contained in:
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f2b19e6c87
commit
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@ -82,7 +82,9 @@ class IFileSystem_Logic
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{
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{
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public:
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public:
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virtual const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle) = 0;
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virtual const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle) = 0;
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virtual const char *FindFirst(const char *pWildCard, FileFindHandle_t *pHandle) = 0;
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virtual const char *FindNext(FileFindHandle_t handle) = 0;
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virtual const char *FindNext(FileFindHandle_t handle) = 0;
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virtual bool FindIsDirectory(FileFindHandle_t handle) = 0;
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virtual void FindClose(FileFindHandle_t handle) = 0;
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virtual void FindClose(FileFindHandle_t handle) = 0;
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virtual FileHandle_t Open(const char *pFileName, const char *pOptions, const char *pathID = 0) = 0;
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virtual FileHandle_t Open(const char *pFileName, const char *pOptions, const char *pathID = 0) = 0;
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virtual void Close(FileHandle_t file) = 0;
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virtual void Close(FileHandle_t file) = 0;
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@ -98,6 +100,9 @@ public:
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virtual void Flush(FileHandle_t file) = 0;
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virtual void Flush(FileHandle_t file) = 0;
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virtual bool IsOk(FileHandle_t file) = 0;
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virtual bool IsOk(FileHandle_t file) = 0;
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virtual void RemoveFile(const char *pRelativePath, const char *pathID = 0) = 0;
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virtual void RemoveFile(const char *pRelativePath, const char *pathID = 0) = 0;
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virtual void RenameFile(char const *pOldPath, char const *pNewPath, const char *pathID = 0) = 0;
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virtual bool IsDirectory(const char *pFileName, const char *pathID = 0) = 0;
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virtual void CreateDirHierarchy(const char *path, const char *pathID = 0) = 0;
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};
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};
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namespace SourceMod
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namespace SourceMod
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@ -42,6 +42,7 @@
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HandleType_t g_FileType;
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HandleType_t g_FileType;
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HandleType_t g_ValveFileType;
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HandleType_t g_ValveFileType;
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HandleType_t g_DirType;
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HandleType_t g_DirType;
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HandleType_t g_ValveDirType;
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IChangeableForward *g_pLogHook = NULL;
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IChangeableForward *g_pLogHook = NULL;
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enum class FSType
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enum class FSType
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@ -161,6 +162,13 @@ private:
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FSType _fstype;
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FSType _fstype;
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};
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};
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struct ValveDirectory
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{
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FileFindHandle_t hndl;
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char szFirstPath[PLATFORM_MAX_PATH];
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bool bHandledFirstPath;
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};
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class FileNatives :
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class FileNatives :
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public SMGlobalClass,
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public SMGlobalClass,
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public IHandleTypeDispatch,
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public IHandleTypeDispatch,
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@ -175,6 +183,7 @@ public:
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g_FileType = handlesys->CreateType("File", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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g_FileType = handlesys->CreateType("File", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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g_ValveFileType = handlesys->CreateType("ValveFile", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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g_ValveFileType = handlesys->CreateType("ValveFile", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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g_DirType = handlesys->CreateType("Directory", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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g_DirType = handlesys->CreateType("Directory", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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g_ValveDirType = handlesys->CreateType("ValveDirectory", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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g_pLogHook = forwardsys->CreateForwardEx(NULL, ET_Hook, 1, NULL, Param_String);
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g_pLogHook = forwardsys->CreateForwardEx(NULL, ET_Hook, 1, NULL, Param_String);
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pluginsys->AddPluginsListener(this);
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pluginsys->AddPluginsListener(this);
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}
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}
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@ -185,9 +194,11 @@ public:
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handlesys->RemoveType(g_DirType, g_pCoreIdent);
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handlesys->RemoveType(g_DirType, g_pCoreIdent);
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handlesys->RemoveType(g_FileType, g_pCoreIdent);
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handlesys->RemoveType(g_FileType, g_pCoreIdent);
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handlesys->RemoveType(g_ValveFileType, g_pCoreIdent);
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handlesys->RemoveType(g_ValveFileType, g_pCoreIdent);
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handlesys->RemoveType(g_ValveDirType, g_pCoreIdent);
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g_DirType = 0;
