Updated TF2 includes with new weapon and condition identifiers (bug 4761, r=fyren).
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@ -82,7 +82,8 @@ enum TFCond
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TFCond_TeleportedGlow,
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TFCond_Taunting,
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TFCond_UberchargeFading,
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TFCond_Unknown1,
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TFCond_Unknown1, //9
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TFCond_CloakFlicker = 9,
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TFCond_Teleporting,
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TFCond_Kritzkrieged,
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TFCond_Unknown2,
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@ -48,6 +48,7 @@
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#define TF_CONDFLAG_TELEPORTGLOW (1 << 6)
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#define TF_CONDFLAG_TAUNTING (1 << 7)
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#define TF_CONDFLAG_UBERCHARGEFADE (1 << 8)
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#define TF_CONDFLAG_CLOAKFLICKER (1 << 9)
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#define TF_CONDFLAG_TELEPORTING (1 << 10)
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#define TF_CONDFLAG_KRITZKRIEGED (1 << 11)
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#define TF_CONDFLAG_DEADRINGERED (1 << 13)
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@ -192,7 +193,9 @@ enum {
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TF_WEAPON_SENTRY_REVENGE,
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TF_WEAPON_JAR_MILK,
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TF_WEAPON_HANDGUN_SCOUT_PRIMARY,
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TF_WEAPON_BAT_FISH
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TF_WEAPON_BAT_FISH,
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TF_WEAPON_CROSSBOW,
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TF_WEAPON_STICKBOMB
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};
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// Identifiers for the eventtype property on the teamplay_flag_event event
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