Add ValveFS support to more filesystem functions: OpenDirectory (CloseHandle on directory) ReadDirEntry DirExists CreateDirectory RenameFile
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@@ -108,9 +108,13 @@ native BuildPath(PathType:type, String:buffer[], maxlength, const String:fmt[],
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* @note OpenDirectory() supports the "file://" notation.
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*
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* @param path Path to open.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in any of
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* the GAME search paths, rather than solely files
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* existing directly in the gamedir.
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* @return A Handle to the directory, INVALID_HANDLE on open error.
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*/
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native Handle:OpenDirectory(const String:path[]);
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native Handle:OpenDirectory(const String:path[], bool:use_valve_fs=false);
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/**
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* Reads the current directory entry as a local filename, then moves to the next file.
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@@ -149,8 +153,8 @@ native Handle:OpenFile(const String:file[], const String:mode[], bool:use_valve_
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*
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* @param path Path of the file to delete.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in any of
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* the GAME search paths, rather than solely files
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* This can be used to delete files existing in the game's
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* DEFAULT_WRITE_PATH search path, rather than solely files
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* existing directly in the gamedir.
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* @return True on success, false otherwise.
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*/
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@@ -323,17 +327,24 @@ native bool:FileExists(const String:path[], bool:use_valve_fs=false);
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*
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* @param newpath New path to the file.
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* @param oldpath Path to the existing file.
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* @return True on success, false otherwise.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to rename files in the game's
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* DEFAULT_WRITE_PATH search path, rather than directly in the gamedir.
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* @return True on success or use_valve_fs specified, false otherwise.
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*/
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native bool:RenameFile(const String:newpath[], const String:oldpath[]);
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native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_valve_fs=false);
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/**
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* Checks if a directory exists.
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*
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* @param path Path to the directory.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in any of
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* the GAME search paths, rather than solely files
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* existing directly in the gamedir.
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* @return True if the directory exists, false otherwise.
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*/
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native bool:DirExists(const String:path[]);
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native bool:DirExists(const String:path[], bool:use_valve_fs=false);
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/**
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* Get the file size in bytes.
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@@ -352,7 +363,8 @@ native FileSize(const String:path[], bool:use_valve_fs=false);
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* is immediately written to the file.
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*
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* @param file Handle to the file.
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* @return True on success, false on failure.
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* @return True on success or use_valve_fs specified with OpenFile,
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* otherwise false on failure.
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*/
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native FlushFile(Handle:file);
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@@ -381,6 +393,10 @@ native bool:RemoveDir(const String:path[]);
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* @param path Path to create.
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* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
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* the execute bit set on Linux. On Windows, the mode is ignored.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to create folders in the game's
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* DEFAULT_WRITE_PATH search path, rather than directly in the gamedir.
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* In this case, mode is ignored.
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*/
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native bool:CreateDirectory(const String:path[], mode);
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