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g_DirType = 0;
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g_FileType = 0;
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g_FileType = 0;
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g_ValveFileType = 0;
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g_ValveFileType = 0;
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g_ValveDirType = 0;
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}
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}
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virtual void OnHandleDestroy(HandleType_t type, void *object)
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virtual void OnHandleDestroy(HandleType_t type, void *object)
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{
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{
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@ -206,6 +217,12 @@ public:
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FileHandle_t fp = (FileHandle_t) object;
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FileHandle_t fp = (FileHandle_t) object;
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smcore.filesystem->Close(fp);
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smcore.filesystem->Close(fp);
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}
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}
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else if (type == g_ValveDirType)
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{
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ValveDirectory *valveDir = (ValveDirectory *)object;
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smcore.filesystem->FindClose(valveDir->hndl);
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delete valveDir;
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}
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}
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}
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virtual void AddLogHook(IPluginFunction *pFunc)
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virtual void AddLogHook(IPluginFunction *pFunc)
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{
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{
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@ -239,22 +256,47 @@ static cell_t sm_OpenDirectory(IPluginContext *pContext, const cell_t *params)
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return 0;
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return 0;
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}
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}
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char realpath[PLATFORM_MAX_PATH];
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Handle_t handle = 0;
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", path);
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IDirectory *pDir = libsys->OpenDirectory(realpath);
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if (params[0] <= 1 || !params[2])
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if (!pDir)
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{
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{
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return 0;
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char wildcardedPath[PLATFORM_MAX_PATH];
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snprintf(wildcardedPath, sizeof(wildcardedPath), "%s*", path);
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ValveDirectory *valveDir = new ValveDirectory;
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const char *pFirst = smcore.filesystem->FindFirst(wildcardedPath, &valveDir->hndl);
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if (pFirst)
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{
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valveDir->bHandledFirstPath = false;
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strncpy(valveDir->szFirstPath, pFirst, sizeof(ValveDirectory::szFirstPath));
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}
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else
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{
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valveDir->bHandledFirstPath = true;
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}
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handle = handlesys->CreateHandle(g_ValveDirType, valveDir, pContext->GetIdentity(), g_pCoreIdent, NULL);
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}
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else
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{
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char realpath[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", path);
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IDirectory *pDir = libsys->OpenDirectory(realpath);
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if (!pDir)
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{
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return 0;
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}
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handle = handlesys->CreateHandle(g_DirType, pDir, pContext->GetIdentity(), g_pCoreIdent, NULL);
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}
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}
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return handlesys->CreateHandle(g_DirType, pDir, pContext->GetIdentity(), g_pCoreIdent, NULL);
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return handle;
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}
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}
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static cell_t sm_ReadDirEntry(IPluginContext *pContext, const cell_t *params)
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static cell_t sm_ReadDirEntry(IPluginContext *pContext, const cell_t *params)
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{
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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IDirectory *pDir;
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void *pTempDir;
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HandleError herr;
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HandleError herr;
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HandleSecurity sec;
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HandleSecurity sec;
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int err;
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int err;
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@ -262,44 +304,90 @@ static cell_t sm_ReadDirEntry(IPluginContext *pContext, const cell_t *params)
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sec.pOwner = NULL;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=handlesys->ReadHandle(hndl, g_DirType, &sec, (void **)&pDir))
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if ((herr=handlesys->ReadHandle(hndl, g_DirType, &sec, &pTempDir)) == HandleError_None)
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!= HandleError_None)
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{
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IDirectory *pDir = (IDirectory *)pTempDir;
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if (!pDir->MoreFiles())
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{
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return 0;
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}
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cell_t *filetype;
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if ((err=pContext->LocalToPhysAddr(params[4], &filetype)) != SP_ERROR_NONE)
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{
