extensions can now be built for multiple engines, and will autoload from auto.X.Y folders
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401574
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@ -405,7 +405,7 @@ void SourceModBase::DoGlobalPluginLoads()
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if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
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{
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char path[PLATFORM_MAX_PATH];
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UTIL_Format(path, sizeof(path), "games/%s.ext." PLATFORM_LIB_EXT, game_ext);
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UTIL_Format(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
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g_Extensions.LoadAutoExtension(path);
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}
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@ -51,7 +51,28 @@ CExtension::CExtension(const char *filename, char *error, size_t maxlength)
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m_FullyLoaded = false;
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char path[PLATFORM_MAX_PATH];
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g_SourceMod.BuildPath(Path_SM, path, PLATFORM_MAX_PATH, "extensions/%s", filename);
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/* First see if there is an engine specific build! */
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g_SourceMod.BuildPath(Path_SM,
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path,
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PLATFORM_MAX_PATH,
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#if defined METAMOD_PLAPI_VERSION
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#if defined ORANGEBOX_BUILD
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"extensions/auto.2.ep2/%s",
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#else
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"extensions/auto.2.ep1/%s",
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#endif //ORANGEBOX_BUILD
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#else //METAMOD_PLAPI_VERSION
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"extensions/auto.1.ep1/%s",
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#endif //METAMOD_PLAPI_VERSION
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filename);
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/* Try the "normal" version */
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if (!g_LibSys.IsPathFile(path))
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{
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g_SourceMod.BuildPath(Path_SM, path, PLATFORM_MAX_PATH, "extensions/%s", filename);
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}
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m_Path.assign(path);
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m_pLib = NULL;
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