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pContext->ThrowNativeErrorEx(err, NULL);
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return 0;
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}
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if (pDir->IsEntryDirectory())
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{
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*filetype = 1;
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} else if (pDir->IsEntryFile()) {
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*filetype = 2;
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} else {
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*filetype = 0;
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}
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const char *path = pDir->GetEntryName();
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if ((err=pContext->StringToLocalUTF8(params[2], params[3], path, NULL))
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!= SP_ERROR_NONE)
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{
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return pContext->ThrowNativeErrorEx(err, NULL);
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}
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pDir->NextEntry();
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}
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else if ((herr=handlesys->ReadHandle(hndl, g_ValveDirType, &sec, &pTempDir)) == HandleError_None)
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{
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ValveDirectory *valveDir = (ValveDirectory *)pTempDir;
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const char *pEntry = NULL;
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if (!valveDir->bHandledFirstPath)
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{
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if (valveDir->szFirstPath[0])
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{
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pEntry = valveDir->szFirstPath;
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}
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}
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else
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{
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pEntry = smcore.filesystem->FindNext(valveDir->hndl);
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}
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valveDir->bHandledFirstPath = true;
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// No more entries
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if (!pEntry)
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{
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return 0;
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}
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if ((err=pContext->StringToLocalUTF8(params[2], params[3], pEntry, NULL))
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!= SP_ERROR_NONE)
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{
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return pContext->ThrowNativeErrorEx(err, NULL);
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}
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cell_t *filetype;
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if ((err=pContext->LocalToPhysAddr(params[4], &filetype)) != SP_ERROR_NONE)
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{
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pContext->ThrowNativeErrorEx(err, NULL);
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return 0;
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}
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if (smcore.filesystem->FindIsDirectory(valveDir->hndl))
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{
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*filetype = 1;
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} else {
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*filetype = 2;
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}
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}
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else
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{
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{
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return pContext->ThrowNativeError("Invalid file handle %x (error %d)", hndl, herr);
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return pContext->ThrowNativeError("Invalid file handle %x (error %d)", hndl, herr);
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}
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}
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if (!pDir->MoreFiles())
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return 1;
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{
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return false;
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}
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cell_t *filetype;
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if ((err=pContext->LocalToPhysAddr(params[4], &filetype)) != SP_ERROR_NONE)
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{
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pContext->ThrowNativeErrorEx(err, NULL);
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return 0;
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}
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if (pDir->IsEntryDirectory())
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{
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*filetype = 1;
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} else if (pDir->IsEntryFile()) {
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*filetype = 2;
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} else {
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*filetype = 0;
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}
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const char *path = pDir->GetEntryName();
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if ((err=pContext->StringToLocalUTF8(params[2], params[3], path, NULL))
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!= SP_ERROR_NONE)
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{
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pContext->ThrowNativeErrorEx(err, NULL);
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return 0;
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}
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pDir->NextEntry();
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return true;
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}
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}
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static cell_t sm_OpenFile(IPluginContext *pContext, const cell_t *params)
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static cell_t sm_OpenFile(IPluginContext *pContext, const cell_t *params)
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@ -551,6 +639,12 @@ static cell_t sm_RenameFile(IPluginContext *pContext, const cell_t *params)
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return 0;
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return 0;
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}
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}
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if (params[0] >= 3 && params[3] == 1)
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{
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smcore.filesystem->RenameFile(oldpath, newpath);
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return 1;
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}
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char new_realpath[PLATFORM_MAX_PATH];
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char new_realpath[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, new_realpath, sizeof(new_realpath), "%s", newpath);
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g_pSM->BuildPath(Path_Game, new_realpath, sizeof(new_realpath), "%s", newpath);
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char old_realpath[PLATFORM_MAX_PATH];
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char old_realpath[PLATFORM_MAX_PATH];
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@ -573,6 +667,11 @@ static cell_t sm_DirExists(IPluginContext *pContext, const cell_t *params)
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return 0;
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return 0;
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}
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}
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if (params[0] >= 2 && params[2] == 1)
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{
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return smcore.filesystem->IsDirectory(name) ? 1 : 0;
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}
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char realpath[PLATFORM_MAX_PATH];
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char realpath[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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#ifdef PLATFORM_WINDOWS
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#ifdef PLATFORM_WINDOWS
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@ -652,9 +751,22 @@ static cell_t sm_FileSize(IPluginContext *pContext, const cell_t *params)
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static cell_t sm_CreateDirectory(IPluginContext *pContext, const cell_t *params)
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static cell_t sm_CreateDirectory(IPluginContext *pContext, const cell_t *params)
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{
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{
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char *name;
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char *name;
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char realpath[PLATFORM_MAX_PATH];
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pContext->LocalToString(params[1], &name);
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pContext->LocalToString(params[1], &name);
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if (params[0] >= 3 && params[3] == 1)
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{
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if (smcore.filesystem->IsDirectory(name))
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return 0;
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smcore.filesystem->CreateDirHierarchy(name);
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if (smcore.filesystem->IsDirectory(name))
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return 1;
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return 0;
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}
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char realpath[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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#if defined PLATFORM_WINDOWS
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#if defined PLATFORM_WINDOWS
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@ -142,10 +142,18 @@ public:
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{
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{
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return filesystem->FindFirstEx(pWildCard, pPathID, pHandle);
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return filesystem->FindFirstEx(pWildCard, pPathID, pHandle);
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}
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}
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const char *FindFirst(const char *pWildCard, FileFindHandle_t *pHandle)
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{
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return filesystem->FindFirst(pWildCard, pHandle);
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}
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const char *FindNext(FileFindHandle_t handle)
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const char *FindNext(FileFindHandle_t handle)
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{
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{
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return filesystem->FindNext(handle);
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return filesystem->FindNext(handle);
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}
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}
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bool FindIsDirectory(FileFindHandle_t handle)
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{
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return filesystem->FindIsDirectory(handle);
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}
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void FindClose(FileFindHandle_t handle)
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void FindClose(FileFindHandle_t handle)
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{
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{
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filesystem->FindClose(handle);
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filesystem->FindClose(handle);
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@ -206,6 +214,18 @@ public:
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{
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{
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filesystem->RemoveFile(pRelativePath, pathID);
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filesystem->RemoveFile(pRelativePath, pathID);
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}
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}
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void RenameFile(char const *pOldPath, char const *pNewPath, const char *pathID)
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{
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filesystem->RenameFile(pOldPath, pNewPath, pathID);
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}
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bool IsDirectory(const char *pFileName, const char *pathID)
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{
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return filesystem->IsDirectory(pFileName, pathID);
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}
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||||||
|
void CreateDirHierarchy(const char *path, const char *pathID)
|
||||||
|
{
|
||||||
|
filesystem->CreateDirHierarchy(path, pathID);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
static VFileSystem_Logic logic_filesystem;
|
static VFileSystem_Logic logic_filesystem;
|
||||||
|
@ -108,9 +108,13 @@ native BuildPath(PathType:type, String:buffer[], maxlength, const String:fmt[],
|
|||||||
* @note OpenDirectory() supports the "file://" notation.
|
* @note OpenDirectory() supports the "file://" notation.
|
||||||
*
|
*
|
||||||
* @param path Path to open.
|
* @param path Path to open.
|
||||||
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
||||||
|
* This can be used to find files existing in any of
|
||||||
|
* the GAME search paths, rather than solely files
|
||||||
|
* existing directly in the gamedir.
|
||||||
* @return A Handle to the directory, INVALID_HANDLE on open error.
|
* @return A Handle to the directory, INVALID_HANDLE on open error.
|
||||||
*/
|
*/
|
||||||
native Handle:OpenDirectory(const String:path[]);
|
native Handle:OpenDirectory(const String:path[], bool:use_valve_fs=false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads the current directory entry as a local filename, then moves to the next file.
|
* Reads the current directory entry as a local filename, then moves to the next file.
|
||||||
@ -149,8 +153,8 @@ native Handle:OpenFile(const String:file[], const String:mode[], bool:use_valve_
|
|||||||
*
|
*
|
||||||
* @param path Path of the file to delete.
|
* @param path Path of the file to delete.
|
||||||
* @param use_valve_fs If true, the Valve file system will be used instead.
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
||||||
* This can be used to find files existing in any of
|
* This can be used to delete files existing in the game's
|
||||||
* the GAME search paths, rather than solely files
|
* DEFAULT_WRITE_PATH search path, rather than solely files
|
||||||
* existing directly in the gamedir.
|
* existing directly in the gamedir.
|
||||||
* @return True on success, false otherwise.
|
* @return True on success, false otherwise.
|
||||||
*/
|
*/
|
||||||
@ -323,17 +327,24 @@ native bool:FileExists(const String:path[], bool:use_valve_fs=false);
|
|||||||
*
|
*
|
||||||
* @param newpath New path to the file.
|
* @param newpath New path to the file.
|
||||||
* @param oldpath Path to the existing file.
|
* @param oldpath Path to the existing file.
|
||||||
* @return True on success, false otherwise.
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
||||||
|
* This can be used to rename files in the game's
|
||||||
|
* DEFAULT_WRITE_PATH search path, rather than directly in the gamedir.
|
||||||
|
* @return True on success or use_valve_fs specified, false otherwise.
|
||||||
*/
|
*/
|
||||||
native bool:RenameFile(const String:newpath[], const String:oldpath[]);
|
native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_valve_fs=false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if a directory exists.
|
* Checks if a directory exists.
|
||||||
*
|
*
|
||||||
* @param path Path to the directory.
|
* @param path Path to the directory.
|
||||||
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
||||||
|
* This can be used to find files existing in any of
|
||||||
|
* the GAME search paths, rather than solely files
|
||||||
|
* existing directly in the gamedir.
|
||||||
* @return True if the directory exists, false otherwise.
|
* @return True if the directory exists, false otherwise.
|
||||||
*/
|
*/
|
||||||
native bool:DirExists(const String:path[]);
|
native bool:DirExists(const String:path[], bool:use_valve_fs=false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the file size in bytes.
|
* Get the file size in bytes.
|
||||||
@ -352,7 +363,8 @@ native FileSize(const String:path[], bool:use_valve_fs=false);
|
|||||||
* is immediately written to the file.
|
* is immediately written to the file.
|
||||||
*
|
*
|
||||||
* @param file Handle to the file.
|
* @param file Handle to the file.
|
||||||
* @return True on success, false on failure.
|
* @return True on success or use_valve_fs specified with OpenFile,
|
||||||
|
* otherwise false on failure.
|
||||||
*/
|
*/
|
||||||
native FlushFile(Handle:file);
|
native FlushFile(Handle:file);
|
||||||
|
|
||||||
@ -381,6 +393,10 @@ native bool:RemoveDir(const String:path[]);
|
|||||||
* @param path Path to create.
|
* @param path Path to create.
|
||||||
* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
|
* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
|
||||||
* the execute bit set on Linux. On Windows, the mode is ignored.
|
* the execute bit set on Linux. On Windows, the mode is ignored.
|
||||||
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
||||||
|
* This can be used to create folders in the game's
|
||||||
|
* DEFAULT_WRITE_PATH search path, rather than directly in the gamedir.
|
||||||
|
* In this case, mode is ignored.
|
||||||
*/
|
*/
|
||||||
native bool:CreateDirectory(const String:path[], mode);
|
native bool:CreateDirectory(const String:path[], mode);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user